First commit
This commit is contained in:
commit
31822af9bd
|
|
@ -0,0 +1,3 @@
|
||||||
|
BasedOnStyle: Google
|
||||||
|
IndentWidth: 4
|
||||||
|
ColumnLimit: 140
|
||||||
|
|
@ -0,0 +1,6 @@
|
||||||
|
**/compile_commands.json
|
||||||
|
**/.cache
|
||||||
|
**/*.swp
|
||||||
|
**/build
|
||||||
|
**/.ycm_extra_conf.py
|
||||||
|
**/.vscode
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
[submodule "extern/Unity"]
|
||||||
|
path = extern/Unity
|
||||||
|
url = https://github.com/ThrowTheSwitch/Unity
|
||||||
|
|
@ -0,0 +1,12 @@
|
||||||
|
CMAKE_MINIMUM_REQUIRED(VERSION 3.5)
|
||||||
|
PROJECT(it2s-itss-ldm C)
|
||||||
|
|
||||||
|
SET(BUILD_SHARED_LIBS ON)
|
||||||
|
SET(CMAKE_INSTALL_PREFIX "/usr")
|
||||||
|
SET(CMAKE_C_STANDARD 17)
|
||||||
|
SET(CMAKE_C_FLAGS "-Wall -Wextra -Werror -Wpedantic -Wno-unused-parameter -Wno-unused-variable -Wno-unused-function -Wno-unused-but-set-variable -Wno-unused-value -O0")
|
||||||
|
SET(CMAKE_C_FLAGS_DEBUG "-g")
|
||||||
|
|
||||||
|
ADD_SUBDIRECTORY(tests)
|
||||||
|
ADD_SUBDIRECTORY(src)
|
||||||
|
|
||||||
|
|
@ -0,0 +1,37 @@
|
||||||
|
# Build
|
||||||
|
|
||||||
|
Build normally with CMake
|
||||||
|
```
|
||||||
|
mkdir -p build
|
||||||
|
cd build
|
||||||
|
cmake ..
|
||||||
|
```
|
||||||
|
|
||||||
|
## Run Unit-Tests
|
||||||
|
[Unity](https://www.throwtheswitch.org/unity) is used for unit testing.
|
||||||
|
|
||||||
|
```
|
||||||
|
mkdir -p build
|
||||||
|
cd build
|
||||||
|
cmake ..
|
||||||
|
cd tests
|
||||||
|
ctest
|
||||||
|
```
|
||||||
|
|
||||||
|
## Generate compile-commands.json for LSP
|
||||||
|
```
|
||||||
|
mkdir -p build
|
||||||
|
cd build
|
||||||
|
cmake -DCMAKE_EXPORT_COMPILE_COMMANDS=1 ..
|
||||||
|
cp compile_commands.json ..
|
||||||
|
```
|
||||||
|
|
||||||
|
# To Do
|
||||||
|
- Finish Unit tests.
|
||||||
|
- Test pubsub message flow.
|
||||||
|
- (Check TODO's in codebase)
|
||||||
|
- Create systemd service files.
|
||||||
|
- ...
|
||||||
|
|
||||||
|
# Docs
|
||||||
|
More information related to the it2s-itss-ldm can be found in *docs/*
|
||||||
|
|
@ -0,0 +1,27 @@
|
||||||
|
###############################################################################
|
||||||
|
# Unity Project - A Test Framework for C
|
||||||
|
# .editorconfig - F. Zahn 2019
|
||||||
|
###############################################################################
|
||||||
|
|
||||||
|
# This is the topmost .editorconfig file
|
||||||
|
root = true
|
||||||
|
|
||||||
|
# Settings that apply to all languages / files
|
||||||
|
[*]
|
||||||
|
charset = utf-8
|
||||||
|
indent_size = 4
|
||||||
|
indent_style = space
|
||||||
|
insert_final_newline = true
|
||||||
|
trim_trailing_whitespace = true
|
||||||
|
|
||||||
|
[*.md]
|
||||||
|
trim_trailing_whitespace = false
|
||||||
|
|
||||||
|
[*.txt]
|
||||||
|
trim_trailing_whitespace = false
|
||||||
|
|
||||||
|
[*.rb]
|
||||||
|
indent_size = 2
|
||||||
|
|
||||||
|
[*.yml]
|
||||||
|
indent_size = 2
|
||||||
|
|
@ -0,0 +1,31 @@
|
||||||
|
* text=auto
|
||||||
|
|
||||||
|
# These files are text and should be normalized (convert crlf to lf)
|
||||||
|
*.rb text
|
||||||
|
*.test text
|
||||||
|
*.c text
|
||||||
|
*.cpp text
|
||||||
|
*.h text
|
||||||
|
*.txt text
|
||||||
|
*.yml text
|
||||||
|
*.s79 text
|
||||||
|
*.bat text
|
||||||
|
*.xcl text
|
||||||
|
*.inc text
|
||||||
|
*.info text
|
||||||
|
*.md text
|
||||||
|
makefile text
|
||||||
|
rakefile text
|
||||||
|
meson.build text
|
||||||
|
|
||||||
|
|
||||||
|
#These files are binary and should not be normalized
|
||||||
|
*.doc binary
|
||||||
|
*.odt binary
|
||||||
|
*.pdf binary
|
||||||
|
*.ewd binary
|
||||||
|
*.eww binary
|
||||||
|
*.dni binary
|
||||||
|
*.wsdt binary
|
||||||
|
*.dbgdt binary
|
||||||
|
*.mac binary
|
||||||
|
|
@ -0,0 +1,35 @@
|
||||||
|
---
|
||||||
|
# Continuous Integration Workflow: Test case suite run + validation build check
|
||||||
|
name: CI
|
||||||
|
|
||||||
|
# Controls when the action will run.
|
||||||
|
# Triggers the workflow on push or pull request events but only for the master branch
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
branches: [ master ]
|
||||||
|
pull_request:
|
||||||
|
branches: [ master ]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
# Job: Unit test suite
|
||||||
|
unit-tests:
|
||||||
|
name: "Unit Tests"
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
strategy:
|
||||||
|
matrix:
|
||||||
|
ruby: ['2.7', '3.0', '3.1', '3.2']
|
||||||
|
steps:
|
||||||
|
# Install Ruby Testing Tools
|
||||||
|
- name: Setup Ruby Testing Tools
|
||||||
|
run: |
|
||||||
|
sudo gem install rspec
|
||||||
|
sudo gem install rubocop -v 1.57.2
|
||||||
|
|
||||||
|
# Checks out repository under $GITHUB_WORKSPACE
|
||||||
|
- name: Checkout Latest Repo
|
||||||
|
uses: actions/checkout@v2
|
||||||
|
|
||||||
|
# Run Tests
|
||||||
|
- name: Run All Unit Tests
|
||||||
|
run: |
|
||||||
|
cd test && rake ci
|
||||||
|
|
@ -0,0 +1,19 @@
|
||||||
|
build/
|
||||||
|
builddir/
|
||||||
|
test/sandbox
|
||||||
|
.DS_Store
|
||||||
|
examples/example_1/subprojects/unity
|
||||||
|
examples/example_1/test1.exe
|
||||||
|
examples/example_1/test2.exe
|
||||||
|
examples/example_2/all_tests.exe
|
||||||
|
examples/example_1/test1.out
|
||||||
|
examples/example_1/test2.out
|
||||||
|
examples/example_2/all_tests.out
|
||||||
|
examples/example_4/builddir
|
||||||
|
*.sublime-project
|
||||||
|
*.sublime-workspace
|
||||||
|
*.cmake
|
||||||
|
Makefile
|
||||||
|
CMakeFiles
|
||||||
|
CMakeCache.txt
|
||||||
|
!unityConfig.cmake
|
||||||
|
|
@ -0,0 +1,172 @@
|
||||||
|
###################################################################################
|
||||||
|
# #
|
||||||
|
# NAME: CMakeLists.txt #
|
||||||
|
# #
|
||||||
|
# AUTHOR: Mike Karlesky, Mark VanderVoord, Greg Williams. #
|
||||||
|
# WRITTEN BY: Michael Brockus. #
|
||||||
|
# #
|
||||||
|
# License: MIT #
|
||||||
|
# #
|
||||||
|
###################################################################################
|
||||||
|
|
||||||
|
cmake_minimum_required(VERSION 3.12)
|
||||||
|
|
||||||
|
# Read src/unity.h file and get project version from it
|
||||||
|
set(UNITY_HEADER "src/unity.h")
|
||||||
|
|
||||||
|
file(STRINGS "${UNITY_HEADER}" UNITY_HEADER_CONTENT
|
||||||
|
REGEX "^#define UNITY_VERSION_(MAJOR|MINOR|BUILD) +[0-9]+$"
|
||||||
|
)
|
||||||
|
|
||||||
|
set(UNITY_HEADER_VERSION_MAJOR 0)
|
||||||
|
set(UNITY_HEADER_VERSION_MINOR 0)
|
||||||
|
set(UNITY_HEADER_VERSION_BUILD 0)
|
||||||
|
|
||||||
|
foreach(VERSION_LINE IN LISTS UNITY_HEADER_CONTENT)
|
||||||
|
foreach(VERSION_PART MAJOR MINOR BUILD)
|
||||||
|
string(CONCAT REGEX_STRING "#define UNITY_VERSION_"
|
||||||
|
"${VERSION_PART}"
|
||||||
|
" +([0-9]+)"
|
||||||
|
)
|
||||||
|
|
||||||
|
if(VERSION_LINE MATCHES "${REGEX_STRING}")
|
||||||
|
set(UNITY_HEADER_VERSION_${VERSION_PART} "${CMAKE_MATCH_1}")
|
||||||
|
endif()
|
||||||
|
endforeach()
|
||||||
|
endforeach()
|
||||||
|
|
||||||
|
project(unity
|
||||||
|
VERSION ${UNITY_HEADER_VERSION_MAJOR}.${UNITY_HEADER_VERSION_MINOR}.${UNITY_HEADER_VERSION_BUILD}
|
||||||
|
LANGUAGES C
|
||||||
|
DESCRIPTION "C Unit testing framework."
|
||||||
|
)
|
||||||
|
|
||||||
|
# Options to Build With Extras -------------------------------------------------
|
||||||
|
option(UNITY_EXTENSION_FIXTURE "Compiles Unity with the \"fixture\" extension." OFF)
|
||||||
|
option(UNITY_EXTENSION_MEMORY "Compiles Unity with the \"memory\" extension." OFF)
|
||||||
|
|
||||||
|
set(UNITY_EXTENSION_FIXTURE_ENABLED $<BOOL:${UNITY_EXTENSION_FIXTURE}>)
|
||||||
|
set(UNITY_EXTENSION_MEMORY_ENABLED $<OR:${UNITY_EXTENSION_FIXTURE_ENABLED},$<BOOL:${UNITY_EXTENSION_MEMORY}>>)
|
||||||
|
|
||||||
|
if(${UNITY_EXTENSION_FIXTURE})
|
||||||
|
message(STATUS "Unity: Building with the fixture extension.")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(${UNITY_EXTENSION_MEMORY})
|
||||||
|
message(STATUS "Unity: Building with the memory extension.")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Main target ------------------------------------------------------------------
|
||||||
|
add_library(${PROJECT_NAME} STATIC)
|
||||||
|
add_library(${PROJECT_NAME}::framework ALIAS ${PROJECT_NAME})
|
||||||
|
|
||||||
|
# Includes ---------------------------------------------------------------------
|
||||||
|
include(GNUInstallDirs)
|
||||||
|
include(CMakePackageConfigHelpers)
|
||||||
|
|
||||||
|
target_sources(${PROJECT_NAME}
|
||||||
|
PRIVATE
|
||||||
|
src/unity.c
|
||||||
|
$<$<BOOL:${UNITY_EXTENSION_FIXTURE_ENABLED}>:extras/fixture/src/unity_fixture.c>
|
||||||
|
$<$<BOOL:${UNITY_EXTENSION_MEMORY_ENABLED}>:extras/memory/src/unity_memory.c>
|
||||||
|
)
|
||||||
|
|
||||||
|
target_include_directories(${PROJECT_NAME}
|
||||||
|
PUBLIC
|
||||||
|
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
|
||||||
|
$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}>
|
||||||
|
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/${PROJECT_NAME}>
|
||||||
|
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
|
||||||
|
$<BUILD_INTERFACE:$<$<BOOL:${UNITY_EXTENSION_MEMORY_ENABLED}>:${CMAKE_CURRENT_SOURCE_DIR}/extras/memory/src>>
|
||||||
|
$<BUILD_INTERFACE:$<$<BOOL:${UNITY_EXTENSION_FIXTURE_ENABLED}>:${CMAKE_CURRENT_SOURCE_DIR}/extras/fixture/src>>
|
||||||
|
)
|
||||||
|
|
||||||
|
set(${PROJECT_NAME}_PUBLIC_HEADERS
|
||||||
|
src/unity.h
|
||||||
|
src/unity_internals.h
|
||||||
|
$<$<BOOL:${UNITY_EXTENSION_FIXTURE_ENABLED}>:${CMAKE_CURRENT_SOURCE_DIR}/extras/fixture/src/unity_fixture.h>
|
||||||
|
$<$<BOOL:${UNITY_EXTENSION_FIXTURE_ENABLED}>:${CMAKE_CURRENT_SOURCE_DIR}/extras/fixture/src/unity_fixture_internals.h>
|
||||||
|
$<$<BOOL:${UNITY_EXTENSION_MEMORY_ENABLED}>:${CMAKE_CURRENT_SOURCE_DIR}/extras/memory/src/unity_memory.h>
|
||||||
|
)
|
||||||
|
|
||||||
|
set_target_properties(${PROJECT_NAME}
|
||||||
|
PROPERTIES
|
||||||
|
C_STANDARD 11
|
||||||
|
C_STANDARD_REQUIRED ON
|
||||||
|
C_EXTENSIONS OFF
|
||||||
|
PUBLIC_HEADER "${${PROJECT_NAME}_PUBLIC_HEADERS}"
|
||||||
|
EXPORT_NAME framework
|
||||||
|
)
|
||||||
|
|
||||||
|
target_compile_options(${PROJECT_NAME}
|
||||||
|
PRIVATE
|
||||||
|
# Clang
|
||||||
|
$<$<C_COMPILER_ID:Clang>:
|
||||||
|
-Wcast-align
|
||||||
|
-Wcast-qual
|
||||||
|
-Wconversion
|
||||||
|
-Wexit-time-destructors
|
||||||
|
-Wglobal-constructors
|
||||||
|
-Wmissing-noreturn
|
||||||
|
-Wmissing-prototypes
|
||||||
|
-Wno-missing-braces
|
||||||
|
-Wold-style-cast
|
||||||
|
-Wshadow
|
||||||
|
-Wweak-vtables
|
||||||
|
-Werror
|
||||||
|
-Wall
|
||||||
|
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,8.0.0>:-Wextra-semi-stmt>
|
||||||
|
>
|
||||||
|
|
||||||
|
# GCC
|
||||||
|
$<$<C_COMPILER_ID:GNU>:
|
||||||
|
-Waddress
|
||||||
|
-Waggregate-return
|
||||||
|
-Wformat-nonliteral
|
||||||
|
-Wformat-security
|
||||||
|
-Wformat
|
||||||
|
-Winit-self
|
||||||
|
-Wmissing-declarations
|
||||||
|
-Wmissing-include-dirs
|
||||||
|
-Wno-multichar
|
||||||
|
-Wno-parentheses
|
||||||
|
-Wno-type-limits
|
||||||
|
-Wno-unused-parameter
|
||||||
|
-Wunreachable-code
|
||||||
|
-Wwrite-strings
|
||||||
|
-Wpointer-arith
|
||||||
|
-Werror
|
||||||
|
-Wall
|
||||||
|
>
|
||||||
|
|
||||||
|
# MSVC
|
||||||
|
$<$<C_COMPILER_ID:MSVC>:
|
||||||
|
/Wall
|
||||||
|
>
|
||||||
|
)
|
||||||
|
|
||||||
|
write_basic_package_version_file(${PROJECT_NAME}ConfigVersion.cmake
|
||||||
|
VERSION ${PROJECT_VERSION}
|
||||||
|
COMPATIBILITY SameMajorVersion
|
||||||
|
)
|
||||||
|
|
||||||
|
## Target installation
|
||||||
|
install(TARGETS ${PROJECT_NAME}
|
||||||
|
EXPORT ${PROJECT_NAME}Targets
|
||||||
|
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||||
|
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||||
|
PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/${PROJECT_NAME}
|
||||||
|
COMPONENT library
|
||||||
|
)
|
||||||
|
|
||||||
|
## Target's cmake files: targets export
|
||||||
|
install(EXPORT ${PROJECT_NAME}Targets
|
||||||
|
NAMESPACE ${PROJECT_NAME}::
|
||||||
|
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}
|
||||||
|
)
|
||||||
|
|
||||||
|
## Target's cmake files: config and version config for find_package()
|
||||||
|
install(FILES ${PROJECT_NAME}Config.cmake
|
||||||
|
${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake
|
||||||
|
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}
|
||||||
|
)
|
||||||
|
|
@ -0,0 +1,21 @@
|
||||||
|
The MIT License (MIT)
|
||||||
|
|
||||||
|
Copyright (c) <year> 2007-24 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in
|
||||||
|
all copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
THE SOFTWARE.
|
||||||
|
|
@ -0,0 +1,234 @@
|
||||||
|
# Unity Test ![CI][]
|
||||||
|
|
||||||
|
__Copyright (c) 2007 - 2023 Unity Project by Mike Karlesky, Mark VanderVoord, and Greg Williams__
|
||||||
|
|
||||||
|
Welcome to the Unity Test Project, one of the main projects of ThrowTheSwitch.org.
|
||||||
|
Unity Test is a unit testing framework built for C, with a focus on working with embedded toolchains.
|
||||||
|
|
||||||
|
This project is made to test code targetting microcontrollers big and small.
|
||||||
|
The core project is a single C file and a pair of headers, allowing it to be added to your existing build setup without too much headache.
|
||||||
|
You may use any compiler you wish, and may use most existing build systems including Make, CMake, etc.
|
||||||
|
If you'd like to leave the hard work to us, you might be interested in Ceedling, a build tool also by ThrowTheSwitch.org.
|
||||||
|
|
||||||
|
If you're new to Unity, we encourage you to tour the [getting started guide][].
|
||||||
|
|
||||||
|
You can also find the [change log][] and [known issues][] in our documentation.
|
||||||
|
|
||||||
|
## Getting Started
|
||||||
|
|
||||||
|
The [docs][] folder contains a [getting started guide][] and much more tips about using Unity.
|
||||||
|
|
||||||
|
## Unity Assertion Summary
|
||||||
|
|
||||||
|
For the full list, see [UnityAssertionsReference.md][].
|
||||||
|
|
||||||
|
### Basic Validity Tests
|
||||||
|
|
||||||
|
TEST_ASSERT_TRUE(condition)
|
||||||
|
|
||||||
|
Evaluates whatever code is in condition and fails if it evaluates to false
|
||||||
|
|
||||||
|
TEST_ASSERT_FALSE(condition)
|
||||||
|
|
||||||
|
Evaluates whatever code is in condition and fails if it evaluates to true
|
||||||
|
|
||||||
|
TEST_ASSERT(condition)
|
||||||
|
|
||||||
|
Another way of calling `TEST_ASSERT_TRUE`
|
||||||
|
|
||||||
|
TEST_ASSERT_UNLESS(condition)
|
||||||
|
|
||||||
|
Another way of calling `TEST_ASSERT_FALSE`
|
||||||
|
|
||||||
|
TEST_FAIL()
|
||||||
|
TEST_FAIL_MESSAGE(message)
|
||||||
|
|
||||||
|
This test is automatically marked as a failure.
|
||||||
|
The message is output stating why.
|
||||||
|
|
||||||
|
### Numerical Assertions: Integers
|
||||||
|
|
||||||
|
TEST_ASSERT_EQUAL_INT(expected, actual)
|
||||||
|
TEST_ASSERT_EQUAL_INT8(expected, actual)
|
||||||
|
TEST_ASSERT_EQUAL_INT16(expected, actual)
|
||||||
|
TEST_ASSERT_EQUAL_INT32(expected, actual)
|
||||||
|
TEST_ASSERT_EQUAL_INT64(expected, actual)
|
||||||
|
|
||||||
|
Compare two integers for equality and display errors as signed integers.
|
||||||
|
A cast will be performed to your natural integer size so often this can just be used.
|
||||||
|
When you need to specify the exact size, you can use a specific version.
|
||||||
|
|
||||||
|
TEST_ASSERT_EQUAL_UINT(expected, actual)
|
||||||
|
TEST_ASSERT_EQUAL_UINT8(expected, actual)
|
||||||
|
TEST_ASSERT_EQUAL_UINT16(expected, actual)
|
||||||
|
TEST_ASSERT_EQUAL_UINT32(expected, actual)
|
||||||
|
TEST_ASSERT_EQUAL_UINT64(expected, actual)
|
||||||
|
|
||||||
|
Compare two integers for equality and display errors as unsigned integers.
|
||||||
|
Like INT, there are variants for different sizes also.
|
||||||
|
|
||||||
|
TEST_ASSERT_EQUAL_HEX(expected, actual)
|
||||||
|
TEST_ASSERT_EQUAL_HEX8(expected, actual)
|
||||||
|
TEST_ASSERT_EQUAL_HEX16(expected, actual)
|
||||||
|
TEST_ASSERT_EQUAL_HEX32(expected, actual)
|
||||||
|
TEST_ASSERT_EQUAL_HEX64(expected, actual)
|
||||||
|
|
||||||
|
Compares two integers for equality and display errors as hexadecimal.
|
||||||
|
Like the other integer comparisons, you can specify the size...
|
||||||
|
here the size will also effect how many nibbles are shown (for example, `HEX16` will show 4 nibbles).
|
||||||
|
|
||||||
|
TEST_ASSERT_EQUAL(expected, actual)
|
||||||
|
|
||||||
|
Another way of calling TEST_ASSERT_EQUAL_INT
|
||||||
|
|
||||||
|
TEST_ASSERT_INT_WITHIN(delta, expected, actual)
|
||||||
|
|
||||||
|
Asserts that the actual value is within plus or minus delta of the expected value.
|
||||||
|
This also comes in size specific variants.
|
||||||
|
|
||||||
|
TEST_ASSERT_GREATER_THAN(threshold, actual)
|
||||||
|
|
||||||
|
Asserts that the actual value is greater than the threshold.
|
||||||
|
This also comes in size specific variants.
|
||||||
|
|
||||||
|
TEST_ASSERT_LESS_THAN(threshold, actual)
|
||||||
|
|
||||||
|
Asserts that the actual value is less than the threshold.
|
||||||
|
This also comes in size specific variants.
|
||||||
|
|
||||||
|
### Arrays
|
||||||
|
|
||||||
|
_ARRAY
|
||||||
|
|
||||||
|
You can append `_ARRAY` to any of these macros to make an array comparison of that type.
|
||||||
|
Here you will need to care a bit more about the actual size of the value being checked.
|
||||||
|
You will also specify an additional argument which is the number of elements to compare.
|
||||||
|
For example:
|
||||||
|
|
||||||
|
TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, elements)
|
||||||
|
|
||||||
|
_EACH_EQUAL
|
||||||
|
|
||||||
|
Another array comparison option is to check that EVERY element of an array is equal to a single expected value.
|
||||||
|
You do this by specifying the EACH_EQUAL macro.
|
||||||
|
For example:
|
||||||
|
|
||||||
|
TEST_ASSERT_EACH_EQUAL_INT32(expected, actual, elements)
|
||||||
|
|
||||||
|
### Numerical Assertions: Bitwise
|
||||||
|
|
||||||
|
TEST_ASSERT_BITS(mask, expected, actual)
|
||||||
|
|
||||||
|
Use an integer mask to specify which bits should be compared between two other integers.
|
||||||
|
High bits in the mask are compared, low bits ignored.
|
||||||
|
|
||||||
|
TEST_ASSERT_BITS_HIGH(mask, actual)
|
||||||
|
|
||||||
|
Use an integer mask to specify which bits should be inspected to determine if they are all set high.
|
||||||
|
High bits in the mask are compared, low bits ignored.
|
||||||
|
|
||||||
|
TEST_ASSERT_BITS_LOW(mask, actual)
|
||||||
|
|
||||||
|
Use an integer mask to specify which bits should be inspected to determine if they are all set low.
|
||||||
|
High bits in the mask are compared, low bits ignored.
|
||||||
|
|
||||||
|
TEST_ASSERT_BIT_HIGH(bit, actual)
|
||||||
|
|
||||||
|
Test a single bit and verify that it is high.
|
||||||
|
The bit is specified 0-31 for a 32-bit integer.
|
||||||
|
|
||||||
|
TEST_ASSERT_BIT_LOW(bit, actual)
|
||||||
|
|
||||||
|
Test a single bit and verify that it is low.
|
||||||
|
The bit is specified 0-31 for a 32-bit integer.
|
||||||
|
|
||||||
|
### Numerical Assertions: Floats
|
||||||
|
|
||||||
|
TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual)
|
||||||
|
TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual)
|
||||||
|
|
||||||
|
Asserts that the actual value is within plus or minus delta of the expected value.
|
||||||
|
|
||||||
|
TEST_ASSERT_FLOAT_NOT_WITHIN(delta, expected, actual)
|
||||||
|
TEST_ASSERT_DOUBLE_NOT_WITHIN(delta, expected, actual)
|
||||||
|
|
||||||
|
Asserts that the actual value is NOT within plus or minus delta of the expected value.
|
||||||
|
|
||||||
|
TEST_ASSERT_EQUAL_FLOAT(expected, actual)
|
||||||
|
TEST_ASSERT_EQUAL_DOUBLE(expected, actual)
|
||||||
|
|
||||||
|
Asserts that two floating point values are "equal" within a small % delta of the expected value.
|
||||||
|
|
||||||
|
TEST_ASSERT_NOT_EQUAL_FLOAT(expected, actual)
|
||||||
|
TEST_ASSERT_NOT_EQUAL_DOUBLE(expected, actual)
|
||||||
|
|
||||||
|
Asserts that two floating point values are NOT "equal" within a small % delta of the expected value.
|
||||||
|
|
||||||
|
TEST_ASSERT_LESS_THAN_FLOAT(threshold, actual)
|
||||||
|
TEST_ASSERT_LESS_THAN_DOUBLE(threshold, actual)
|
||||||
|
TEST_ASSERT_GREATER_THAN_FLOAT(threshold, actual)
|
||||||
|
TEST_ASSERT_GREATER_THAN_DOUBLE(threshold, actual)
|
||||||
|
|
||||||
|
Asserts that the actual value is less than or greater than the threshold.
|
||||||
|
|
||||||
|
There are also `LESS_OR_EQUAL` and `GREATER_OR_EQUAL` variations.
|
||||||
|
These obey the same rules for equality as do `TEST_ASSERT_EQUAL_FLOAT` and `TEST_ASSERT_EQUAL_DOUBLE`:
|
||||||
|
If the two values are within a small % delta of the expected value, the assertion will pass.
|
||||||
|
|
||||||
|
### String Assertions
|
||||||
|
|
||||||
|
TEST_ASSERT_EQUAL_STRING(expected, actual)
|
||||||
|
|
||||||
|
Compare two null-terminate strings.
|
||||||
|
Fail if any character is different or if the lengths are different.
|
||||||
|
|
||||||
|
TEST_ASSERT_EQUAL_STRING_LEN(expected, actual, len)
|
||||||
|
|
||||||
|
Compare two strings.
|
||||||
|
Fail if any character is different, stop comparing after len characters.
|
||||||
|
|
||||||
|
TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, message)
|
||||||
|
|
||||||
|
Compare two null-terminate strings.
|
||||||
|
Fail if any character is different or if the lengths are different.
|
||||||
|
Output a custom message on failure.
|
||||||
|
|
||||||
|
TEST_ASSERT_EQUAL_STRING_LEN_MESSAGE(expected, actual, len, message)
|
||||||
|
|
||||||
|
Compare two strings.
|
||||||
|
Fail if any character is different, stop comparing after len characters.
|
||||||
|
Output a custom message on failure.
|
||||||
|
|
||||||
|
### Pointer Assertions
|
||||||
|
|
||||||
|
Most pointer operations can be performed by simply using the integer comparisons above.
|
||||||
|
However, a couple of special cases are added for clarity.
|
||||||
|
|
||||||
|
TEST_ASSERT_NULL(pointer)
|
||||||
|
|
||||||
|
Fails if the pointer is not equal to NULL
|
||||||
|
|
||||||
|
TEST_ASSERT_NOT_NULL(pointer)
|
||||||
|
|
||||||
|
Fails if the pointer is equal to NULL
|
||||||
|
|
||||||
|
### Memory Assertions
|
||||||
|
|
||||||
|
TEST_ASSERT_EQUAL_MEMORY(expected, actual, len)
|
||||||
|
|
||||||
|
Compare two blocks of memory.
|
||||||
|
This is a good generic assertion for types that can't be coerced into acting like standard types...
|
||||||
|
but since it's a memory compare, you have to be careful that your data types are packed.
|
||||||
|
|
||||||
|
### \_MESSAGE
|
||||||
|
|
||||||
|
You can append `\_MESSAGE` to any of the macros to make them take an additional argument.
|
||||||
|
This argument is a string that will be printed at the end of the failure strings.
|
||||||
|
This is useful for specifying more information about the problem.
|
||||||
|
|
||||||
|
[CI]: https://github.com/ThrowTheSwitch/Unity/workflows/CI/badge.svg
|
||||||
|
[getting started guide]: docs/UnityGettingStartedGuide.md
|
||||||
|
[change log]: docs/UnityChangeLog.md
|
||||||
|
[known issues]: docs/UnityKnownIssues.md
|
||||||
|
[docs]: docs/
|
||||||
|
[UnityAssertionsReference.md]: docs/UnityAssertionsReference.md
|
||||||
|
|
@ -0,0 +1,119 @@
|
||||||
|
# ==========================================
|
||||||
|
# Unity Project - A Test Framework for C
|
||||||
|
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||||
|
# [Released under MIT License. Please refer to license.txt for details]
|
||||||
|
# ==========================================
|
||||||
|
|
||||||
|
if RUBY_PLATFORM =~ /(win|w)32$/
|
||||||
|
begin
|
||||||
|
require 'Win32API'
|
||||||
|
rescue LoadError
|
||||||
|
puts 'ERROR! "Win32API" library not found'
|
||||||
|
puts '"Win32API" is required for colour on a windows machine'
|
||||||
|
puts ' try => "gem install Win32API" on the command line'
|
||||||
|
puts
|
||||||
|
end
|
||||||
|
# puts
|
||||||
|
# puts 'Windows Environment Detected...'
|
||||||
|
# puts 'Win32API Library Found.'
|
||||||
|
# puts
|
||||||
|
end
|
||||||
|
|
||||||
|
class ColourCommandLine
|
||||||
|
def initialize
|
||||||
|
return unless RUBY_PLATFORM =~ /(win|w)32$/
|
||||||
|
|
||||||
|
get_std_handle = Win32API.new('kernel32', 'GetStdHandle', ['L'], 'L')
|
||||||
|
@set_console_txt_attrb =
|
||||||
|
Win32API.new('kernel32', 'SetConsoleTextAttribute', %w[L N], 'I')
|
||||||
|
@hout = get_std_handle.call(-11)
|
||||||
|
end
|
||||||
|
|
||||||
|
def change_to(new_colour)
|
||||||
|
if RUBY_PLATFORM =~ /(win|w)32$/
|
||||||
|
@set_console_txt_attrb.call(@hout, win32_colour(new_colour))
|
||||||
|
else
|
||||||
|
"\033[30;#{posix_colour(new_colour)};22m"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
def win32_colour(colour)
|
||||||
|
case colour
|
||||||
|
when :black then 0
|
||||||
|
when :dark_blue then 1
|
||||||
|
when :dark_green then 2
|
||||||
|
when :dark_cyan then 3
|
||||||
|
when :dark_red then 4
|
||||||
|
when :dark_purple then 5
|
||||||
|
when :dark_yellow, :narrative then 6
|
||||||
|
when :default_white, :default, :dark_white then 7
|
||||||
|
when :silver then 8
|
||||||
|
when :blue then 9
|
||||||
|
when :green, :success then 10
|
||||||
|
when :cyan, :output then 11
|
||||||
|
when :red, :failure then 12
|
||||||
|
when :purple then 13
|
||||||
|
when :yellow then 14
|
||||||
|
when :white then 15
|
||||||
|
else
|
||||||
|
0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
def posix_colour(colour)
|
||||||
|
# ANSI Escape Codes - Foreground colors
|
||||||
|
# | Code | Color |
|
||||||
|
# | 39 | Default foreground color |
|
||||||
|
# | 30 | Black |
|
||||||
|
# | 31 | Red |
|
||||||
|
# | 32 | Green |
|
||||||
|
# | 33 | Yellow |
|
||||||
|
# | 34 | Blue |
|
||||||
|
# | 35 | Magenta |
|
||||||
|
# | 36 | Cyan |
|
||||||
|
# | 37 | Light gray |
|
||||||
|
# | 90 | Dark gray |
|
||||||
|
# | 91 | Light red |
|
||||||
|
# | 92 | Light green |
|
||||||
|
# | 93 | Light yellow |
|
||||||
|
# | 94 | Light blue |
|
||||||
|
# | 95 | Light magenta |
|
||||||
|
# | 96 | Light cyan |
|
||||||
|
# | 97 | White |
|
||||||
|
|
||||||
|
case colour
|
||||||
|
when :black then 30
|
||||||
|
when :red, :failure then 31
|
||||||
|
when :green, :success then 32
|
||||||
|
when :yellow then 33
|
||||||
|
when :blue, :narrative then 34
|
||||||
|
when :purple, :magenta then 35
|
||||||
|
when :cyan, :output then 36
|
||||||
|
when :white, :default_white then 37
|
||||||
|
when :default then 39
|
||||||
|
else
|
||||||
|
39
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
def out_c(mode, colour, str)
|
||||||
|
case RUBY_PLATFORM
|
||||||
|
when /(win|w)32$/
|
||||||
|
change_to(colour)
|
||||||
|
$stdout.puts str if mode == :puts
|
||||||
|
$stdout.print str if mode == :print
|
||||||
|
change_to(:default_white)
|
||||||
|
else
|
||||||
|
$stdout.puts("#{change_to(colour)}#{str}\033[0m") if mode == :puts
|
||||||
|
$stdout.print("#{change_to(colour)}#{str}\033[0m") if mode == :print
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
def colour_puts(role, str)
|
||||||
|
ColourCommandLine.new.out_c(:puts, role, str)
|
||||||
|
end
|
||||||
|
|
||||||
|
def colour_print(role, str)
|
||||||
|
ColourCommandLine.new.out_c(:print, role, str)
|
||||||
|
end
|
||||||
|
|
@ -0,0 +1,39 @@
|
||||||
|
# ==========================================
|
||||||
|
# Unity Project - A Test Framework for C
|
||||||
|
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||||
|
# [Released under MIT License. Please refer to license.txt for details]
|
||||||
|
# ==========================================
|
||||||
|
|
||||||
|
require_relative 'colour_prompt'
|
||||||
|
|
||||||
|
$colour_output = true
|
||||||
|
|
||||||
|
def report(message)
|
||||||
|
if !$colour_output
|
||||||
|
$stdout.puts(message)
|
||||||
|
else
|
||||||
|
message = message.join('\n') if message.instance_of?(Array)
|
||||||
|
message.each_line do |line|
|
||||||
|
line.chomp!
|
||||||
|
colour = case line
|
||||||
|
when /(?:total\s+)?tests:?\s+(\d+)\s+(?:total\s+)?failures:?\s+\d+\s+Ignored:?/i
|
||||||
|
Regexp.last_match(1).to_i.zero? ? :green : :red
|
||||||
|
when /PASS/
|
||||||
|
:green
|
||||||
|
when /^OK$/
|
||||||
|
:green
|
||||||
|
when /(?:FAIL|ERROR)/
|
||||||
|
:red
|
||||||
|
when /IGNORE/
|
||||||
|
:yellow
|
||||||
|
when /^(?:Creating|Compiling|Linking)/
|
||||||
|
:white
|
||||||
|
else
|
||||||
|
:silver
|
||||||
|
end
|
||||||
|
colour_puts(colour, line)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
$stdout.flush
|
||||||
|
$stderr.flush
|
||||||
|
end
|
||||||
|
|
@ -0,0 +1,15 @@
|
||||||
|
#!/usr/bin/env python3
|
||||||
|
import re
|
||||||
|
import sys
|
||||||
|
|
||||||
|
ver_re = re.compile(r"^#define\s+UNITY_VERSION_(?:MAJOR|MINOR|BUILD)\s+(\d+)$")
|
||||||
|
version = []
|
||||||
|
|
||||||
|
with open(sys.argv[1], "r") as f:
|
||||||
|
for line in f:
|
||||||
|
m = ver_re.match(line)
|
||||||
|
if m:
|
||||||
|
version.append(m.group(1))
|
||||||
|
|
||||||
|
print(".".join(version))
|
||||||
|
|
||||||
|
|
@ -0,0 +1,36 @@
|
||||||
|
#this is a sample configuration file for generate_module
|
||||||
|
#you would use it by calling generate_module with the -ygenerate_config.yml option
|
||||||
|
#files like this are useful for customizing generate_module to your environment
|
||||||
|
:generate_module:
|
||||||
|
:defaults:
|
||||||
|
#these defaults are used in place of any missing options at the command line
|
||||||
|
:path_src: ../src/
|
||||||
|
:path_inc: ../src/
|
||||||
|
:path_tst: ../test/
|
||||||
|
:update_svn: true
|
||||||
|
:includes:
|
||||||
|
#use [] for no additional includes, otherwise list the includes on separate lines
|
||||||
|
:src:
|
||||||
|
- Defs.h
|
||||||
|
- Board.h
|
||||||
|
:inc: []
|
||||||
|
:tst:
|
||||||
|
- Defs.h
|
||||||
|
- Board.h
|
||||||
|
- Exception.h
|
||||||
|
:boilerplates:
|
||||||
|
#these are inserted at the top of generated files.
|
||||||
|
#just comment out or remove if not desired.
|
||||||
|
#use %1$s where you would like the file name to appear (path/extension not included)
|
||||||
|
:src: |
|
||||||
|
//-------------------------------------------
|
||||||
|
// %1$s.c
|
||||||
|
//-------------------------------------------
|
||||||
|
:inc: |
|
||||||
|
//-------------------------------------------
|
||||||
|
// %1$s.h
|
||||||
|
//-------------------------------------------
|
||||||
|
:tst: |
|
||||||
|
//-------------------------------------------
|
||||||
|
// Test%1$s.c : Units tests for %1$s.c
|
||||||
|
//-------------------------------------------
|
||||||
|
|
@ -0,0 +1,317 @@
|
||||||
|
# ==========================================
|
||||||
|
# Unity Project - A Test Framework for C
|
||||||
|
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||||
|
# [Released under MIT License. Please refer to license.txt for details]
|
||||||
|
# ==========================================
|
||||||
|
|
||||||
|
# This script creates all the files with start code necessary for a new module.
|
||||||
|
# A simple module only requires a source file, header file, and test file.
|
||||||
|
# Triad modules require a source, header, and test file for each triad type (like model, conductor, and hardware).
|
||||||
|
|
||||||
|
require 'rubygems'
|
||||||
|
require 'fileutils'
|
||||||
|
require 'pathname'
|
||||||
|
|
||||||
|
# TEMPLATE_TST
|
||||||
|
TEMPLATE_TST ||= '#ifdef %5$s
|
||||||
|
|
||||||
|
#include "unity.h"
|
||||||
|
|
||||||
|
%2$s#include "%1$s.h"
|
||||||
|
|
||||||
|
void setUp(void)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void tearDown(void)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_%4$s_NeedToImplement(void)
|
||||||
|
{
|
||||||
|
TEST_IGNORE_MESSAGE("Need to Implement %1$s");
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // %5$s
|
||||||
|
'.freeze
|
||||||
|
|
||||||
|
# TEMPLATE_SRC
|
||||||
|
TEMPLATE_SRC ||= '%2$s#include "%1$s.h"
|
||||||
|
'.freeze
|
||||||
|
|
||||||
|
# TEMPLATE_INC
|
||||||
|
TEMPLATE_INC ||= '#ifndef %3$s_H
|
||||||
|
#define %3$s_H
|
||||||
|
%2$s
|
||||||
|
|
||||||
|
#endif // %3$s_H
|
||||||
|
'.freeze
|
||||||
|
|
||||||
|
class UnityModuleGenerator
|
||||||
|
############################
|
||||||
|
def initialize(options = nil)
|
||||||
|
@options = UnityModuleGenerator.default_options
|
||||||
|
case options
|
||||||
|
when NilClass then @options
|
||||||
|
when String then @options.merge!(UnityModuleGenerator.grab_config(options))
|
||||||
|
when Hash then @options.merge!(options)
|
||||||
|
else raise 'If you specify arguments, it should be a filename or a hash of options'
|
||||||
|
end
|
||||||
|
|
||||||
|
# Create default file paths if none were provided
|
||||||
|
@options[:path_src] = "#{__dir__}/../src/" if @options[:path_src].nil?
|
||||||
|
@options[:path_inc] = @options[:path_src] if @options[:path_inc].nil?
|
||||||
|
@options[:path_tst] = "#{__dir__}/../test/" if @options[:path_tst].nil?
|
||||||
|
@options[:path_src] += '/' unless @options[:path_src][-1] == 47
|
||||||
|
@options[:path_inc] += '/' unless @options[:path_inc][-1] == 47
|
||||||
|
@options[:path_tst] += '/' unless @options[:path_tst][-1] == 47
|
||||||
|
|
||||||
|
# Built in patterns
|
||||||
|
@patterns = {
|
||||||
|
'src' => {
|
||||||
|
'' => { inc: [] }
|
||||||
|
},
|
||||||
|
'test' => {
|
||||||
|
'' => { inc: [] }
|
||||||
|
},
|
||||||
|
'dh' => {
|
||||||
|
'Driver' => { inc: [create_filename('%1$s', 'Hardware.h')] },
|
||||||
|
'Hardware' => { inc: [] }
|
||||||
|
},
|
||||||
|
'dih' => {
|
||||||
|
'Driver' => { inc: [create_filename('%1$s', 'Hardware.h'), create_filename('%1$s', 'Interrupt.h')] },
|
||||||
|
'Interrupt' => { inc: [create_filename('%1$s', 'Hardware.h')] },
|
||||||
|
'Hardware' => { inc: [] }
|
||||||
|
},
|
||||||
|
'mch' => {
|
||||||
|
'Model' => { inc: [] },
|
||||||
|
'Conductor' => { inc: [create_filename('%1$s', 'Model.h'), create_filename('%1$s', 'Hardware.h')] },
|
||||||
|
'Hardware' => { inc: [] }
|
||||||
|
},
|
||||||
|
'mvp' => {
|
||||||
|
'Model' => { inc: [] },
|
||||||
|
'Presenter' => { inc: [create_filename('%1$s', 'Model.h'), create_filename('%1$s', 'View.h')] },
|
||||||
|
'View' => { inc: [] }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
############################
|
||||||
|
def self.default_options
|
||||||
|
{
|
||||||
|
pattern: 'src',
|
||||||
|
includes: {
|
||||||
|
src: [],
|
||||||
|
inc: [],
|
||||||
|
tst: []
|
||||||
|
},
|
||||||
|
update_svn: false,
|
||||||
|
boilerplates: {},
|
||||||
|
test_prefix: 'Test',
|
||||||
|
mock_prefix: 'Mock',
|
||||||
|
test_define: 'TEST'
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
############################
|
||||||
|
def self.grab_config(config_file)
|
||||||
|
options = default_options
|
||||||
|
unless config_file.nil? || config_file.empty?
|
||||||
|
require_relative 'yaml_helper'
|
||||||
|
yaml_guts = YamlHelper.load_file(config_file)
|
||||||
|
options.merge!(yaml_guts[:unity] || yaml_guts[:cmock])
|
||||||
|
raise "No :unity or :cmock section found in #{config_file}" unless options
|
||||||
|
end
|
||||||
|
options
|
||||||
|
end
|
||||||
|
|
||||||
|
############################
|
||||||
|
def files_to_operate_on(module_name, pattern = nil)
|
||||||
|
# strip any leading path information from the module name and save for later
|
||||||
|
subfolder = File.dirname(module_name)
|
||||||
|
module_name = File.basename(module_name)
|
||||||
|
|
||||||
|
# create triad definition
|
||||||
|
prefix = @options[:test_prefix] || 'Test'
|
||||||
|
triad = [{ ext: '.c', path: @options[:path_src], prefix: '', template: TEMPLATE_SRC, inc: :src, boilerplate: @options[:boilerplates][:src] },
|
||||||
|
{ ext: '.h', path: @options[:path_inc], prefix: '', template: TEMPLATE_INC, inc: :inc, boilerplate: @options[:boilerplates][:inc] },
|
||||||
|
{ ext: '.c', path: @options[:path_tst], prefix: prefix, template: TEMPLATE_TST, inc: :tst, boilerplate: @options[:boilerplates][:tst], test_define: @options[:test_define] }]
|
||||||
|
|
||||||
|
# prepare the pattern for use
|
||||||
|
pattern = (pattern || @options[:pattern] || 'src').downcase
|
||||||
|
patterns = @patterns[pattern]
|
||||||
|
raise "ERROR: The design pattern '#{pattern}' specified isn't one that I recognize!" if patterns.nil?
|
||||||
|
|
||||||
|
# single file patterns (currently just 'test') can reject the other parts of the triad
|
||||||
|
triad.select! { |v| v[:inc] == :tst } if pattern == 'test'
|
||||||
|
|
||||||
|
# Assemble the path/names of the files we need to work with.
|
||||||
|
files = []
|
||||||
|
triad.each do |cfg|
|
||||||
|
patterns.each_pair do |pattern_file, pattern_traits|
|
||||||
|
submodule_name = create_filename(module_name, pattern_file)
|
||||||
|
filename = cfg[:prefix] + submodule_name + cfg[:ext]
|
||||||
|
files << {
|
||||||
|
path: (Pathname.new("#{cfg[:path]}#{subfolder}") + filename).cleanpath,
|
||||||
|
name: submodule_name,
|
||||||
|
template: cfg[:template],
|
||||||
|
test_define: cfg[:test_define],
|
||||||
|
boilerplate: cfg[:boilerplate],
|
||||||
|
includes: case (cfg[:inc])
|
||||||
|
when :src then (@options[:includes][:src] || []) | (pattern_traits[:inc].map { |f| format(f, module_name) })
|
||||||
|
when :inc then (@options[:includes][:inc] || [])
|
||||||
|
when :tst then (@options[:includes][:tst] || []) | (pattern_traits[:inc].map { |f| format("#{@options[:mock_prefix]}#{f}", module_name) })
|
||||||
|
end
|
||||||
|
}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
files
|
||||||
|
end
|
||||||
|
|
||||||
|
############################
|
||||||
|
def neutralize_filename(name, start_cap: true)
|
||||||
|
return name if name.empty?
|
||||||
|
|
||||||
|
name = name.split(/(?:\s+|_|(?=[A-Z][a-z]))|(?<=[a-z])(?=[A-Z])/).map(&:capitalize).join('_')
|
||||||
|
name = name[0].downcase + name[1..] unless start_cap
|
||||||
|
name
|
||||||
|
end
|
||||||
|
|
||||||
|
############################
|
||||||
|
def create_filename(part1, part2 = '')
|
||||||
|
name = part2.empty? ? part1 : "#{part1}_#{part2}"
|
||||||
|
case (@options[:naming])
|
||||||
|
when 'bumpy' then neutralize_filename(name, start_cap: false).delete('_')
|
||||||
|
when 'camel' then neutralize_filename(name).delete('_')
|
||||||
|
when 'snake' then neutralize_filename(name).downcase
|
||||||
|
when 'caps' then neutralize_filename(name).upcase
|
||||||
|
else name
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
############################
|
||||||
|
def generate(module_name, pattern = nil)
|
||||||
|
files = files_to_operate_on(module_name, pattern)
|
||||||
|
|
||||||
|
# Abort if all of the module files already exist
|
||||||
|
all_files_exist = true
|
||||||
|
files.each do |file|
|
||||||
|
all_files_exist = false unless File.exist?(file[:path])
|
||||||
|
end
|
||||||
|
raise "ERROR: File #{files[0][:name]} already exists. Exiting." if all_files_exist
|
||||||
|
|
||||||
|
# Create Source Modules
|
||||||
|
files.each_with_index do |file, _i|
|
||||||
|
# If this file already exists, don't overwrite it.
|
||||||
|
if File.exist?(file[:path])
|
||||||
|
puts "File #{file[:path]} already exists!"
|
||||||
|
next
|
||||||
|
end
|
||||||
|
# Create the path first if necessary.
|
||||||
|
FileUtils.mkdir_p(File.dirname(file[:path]), verbose: false)
|
||||||
|
File.open(file[:path], 'w') do |f|
|
||||||
|
f.write("#{file[:boilerplate]}\n" % [file[:name]]) unless file[:boilerplate].nil?
|
||||||
|
f.write(file[:template] % [file[:name],
|
||||||
|
file[:includes].map { |ff| "#include \"#{ff}\"\n" }.join,
|
||||||
|
file[:name].upcase.tr('-', '_'),
|
||||||
|
file[:name].tr('-', '_'),
|
||||||
|
file[:test_define]])
|
||||||
|
end
|
||||||
|
if @options[:update_svn]
|
||||||
|
`svn add \"#{file[:path]}\"`
|
||||||
|
if $!.exitstatus.zero?
|
||||||
|
puts "File #{file[:path]} created and added to source control"
|
||||||
|
else
|
||||||
|
puts "File #{file[:path]} created but FAILED adding to source control!"
|
||||||
|
end
|
||||||
|
else
|
||||||
|
puts "File #{file[:path]} created"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
puts 'Generate Complete'
|
||||||
|
end
|
||||||
|
|
||||||
|
############################
|
||||||
|
def destroy(module_name, pattern = nil)
|
||||||
|
files_to_operate_on(module_name, pattern).each do |filespec|
|
||||||
|
file = filespec[:path]
|
||||||
|
if File.exist?(file)
|
||||||
|
if @options[:update_svn]
|
||||||
|
`svn delete \"#{file}\" --force`
|
||||||
|
puts "File #{file} deleted and removed from source control"
|
||||||
|
else
|
||||||
|
FileUtils.remove(file)
|
||||||
|
puts "File #{file} deleted"
|
||||||
|
end
|
||||||
|
else
|
||||||
|
puts "File #{file} does not exist so cannot be removed."
|
||||||
|
end
|
||||||
|
end
|
||||||
|
puts 'Destroy Complete'
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
############################
|
||||||
|
# Handle As Command Line If Called That Way
|
||||||
|
if $0 == __FILE__
|
||||||
|
destroy = false
|
||||||
|
options = {}
|
||||||
|
module_name = nil
|
||||||
|
|
||||||
|
# Parse the command line parameters.
|
||||||
|
ARGV.each do |arg|
|
||||||
|
case arg
|
||||||
|
when /^-d/ then destroy = true
|
||||||
|
when /^-u/ then options[:update_svn] = true
|
||||||
|
when /^-p"?(\w+)"?/ then options[:pattern] = Regexp.last_match(1)
|
||||||
|
when /^-s"?(.+)"?/ then options[:path_src] = Regexp.last_match(1)
|
||||||
|
when /^-i"?(.+)"?/ then options[:path_inc] = Regexp.last_match(1)
|
||||||
|
when /^-t"?(.+)"?/ then options[:path_tst] = Regexp.last_match(1)
|
||||||
|
when /^-n"?(.+)"?/ then options[:naming] = Regexp.last_match(1)
|
||||||
|
when /^-y"?(.+)"?/ then options = UnityModuleGenerator.grab_config(Regexp.last_match(1))
|
||||||
|
when /^(\w+)/
|
||||||
|
raise "ERROR: You can't have more than one Module name specified!" unless module_name.nil?
|
||||||
|
|
||||||
|
module_name = arg
|
||||||
|
when /^-(h|-help)/
|
||||||
|
ARGV = [].freeze
|
||||||
|
else
|
||||||
|
raise "ERROR: Unknown option specified '#{arg}'"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
unless ARGV[0]
|
||||||
|
puts ["\nGENERATE MODULE\n-------- ------",
|
||||||
|
"\nUsage: ruby generate_module [options] module_name",
|
||||||
|
" -i\"include\" sets the path to output headers to 'include' (DEFAULT ../src)",
|
||||||
|
" -s\"../src\" sets the path to output source to '../src' (DEFAULT ../src)",
|
||||||
|
" -t\"C:/test\" sets the path to output source to 'C:/test' (DEFAULT ../test)",
|
||||||
|
' -p"MCH" sets the output pattern to MCH.',
|
||||||
|
' dh - driver hardware.',
|
||||||
|
' dih - driver interrupt hardware.',
|
||||||
|
' mch - model conductor hardware.',
|
||||||
|
' mvp - model view presenter.',
|
||||||
|
' src - just a source module, header and test. (DEFAULT)',
|
||||||
|
' test - just a test file.',
|
||||||
|
' -d destroy module instead of creating it.',
|
||||||
|
' -n"camel" sets the file naming convention.',
|
||||||
|
' bumpy - BumpyCaseFilenames.',
|
||||||
|
' camel - camelCaseFilenames.',
|
||||||
|
' snake - snake_case_filenames.',
|
||||||
|
' caps - CAPS_CASE_FILENAMES.',
|
||||||
|
' -u update subversion too (requires subversion command line)',
|
||||||
|
' -y"my.yml" selects a different yaml config file for module generation',
|
||||||
|
''].join("\n")
|
||||||
|
exit
|
||||||
|
end
|
||||||
|
|
||||||
|
raise 'ERROR: You must have a Module name specified! (use option -h for help)' if module_name.nil?
|
||||||
|
|
||||||
|
if destroy
|
||||||
|
UnityModuleGenerator.new(options).destroy(module_name)
|
||||||
|
else
|
||||||
|
UnityModuleGenerator.new(options).generate(module_name)
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
@ -0,0 +1,545 @@
|
||||||
|
#!/usr/bin/ruby
|
||||||
|
|
||||||
|
# ==========================================
|
||||||
|
# Unity Project - A Test Framework for C
|
||||||
|
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||||
|
# [Released under MIT License. Please refer to license.txt for details]
|
||||||
|
# ==========================================
|
||||||
|
|
||||||
|
class UnityTestRunnerGenerator
|
||||||
|
def initialize(options = nil)
|
||||||
|
@options = UnityTestRunnerGenerator.default_options
|
||||||
|
case options
|
||||||
|
when NilClass
|
||||||
|
@options
|
||||||
|
when String
|
||||||
|
@options.merge!(UnityTestRunnerGenerator.grab_config(options))
|
||||||
|
when Hash
|
||||||
|
# Check if some of these have been specified
|
||||||
|
@options[:has_setup] = !options[:setup_name].nil?
|
||||||
|
@options[:has_teardown] = !options[:teardown_name].nil?
|
||||||
|
@options[:has_suite_setup] = !options[:suite_setup].nil?
|
||||||
|
@options[:has_suite_teardown] = !options[:suite_teardown].nil?
|
||||||
|
@options.merge!(options)
|
||||||
|
else
|
||||||
|
raise 'If you specify arguments, it should be a filename or a hash of options'
|
||||||
|
end
|
||||||
|
require_relative 'type_sanitizer'
|
||||||
|
end
|
||||||
|
|
||||||
|
def self.default_options
|
||||||
|
{
|
||||||
|
includes: [],
|
||||||
|
defines: [],
|
||||||
|
plugins: [],
|
||||||
|
framework: :unity,
|
||||||
|
test_prefix: 'test|spec|should',
|
||||||
|
mock_prefix: 'Mock',
|
||||||
|
mock_suffix: '',
|
||||||
|
setup_name: 'setUp',
|
||||||
|
teardown_name: 'tearDown',
|
||||||
|
test_reset_name: 'resetTest',
|
||||||
|
test_verify_name: 'verifyTest',
|
||||||
|
main_name: 'main', # set to :auto to automatically generate each time
|
||||||
|
main_export_decl: '',
|
||||||
|
cmdline_args: false,
|
||||||
|
omit_begin_end: false,
|
||||||
|
use_param_tests: false,
|
||||||
|
use_system_files: true,
|
||||||
|
include_extensions: '(?:hpp|hh|H|h)',
|
||||||
|
source_extensions: '(?:cpp|cc|ino|C|c)'
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
def self.grab_config(config_file)
|
||||||
|
options = default_options
|
||||||
|
unless config_file.nil? || config_file.empty?
|
||||||
|
require_relative 'yaml_helper'
|
||||||
|
yaml_guts = YamlHelper.load_file(config_file)
|
||||||
|
options.merge!(yaml_guts[:unity] || yaml_guts[:cmock])
|
||||||
|
raise "No :unity or :cmock section found in #{config_file}" unless options
|
||||||
|
end
|
||||||
|
options
|
||||||
|
end
|
||||||
|
|
||||||
|
def run(input_file, output_file, options = nil)
|
||||||
|
@options.merge!(options) unless options.nil?
|
||||||
|
|
||||||
|
# pull required data from source file
|
||||||
|
source = File.read(input_file)
|
||||||
|
source = source.force_encoding('ISO-8859-1').encode('utf-8', replace: nil)
|
||||||
|
tests = find_tests(source)
|
||||||
|
headers = find_includes(source)
|
||||||
|
testfile_includes = @options[:use_system_files] ? (headers[:local] + headers[:system]) : (headers[:local])
|
||||||
|
used_mocks = find_mocks(testfile_includes)
|
||||||
|
testfile_includes = (testfile_includes - used_mocks)
|
||||||
|
testfile_includes.delete_if { |inc| inc =~ /(unity|cmock)/ }
|
||||||
|
find_setup_and_teardown(source)
|
||||||
|
|
||||||
|
# build runner file
|
||||||
|
generate(input_file, output_file, tests, used_mocks, testfile_includes)
|
||||||
|
|
||||||
|
# determine which files were used to return them
|
||||||
|
all_files_used = [input_file, output_file]
|
||||||
|
all_files_used += testfile_includes.map { |filename| "#{filename}.c" } unless testfile_includes.empty?
|
||||||
|
all_files_used += @options[:includes] unless @options[:includes].empty?
|
||||||
|
all_files_used += headers[:linkonly] unless headers[:linkonly].empty?
|
||||||
|
all_files_used.uniq
|
||||||
|
end
|
||||||
|
|
||||||
|
def generate(input_file, output_file, tests, used_mocks, testfile_includes)
|
||||||
|
File.open(output_file, 'w') do |output|
|
||||||
|
create_header(output, used_mocks, testfile_includes)
|
||||||
|
create_externs(output, tests, used_mocks)
|
||||||
|
create_mock_management(output, used_mocks)
|
||||||
|
create_setup(output)
|
||||||
|
create_teardown(output)
|
||||||
|
create_suite_setup(output)
|
||||||
|
create_suite_teardown(output)
|
||||||
|
create_reset(output)
|
||||||
|
create_run_test(output) unless tests.empty?
|
||||||
|
create_args_wrappers(output, tests)
|
||||||
|
create_main(output, input_file, tests, used_mocks)
|
||||||
|
end
|
||||||
|
|
||||||
|
return unless @options[:header_file] && !@options[:header_file].empty?
|
||||||
|
|
||||||
|
File.open(@options[:header_file], 'w') do |output|
|
||||||
|
create_h_file(output, @options[:header_file], tests, testfile_includes, used_mocks)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
def find_tests(source)
|
||||||
|
tests_and_line_numbers = []
|
||||||
|
|
||||||
|
# contains characters which will be substituted from within strings, doing
|
||||||
|
# this prevents these characters from interfering with scrubbers
|
||||||
|
# @ is not a valid C character, so there should be no clashes with files genuinely containing these markers
|
||||||
|
substring_subs = { '{' => '@co@', '}' => '@cc@', ';' => '@ss@', '/' => '@fs@' }
|
||||||
|
substring_re = Regexp.union(substring_subs.keys)
|
||||||
|
substring_unsubs = substring_subs.invert # the inverse map will be used to fix the strings afterwords
|
||||||
|
substring_unsubs['@quote@'] = '\\"'
|
||||||
|
substring_unsubs['@apos@'] = '\\\''
|
||||||
|
substring_unre = Regexp.union(substring_unsubs.keys)
|
||||||
|
source_scrubbed = source.clone
|
||||||
|
source_scrubbed = source_scrubbed.gsub(/\\"/, '@quote@') # hide escaped quotes to allow capture of the full string/char
|
||||||
|
source_scrubbed = source_scrubbed.gsub(/\\'/, '@apos@') # hide escaped apostrophes to allow capture of the full string/char
|
||||||
|
source_scrubbed = source_scrubbed.gsub(/("[^"\n]*")|('[^'\n]*')/) { |s| s.gsub(substring_re, substring_subs) } # temporarily hide problematic characters within strings
|
||||||
|
source_scrubbed = source_scrubbed.gsub(/\/\/(?:.+\/\*|\*(?:$|[^\/])).*$/, '') # remove line comments that comment out the start of blocks
|
||||||
|
source_scrubbed = source_scrubbed.gsub(/\/\*.*?\*\//m, '') # remove block comments
|
||||||
|
source_scrubbed = source_scrubbed.gsub(/\/\/.*$/, '') # remove line comments (all that remain)
|
||||||
|
lines = source_scrubbed.split(/(^\s*\#.*$) | (;|\{|\}) /x) # Treat preprocessor directives as a logical line. Match ;, {, and } as end of lines
|
||||||
|
.map { |line| line.gsub(substring_unre, substring_unsubs) } # unhide the problematic characters previously removed
|
||||||
|
|
||||||
|
lines.each_with_index do |line, _index|
|
||||||
|
# find tests
|
||||||
|
next unless line =~ /^((?:\s*(?:TEST_(?:CASE|RANGE|MATRIX))\s*\(.*?\)\s*)*)\s*void\s+((?:#{@options[:test_prefix]}).*)\s*\(\s*(.*)\s*\)/m
|
||||||
|
next unless line =~ /^((?:\s*(?:TEST_(?:CASE|RANGE|MATRIX))\s*\(.*?\)\s*)*)\s*void\s+((?:#{@options[:test_prefix]})\w*)\s*\(\s*(.*)\s*\)/m
|
||||||
|
|
||||||
|
arguments = Regexp.last_match(1)
|
||||||
|
name = Regexp.last_match(2)
|
||||||
|
call = Regexp.last_match(3)
|
||||||
|
params = Regexp.last_match(4)
|
||||||
|
args = nil
|
||||||
|
|
||||||
|
if @options[:use_param_tests] && !arguments.empty?
|
||||||
|
args = []
|
||||||
|
type_and_args = arguments.split(/TEST_(CASE|RANGE|MATRIX)/)
|
||||||
|
(1...type_and_args.length).step(2).each do |i|
|
||||||
|
case type_and_args[i]
|
||||||
|
when 'CASE'
|
||||||
|
args << type_and_args[i + 1].sub(/^\s*\(\s*(.*?)\s*\)\s*$/m, '\1')
|
||||||
|
|
||||||
|
when 'RANGE'
|
||||||
|
args += type_and_args[i + 1].scan(/(\[|<)\s*(-?\d+.?\d*)\s*,\s*(-?\d+.?\d*)\s*,\s*(-?\d+.?\d*)\s*(\]|>)/m).map do |arg_values_str|
|
||||||
|
exclude_end = arg_values_str[0] == '<' && arg_values_str[-1] == '>'
|
||||||
|
arg_values_str[1...-1].map do |arg_value_str|
|
||||||
|
arg_value_str.include?('.') ? arg_value_str.to_f : arg_value_str.to_i
|
||||||
|
end.push(exclude_end)
|
||||||
|
end.map do |arg_values|
|
||||||
|
Range.new(arg_values[0], arg_values[1], arg_values[3]).step(arg_values[2]).to_a
|
||||||
|
end.reduce(nil) do |result, arg_range_expanded|
|
||||||
|
result.nil? ? arg_range_expanded.map { |a| [a] } : result.product(arg_range_expanded)
|
||||||
|
end.map do |arg_combinations|
|
||||||
|
arg_combinations.flatten.join(', ')
|
||||||
|
end
|
||||||
|
|
||||||
|
when 'MATRIX'
|
||||||
|
single_arg_regex_string = /(?:(?:"(?:\\"|[^\\])*?")+|(?:'\\?.')+|(?:[^\s\]\["',]|\[[\d\S_-]+\])+)/.source
|
||||||
|
args_regex = /\[((?:\s*#{single_arg_regex_string}\s*,?)*(?:\s*#{single_arg_regex_string})?\s*)\]/m
|
||||||
|
arg_elements_regex = /\s*(#{single_arg_regex_string})\s*,\s*/m
|
||||||
|
|
||||||
|
args += type_and_args[i + 1].scan(args_regex).flatten.map do |arg_values_str|
|
||||||
|
("#{arg_values_str},").scan(arg_elements_regex)
|
||||||
|
end.reduce do |result, arg_range_expanded|
|
||||||
|
result.product(arg_range_expanded)
|
||||||
|
end.map do |arg_combinations|
|
||||||
|
arg_combinations.flatten.join(', ')
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
tests_and_line_numbers << { test: name, args: args, call: call, params: params, line_number: 0 }
|
||||||
|
end
|
||||||
|
|
||||||
|
tests_and_line_numbers.uniq! { |v| v[:test] }
|
||||||
|
|
||||||
|
# determine line numbers and create tests to run
|
||||||
|
source_lines = source.split("\n")
|
||||||
|
source_index = 0
|
||||||
|
tests_and_line_numbers.size.times do |i|
|
||||||
|
source_lines[source_index..].each_with_index do |line, index|
|
||||||
|
next unless line =~ /\s+#{tests_and_line_numbers[i][:test]}(?:\s|\()/
|
||||||
|
|
||||||
|
source_index += index
|
||||||
|
tests_and_line_numbers[i][:line_number] = source_index + 1
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
tests_and_line_numbers
|
||||||
|
end
|
||||||
|
|
||||||
|
def find_includes(source)
|
||||||
|
# remove comments (block and line, in three steps to ensure correct precedence)
|
||||||
|
source.gsub!(/\/\/(?:.+\/\*|\*(?:$|[^\/])).*$/, '') # remove line comments that comment out the start of blocks
|
||||||
|
source.gsub!(/\/\*.*?\*\//m, '') # remove block comments
|
||||||
|
source.gsub!(/\/\/.*$/, '') # remove line comments (all that remain)
|
||||||
|
|
||||||
|
# parse out includes
|
||||||
|
{
|
||||||
|
local: source.scan(/^\s*#include\s+"\s*(.+\.#{@options[:include_extensions]})\s*"/).flatten,
|
||||||
|
system: source.scan(/^\s*#include\s+<\s*(.+)\s*>/).flatten.map { |inc| "<#{inc}>" },
|
||||||
|
linkonly: source.scan(/^TEST_SOURCE_FILE\(\s*"\s*(.+\.#{@options[:source_extensions]})\s*"/).flatten
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
def find_mocks(includes)
|
||||||
|
mock_headers = []
|
||||||
|
includes.each do |include_path|
|
||||||
|
include_file = File.basename(include_path)
|
||||||
|
mock_headers << include_path if include_file =~ /^#{@options[:mock_prefix]}.*#{@options[:mock_suffix]}\.h$/i
|
||||||
|
end
|
||||||
|
mock_headers
|
||||||
|
end
|
||||||
|
|
||||||
|
def find_setup_and_teardown(source)
|
||||||
|
@options[:has_setup] = source =~ /void\s+#{@options[:setup_name]}\s*\(/
|
||||||
|
@options[:has_teardown] = source =~ /void\s+#{@options[:teardown_name]}\s*\(/
|
||||||
|
@options[:has_suite_setup] ||= (source =~ /void\s+suiteSetUp\s*\(/)
|
||||||
|
@options[:has_suite_teardown] ||= (source =~ /int\s+suiteTearDown\s*\(int\s+([a-zA-Z0-9_])+\s*\)/)
|
||||||
|
end
|
||||||
|
|
||||||
|
def create_header(output, mocks, testfile_includes = [])
|
||||||
|
output.puts('/* AUTOGENERATED FILE. DO NOT EDIT. */')
|
||||||
|
output.puts("\n/*=======Automagically Detected Files To Include=====*/")
|
||||||
|
output.puts('extern "C" {') if @options[:externcincludes]
|
||||||
|
output.puts("#include \"#{@options[:framework]}.h\"")
|
||||||
|
output.puts('#include "cmock.h"') unless mocks.empty?
|
||||||
|
output.puts('}') if @options[:externcincludes]
|
||||||
|
if @options[:defines] && !@options[:defines].empty?
|
||||||
|
output.puts("/* injected defines for unity settings, etc */")
|
||||||
|
@options[:defines].each do |d|
|
||||||
|
def_only = d.match(/(\w+).*/)[1]
|
||||||
|
output.puts("#ifndef #{def_only}\n#define #{d}\n#endif /* #{def_only} */")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if @options[:header_file] && !@options[:header_file].empty?
|
||||||
|
output.puts("#include \"#{File.basename(@options[:header_file])}\"")
|
||||||
|
else
|
||||||
|
@options[:includes].flatten.uniq.compact.each do |inc|
|
||||||
|
output.puts("#include #{inc.include?('<') ? inc : "\"#{inc}\""}")
|
||||||
|
end
|
||||||
|
testfile_includes.each do |inc|
|
||||||
|
output.puts("#include #{inc.include?('<') ? inc : "\"#{inc}\""}")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
output.puts('extern "C" {') if @options[:externcincludes]
|
||||||
|
mocks.each do |mock|
|
||||||
|
output.puts("#include \"#{mock}\"")
|
||||||
|
end
|
||||||
|
output.puts('}') if @options[:externcincludes]
|
||||||
|
output.puts('#include "CException.h"') if @options[:plugins].include?(:cexception)
|
||||||
|
|
||||||
|
return unless @options[:enforce_strict_ordering]
|
||||||
|
|
||||||
|
output.puts('')
|
||||||
|
output.puts('int GlobalExpectCount;')
|
||||||
|
output.puts('int GlobalVerifyOrder;')
|
||||||
|
output.puts('char* GlobalOrderError;')
|
||||||
|
end
|
||||||
|
|
||||||
|
def create_externs(output, tests, _mocks)
|
||||||
|
output.puts("\n/*=======External Functions This Runner Calls=====*/")
|
||||||
|
output.puts("extern void #{@options[:setup_name]}(void);")
|
||||||
|
output.puts("extern void #{@options[:teardown_name]}(void);")
|
||||||
|
output.puts("\n#ifdef __cplusplus\nextern \"C\"\n{\n#endif") if @options[:externc]
|
||||||
|
tests.each do |test|
|
||||||
|
output.puts("extern void #{test[:test]}(#{test[:call] || 'void'});")
|
||||||
|
end
|
||||||
|
output.puts("#ifdef __cplusplus\n}\n#endif") if @options[:externc]
|
||||||
|
output.puts('')
|
||||||
|
end
|
||||||
|
|
||||||
|
def create_mock_management(output, mock_headers)
|
||||||
|
output.puts("\n/*=======Mock Management=====*/")
|
||||||
|
output.puts('static void CMock_Init(void)')
|
||||||
|
output.puts('{')
|
||||||
|
|
||||||
|
if @options[:enforce_strict_ordering]
|
||||||
|
output.puts(' GlobalExpectCount = 0;')
|
||||||
|
output.puts(' GlobalVerifyOrder = 0;')
|
||||||
|
output.puts(' GlobalOrderError = NULL;')
|
||||||
|
end
|
||||||
|
|
||||||
|
mocks = mock_headers.map { |mock| File.basename(mock, '.*') }
|
||||||
|
mocks.each do |mock|
|
||||||
|
mock_clean = TypeSanitizer.sanitize_c_identifier(mock)
|
||||||
|
output.puts(" #{mock_clean}_Init();")
|
||||||
|
end
|
||||||
|
output.puts("}\n")
|
||||||
|
|
||||||
|
output.puts('static void CMock_Verify(void)')
|
||||||
|
output.puts('{')
|
||||||
|
mocks.each do |mock|
|
||||||
|
mock_clean = TypeSanitizer.sanitize_c_identifier(mock)
|
||||||
|
output.puts(" #{mock_clean}_Verify();")
|
||||||
|
end
|
||||||
|
output.puts("}\n")
|
||||||
|
|
||||||
|
output.puts('static void CMock_Destroy(void)')
|
||||||
|
output.puts('{')
|
||||||
|
mocks.each do |mock|
|
||||||
|
mock_clean = TypeSanitizer.sanitize_c_identifier(mock)
|
||||||
|
output.puts(" #{mock_clean}_Destroy();")
|
||||||
|
end
|
||||||
|
output.puts("}\n")
|
||||||
|
end
|
||||||
|
|
||||||
|
def create_setup(output)
|
||||||
|
return if @options[:has_setup]
|
||||||
|
|
||||||
|
output.puts("\n/*=======Setup (stub)=====*/")
|
||||||
|
output.puts("void #{@options[:setup_name]}(void) {}")
|
||||||
|
end
|
||||||
|
|
||||||
|
def create_teardown(output)
|
||||||
|
return if @options[:has_teardown]
|
||||||
|
|
||||||
|
output.puts("\n/*=======Teardown (stub)=====*/")
|
||||||
|
output.puts("void #{@options[:teardown_name]}(void) {}")
|
||||||
|
end
|
||||||
|
|
||||||
|
def create_suite_setup(output)
|
||||||
|
return if @options[:suite_setup].nil?
|
||||||
|
|
||||||
|
output.puts("\n/*=======Suite Setup=====*/")
|
||||||
|
output.puts('void suiteSetUp(void)')
|
||||||
|
output.puts('{')
|
||||||
|
output.puts(@options[:suite_setup])
|
||||||
|
output.puts('}')
|
||||||
|
end
|
||||||
|
|
||||||
|
def create_suite_teardown(output)
|
||||||
|
return if @options[:suite_teardown].nil?
|
||||||
|
|
||||||
|
output.puts("\n/*=======Suite Teardown=====*/")
|
||||||
|
output.puts('int suiteTearDown(int num_failures)')
|
||||||
|
output.puts('{')
|
||||||
|
output.puts(@options[:suite_teardown])
|
||||||
|
output.puts('}')
|
||||||
|
end
|
||||||
|
|
||||||
|
def create_reset(output)
|
||||||
|
output.puts("\n/*=======Test Reset Options=====*/")
|
||||||
|
output.puts("void #{@options[:test_reset_name]}(void);")
|
||||||
|
output.puts("void #{@options[:test_reset_name]}(void)")
|
||||||
|
output.puts('{')
|
||||||
|
output.puts(" #{@options[:teardown_name]}();")
|
||||||
|
output.puts(' CMock_Verify();')
|
||||||
|
output.puts(' CMock_Destroy();')
|
||||||
|
output.puts(' CMock_Init();')
|
||||||
|
output.puts(" #{@options[:setup_name]}();")
|
||||||
|
output.puts('}')
|
||||||
|
output.puts("void #{@options[:test_verify_name]}(void);")
|
||||||
|
output.puts("void #{@options[:test_verify_name]}(void)")
|
||||||
|
output.puts('{')
|
||||||
|
output.puts(' CMock_Verify();')
|
||||||
|
output.puts('}')
|
||||||
|
end
|
||||||
|
|
||||||
|
def create_run_test(output)
|
||||||
|
require 'erb'
|
||||||
|
file = File.read(File.join(__dir__, 'run_test.erb'))
|
||||||
|
template = ERB.new(file, trim_mode: '<>')
|
||||||
|
output.puts("\n#{template.result(binding)}")
|
||||||
|
end
|
||||||
|
|
||||||
|
def create_args_wrappers(output, tests)
|
||||||
|
return unless @options[:use_param_tests]
|
||||||
|
|
||||||
|
output.puts("\n/*=======Parameterized Test Wrappers=====*/")
|
||||||
|
tests.each do |test|
|
||||||
|
next if test[:args].nil? || test[:args].empty?
|
||||||
|
|
||||||
|
test[:args].each.with_index(1) do |args, idx|
|
||||||
|
output.puts("static void runner_args#{idx}_#{test[:test]}(void)")
|
||||||
|
output.puts('{')
|
||||||
|
output.puts(" #{test[:test]}(#{args});")
|
||||||
|
output.puts("}\n")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
def create_main(output, filename, tests, used_mocks)
|
||||||
|
output.puts("\n/*=======MAIN=====*/")
|
||||||
|
main_name = @options[:main_name].to_sym == :auto ? "main_#{filename.gsub('.c', '')}" : (@options[:main_name]).to_s
|
||||||
|
if @options[:cmdline_args]
|
||||||
|
if main_name != 'main'
|
||||||
|
output.puts("#{@options[:main_export_decl]} int #{main_name}(int argc, char** argv);")
|
||||||
|
end
|
||||||
|
output.puts("#{@options[:main_export_decl]} int #{main_name}(int argc, char** argv)")
|
||||||
|
output.puts('{')
|
||||||
|
output.puts(' int parse_status = UnityParseOptions(argc, argv);')
|
||||||
|
output.puts(' if (parse_status != 0)')
|
||||||
|
output.puts(' {')
|
||||||
|
output.puts(' if (parse_status < 0)')
|
||||||
|
output.puts(' {')
|
||||||
|
output.puts(" UnityPrint(\"#{filename.gsub('.c', '').gsub(/\\/, '\\\\\\')}.\");")
|
||||||
|
output.puts(' UNITY_PRINT_EOL();')
|
||||||
|
tests.each do |test|
|
||||||
|
if (!@options[:use_param_tests]) || test[:args].nil? || test[:args].empty?
|
||||||
|
output.puts(" UnityPrint(\" #{test[:test]}\");")
|
||||||
|
output.puts(' UNITY_PRINT_EOL();')
|
||||||
|
else
|
||||||
|
test[:args].each do |args|
|
||||||
|
output.puts(" UnityPrint(\" #{test[:test]}(#{args})\");")
|
||||||
|
output.puts(' UNITY_PRINT_EOL();')
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
output.puts(' return 0;')
|
||||||
|
output.puts(' }')
|
||||||
|
output.puts(' return parse_status;')
|
||||||
|
output.puts(' }')
|
||||||
|
else
|
||||||
|
main_return = @options[:omit_begin_end] ? 'void' : 'int'
|
||||||
|
if main_name != 'main'
|
||||||
|
output.puts("#{@options[:main_export_decl]} #{main_return} #{main_name}(void);")
|
||||||
|
end
|
||||||
|
output.puts("#{main_return} #{main_name}(void)")
|
||||||
|
output.puts('{')
|
||||||
|
end
|
||||||
|
output.puts(' suiteSetUp();') if @options[:has_suite_setup]
|
||||||
|
if @options[:omit_begin_end]
|
||||||
|
output.puts(" UnitySetTestFile(\"#{filename.gsub(/\\/, '\\\\\\')}\");")
|
||||||
|
else
|
||||||
|
output.puts(" UnityBegin(\"#{filename.gsub(/\\/, '\\\\\\')}\");")
|
||||||
|
end
|
||||||
|
tests.each do |test|
|
||||||
|
if (!@options[:use_param_tests]) || test[:args].nil? || test[:args].empty?
|
||||||
|
output.puts(" run_test(#{test[:test]}, \"#{test[:test]}\", #{test[:line_number]});")
|
||||||
|
else
|
||||||
|
test[:args].each.with_index(1) do |args, idx|
|
||||||
|
wrapper = "runner_args#{idx}_#{test[:test]}"
|
||||||
|
testname = "#{test[:test]}(#{args})".dump
|
||||||
|
output.puts(" run_test(#{wrapper}, #{testname}, #{test[:line_number]});")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
output.puts
|
||||||
|
output.puts(' CMock_Guts_MemFreeFinal();') unless used_mocks.empty?
|
||||||
|
if @options[:has_suite_teardown]
|
||||||
|
if @options[:omit_begin_end]
|
||||||
|
output.puts(' (void) suite_teardown(0);')
|
||||||
|
else
|
||||||
|
output.puts(' return suiteTearDown(UnityEnd());')
|
||||||
|
end
|
||||||
|
else
|
||||||
|
output.puts(' return UnityEnd();') unless @options[:omit_begin_end]
|
||||||
|
end
|
||||||
|
output.puts('}')
|
||||||
|
end
|
||||||
|
|
||||||
|
def create_h_file(output, filename, tests, testfile_includes, used_mocks)
|
||||||
|
filename = File.basename(filename).gsub(/[-\/\\.,\s]/, '_').upcase
|
||||||
|
output.puts('/* AUTOGENERATED FILE. DO NOT EDIT. */')
|
||||||
|
output.puts("#ifndef _#{filename}")
|
||||||
|
output.puts("#define _#{filename}\n\n")
|
||||||
|
output.puts("#include \"#{@options[:framework]}.h\"")
|
||||||
|
output.puts('#include "cmock.h"') unless used_mocks.empty?
|
||||||
|
@options[:includes].flatten.uniq.compact.each do |inc|
|
||||||
|
output.puts("#include #{inc.include?('<') ? inc : "\"#{inc}\""}")
|
||||||
|
end
|
||||||
|
testfile_includes.each do |inc|
|
||||||
|
output.puts("#include #{inc.include?('<') ? inc : "\"#{inc}\""}")
|
||||||
|
end
|
||||||
|
output.puts "\n"
|
||||||
|
tests.each do |test|
|
||||||
|
if test[:params].nil? || test[:params].empty?
|
||||||
|
output.puts("void #{test[:test]}(void);")
|
||||||
|
else
|
||||||
|
output.puts("void #{test[:test]}(#{test[:params]});")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
output.puts("#endif\n\n")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if $0 == __FILE__
|
||||||
|
options = { includes: [] }
|
||||||
|
|
||||||
|
# parse out all the options first (these will all be removed as we go)
|
||||||
|
ARGV.reject! do |arg|
|
||||||
|
case arg
|
||||||
|
when '-cexception'
|
||||||
|
options[:plugins] = [:cexception]
|
||||||
|
true
|
||||||
|
when '-externcincludes'
|
||||||
|
options[:externcincludes] = true
|
||||||
|
true
|
||||||
|
when /\.*\.ya?ml$/
|
||||||
|
options = UnityTestRunnerGenerator.grab_config(arg)
|
||||||
|
true
|
||||||
|
when /--(\w+)="?(.*)"?/
|
||||||
|
options[Regexp.last_match(1).to_sym] = Regexp.last_match(2)
|
||||||
|
true
|
||||||
|
when /\.*\.(?:hpp|hh|H|h)$/
|
||||||
|
options[:includes] << arg
|
||||||
|
true
|
||||||
|
else false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
# make sure there is at least one parameter left (the input file)
|
||||||
|
unless ARGV[0]
|
||||||
|
puts ["\nusage: ruby #{__FILE__} (files) (options) input_test_file (output)",
|
||||||
|
"\n input_test_file - this is the C file you want to create a runner for",
|
||||||
|
' output - this is the name of the runner file to generate',
|
||||||
|
' defaults to (input_test_file)_Runner',
|
||||||
|
' files:',
|
||||||
|
' *.yml / *.yaml - loads configuration from here in :unity or :cmock',
|
||||||
|
' *.h - header files are added as #includes in runner',
|
||||||
|
' options:',
|
||||||
|
' -cexception - include cexception support',
|
||||||
|
' -externc - add extern "C" for cpp support',
|
||||||
|
' --setup_name="" - redefine setUp func name to something else',
|
||||||
|
' --teardown_name="" - redefine tearDown func name to something else',
|
||||||
|
' --main_name="" - redefine main func name to something else',
|
||||||
|
' --test_prefix="" - redefine test prefix from default test|spec|should',
|
||||||
|
' --test_reset_name="" - redefine resetTest func name to something else',
|
||||||
|
' --test_verify_name="" - redefine verifyTest func name to something else',
|
||||||
|
' --suite_setup="" - code to execute for setup of entire suite',
|
||||||
|
' --suite_teardown="" - code to execute for teardown of entire suite',
|
||||||
|
' --use_param_tests=1 - enable parameterized tests (disabled by default)',
|
||||||
|
' --omit_begin_end=1 - omit calls to UnityBegin and UnityEnd (disabled by default)',
|
||||||
|
' --header_file="" - path/name of test header file to generate too'].join("\n")
|
||||||
|
exit 1
|
||||||
|
end
|
||||||
|
|
||||||
|
# create the default test runner name if not specified
|
||||||
|
ARGV[1] = ARGV[0].gsub('.c', '_Runner.c') unless ARGV[1]
|
||||||
|
|
||||||
|
UnityTestRunnerGenerator.new(options).run(ARGV[0], ARGV[1])
|
||||||
|
end
|
||||||
|
|
@ -0,0 +1,383 @@
|
||||||
|
#============================================================
|
||||||
|
# Author: John Theofanopoulos
|
||||||
|
# A simple parser. Takes the output files generated during the
|
||||||
|
# build process and extracts information relating to the tests.
|
||||||
|
#
|
||||||
|
# Notes:
|
||||||
|
# To capture an output file under VS builds use the following:
|
||||||
|
# devenv [build instructions] > Output.txt & type Output.txt
|
||||||
|
#
|
||||||
|
# To capture an output file under Linux builds use the following:
|
||||||
|
# make | tee Output.txt
|
||||||
|
#
|
||||||
|
# This script can handle the following output formats:
|
||||||
|
# - normal output (raw unity)
|
||||||
|
# - fixture output (unity_fixture.h/.c)
|
||||||
|
# - fixture output with verbose flag set ("-v")
|
||||||
|
# - time output flag set (UNITY_INCLUDE_EXEC_TIME define enabled with milliseconds output)
|
||||||
|
#
|
||||||
|
# To use this parser use the following command
|
||||||
|
# ruby parseOutput.rb [options] [file]
|
||||||
|
# options: -xml : produce a JUnit compatible XML file
|
||||||
|
# -suiteRequiredSuiteName
|
||||||
|
# : replace default test suite name to
|
||||||
|
# "RequiredSuiteName" (can be any name)
|
||||||
|
# file: file to scan for results
|
||||||
|
#============================================================
|
||||||
|
|
||||||
|
# Parser class for handling the input file
|
||||||
|
class ParseOutput
|
||||||
|
def initialize
|
||||||
|
# internal data
|
||||||
|
@class_name_idx = 0
|
||||||
|
@result_usual_idx = 3
|
||||||
|
@path_delim = nil
|
||||||
|
|
||||||
|
# xml output related
|
||||||
|
@xml_out = false
|
||||||
|
@array_list = false
|
||||||
|
|
||||||
|
# current suite name and statistics
|
||||||
|
## testsuite name
|
||||||
|
@real_test_suite_name = 'Unity'
|
||||||
|
## classname for testcase
|
||||||
|
@test_suite = nil
|
||||||
|
@total_tests = 0
|
||||||
|
@test_passed = 0
|
||||||
|
@test_failed = 0
|
||||||
|
@test_ignored = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
# Set the flag to indicate if there will be an XML output file or not
|
||||||
|
def set_xml_output
|
||||||
|
@xml_out = true
|
||||||
|
end
|
||||||
|
|
||||||
|
# Set the flag to indicate if there will be an XML output file or not
|
||||||
|
def test_suite_name=(cli_arg)
|
||||||
|
@real_test_suite_name = cli_arg
|
||||||
|
puts "Real test suite name will be '#{@real_test_suite_name}'"
|
||||||
|
end
|
||||||
|
|
||||||
|
def xml_encode_s(str)
|
||||||
|
str.encode(:xml => :attr)
|
||||||
|
end
|
||||||
|
|
||||||
|
# If write our output to XML
|
||||||
|
def write_xml_output
|
||||||
|
output = File.open('report.xml', 'w')
|
||||||
|
output << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n"
|
||||||
|
@array_list.each do |item|
|
||||||
|
output << item << "\n"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
# Pushes the suite info as xml to the array list, which will be written later
|
||||||
|
def push_xml_output_suite_info
|
||||||
|
# Insert opening tag at front
|
||||||
|
heading = "<testsuite name=#{xml_encode_s(@real_test_suite_name)} tests=\"#{@total_tests}\" failures=\"#{@test_failed}\" skips=\"#{@test_ignored}\">"
|
||||||
|
@array_list.insert(0, heading)
|
||||||
|
# Push back the closing tag
|
||||||
|
@array_list.push '</testsuite>'
|
||||||
|
end
|
||||||
|
|
||||||
|
# Pushes xml output data to the array list, which will be written later
|
||||||
|
def push_xml_output_passed(test_name, execution_time = 0)
|
||||||
|
@array_list.push " <testcase classname=#{xml_encode_s(@test_suite)} name=#{xml_encode_s(test_name)} time=#{xml_encode_s((execution_time / 1000.0).to_s)} />"
|
||||||
|
end
|
||||||
|
|
||||||
|
# Pushes xml output data to the array list, which will be written later
|
||||||
|
def push_xml_output_failed(test_name, reason, execution_time = 0)
|
||||||
|
@array_list.push " <testcase classname=#{xml_encode_s(@test_suite)} name=#{xml_encode_s(test_name)} time=#{xml_encode_s((execution_time / 1000.0).to_s)} >"
|
||||||
|
@array_list.push " <failure type=\"ASSERT FAILED\">#{reason}</failure>"
|
||||||
|
@array_list.push ' </testcase>'
|
||||||
|
end
|
||||||
|
|
||||||
|
# Pushes xml output data to the array list, which will be written later
|
||||||
|
def push_xml_output_ignored(test_name, reason, execution_time = 0)
|
||||||
|
@array_list.push " <testcase classname=#{xml_encode_s(@test_suite)} name=#{xml_encode_s(test_name)} time=#{xml_encode_s((execution_time / 1000.0).to_s)} >"
|
||||||
|
@array_list.push " <skipped type=\"TEST IGNORED\">#{reason}</skipped>"
|
||||||
|
@array_list.push ' </testcase>'
|
||||||
|
end
|
||||||
|
|
||||||
|
# This function will try and determine when the suite is changed. This is
|
||||||
|
# is the name that gets added to the classname parameter.
|
||||||
|
def test_suite_verify(test_suite_name)
|
||||||
|
# Split the path name
|
||||||
|
test_name = test_suite_name.split(@path_delim)
|
||||||
|
|
||||||
|
# Remove the extension and extract the base_name
|
||||||
|
base_name = test_name[test_name.size - 1].split('.')[0]
|
||||||
|
|
||||||
|
# Return if the test suite hasn't changed
|
||||||
|
return unless base_name.to_s != @test_suite.to_s
|
||||||
|
|
||||||
|
@test_suite = base_name
|
||||||
|
printf "New Test: %s\n", @test_suite
|
||||||
|
end
|
||||||
|
|
||||||
|
# Prepares the line for verbose fixture output ("-v")
|
||||||
|
def prepare_fixture_line(line)
|
||||||
|
line = line.sub('IGNORE_TEST(', '')
|
||||||
|
line = line.sub('TEST(', '')
|
||||||
|
line = line.sub(')', ',')
|
||||||
|
line = line.chomp
|
||||||
|
array = line.split(',')
|
||||||
|
array.map { |x| x.to_s.lstrip.chomp }
|
||||||
|
end
|
||||||
|
|
||||||
|
# Test was flagged as having passed so format the output.
|
||||||
|
# This is using the Unity fixture output and not the original Unity output.
|
||||||
|
def test_passed_unity_fixture(array)
|
||||||
|
class_name = array[0]
|
||||||
|
test_name = array[1]
|
||||||
|
test_suite_verify(class_name)
|
||||||
|
printf "%-40s PASS\n", test_name
|
||||||
|
|
||||||
|
push_xml_output_passed(test_name) if @xml_out
|
||||||
|
end
|
||||||
|
|
||||||
|
# Test was flagged as having failed so format the output.
|
||||||
|
# This is using the Unity fixture output and not the original Unity output.
|
||||||
|
def test_failed_unity_fixture(array)
|
||||||
|
class_name = array[0]
|
||||||
|
test_name = array[1]
|
||||||
|
test_suite_verify(class_name)
|
||||||
|
reason_array = array[2].split(':')
|
||||||
|
reason = "#{reason_array[-1].lstrip.chomp} at line: #{reason_array[-4]}"
|
||||||
|
|
||||||
|
printf "%-40s FAILED\n", test_name
|
||||||
|
|
||||||
|
push_xml_output_failed(test_name, reason) if @xml_out
|
||||||
|
end
|
||||||
|
|
||||||
|
# Test was flagged as being ignored so format the output.
|
||||||
|
# This is using the Unity fixture output and not the original Unity output.
|
||||||
|
def test_ignored_unity_fixture(array)
|
||||||
|
class_name = array[0]
|
||||||
|
test_name = array[1]
|
||||||
|
reason = 'No reason given'
|
||||||
|
if array.size > 2
|
||||||
|
reason_array = array[2].split(':')
|
||||||
|
tmp_reason = reason_array[-1].lstrip.chomp
|
||||||
|
reason = tmp_reason == 'IGNORE' ? 'No reason given' : tmp_reason
|
||||||
|
end
|
||||||
|
test_suite_verify(class_name)
|
||||||
|
printf "%-40s IGNORED\n", test_name
|
||||||
|
|
||||||
|
push_xml_output_ignored(test_name, reason) if @xml_out
|
||||||
|
end
|
||||||
|
|
||||||
|
# Test was flagged as having passed so format the output
|
||||||
|
def test_passed(array)
|
||||||
|
# ':' symbol will be valid in function args now
|
||||||
|
real_method_name = array[@result_usual_idx - 1..-2].join(':')
|
||||||
|
array = array[0..@result_usual_idx - 2] + [real_method_name] + [array[-1]]
|
||||||
|
|
||||||
|
last_item = array.length - 1
|
||||||
|
test_time = get_test_time(array[last_item])
|
||||||
|
test_name = array[last_item - 1]
|
||||||
|
test_suite_verify(array[@class_name_idx])
|
||||||
|
printf "%-40s PASS %10d ms\n", test_name, test_time
|
||||||
|
|
||||||
|
return unless @xml_out
|
||||||
|
|
||||||
|
push_xml_output_passed(test_name, test_time) if @xml_out
|
||||||
|
end
|
||||||
|
|
||||||
|
# Test was flagged as having failed so format the line
|
||||||
|
def test_failed(array)
|
||||||
|
# ':' symbol will be valid in function args now
|
||||||
|
real_method_name = array[@result_usual_idx - 1..-3].join(':')
|
||||||
|
array = array[0..@result_usual_idx - 3] + [real_method_name] + array[-2..]
|
||||||
|
|
||||||
|
last_item = array.length - 1
|
||||||
|
test_time = get_test_time(array[last_item])
|
||||||
|
test_name = array[last_item - 2]
|
||||||
|
reason = "#{array[last_item].chomp.lstrip} at line: #{array[last_item - 3]}"
|
||||||
|
class_name = array[@class_name_idx]
|
||||||
|
|
||||||
|
if test_name.start_with? 'TEST('
|
||||||
|
array2 = test_name.split(' ')
|
||||||
|
|
||||||
|
test_suite = array2[0].sub('TEST(', '')
|
||||||
|
test_suite = test_suite.sub(',', '')
|
||||||
|
class_name = test_suite
|
||||||
|
|
||||||
|
test_name = array2[1].sub(')', '')
|
||||||
|
end
|
||||||
|
|
||||||
|
test_suite_verify(class_name)
|
||||||
|
printf "%-40s FAILED %10d ms\n", test_name, test_time
|
||||||
|
|
||||||
|
push_xml_output_failed(test_name, reason, test_time) if @xml_out
|
||||||
|
end
|
||||||
|
|
||||||
|
# Test was flagged as being ignored so format the output
|
||||||
|
def test_ignored(array)
|
||||||
|
# ':' symbol will be valid in function args now
|
||||||
|
real_method_name = array[@result_usual_idx - 1..-3].join(':')
|
||||||
|
array = array[0..@result_usual_idx - 3] + [real_method_name] + array[-2..]
|
||||||
|
|
||||||
|
last_item = array.length - 1
|
||||||
|
test_time = get_test_time(array[last_item])
|
||||||
|
test_name = array[last_item - 2]
|
||||||
|
reason = array[last_item].chomp.lstrip
|
||||||
|
class_name = array[@class_name_idx]
|
||||||
|
|
||||||
|
if test_name.start_with? 'TEST('
|
||||||
|
array2 = test_name.split(' ')
|
||||||
|
|
||||||
|
test_suite = array2[0].sub('TEST(', '')
|
||||||
|
test_suite = test_suite.sub(',', '')
|
||||||
|
class_name = test_suite
|
||||||
|
|
||||||
|
test_name = array2[1].sub(')', '')
|
||||||
|
end
|
||||||
|
|
||||||
|
test_suite_verify(class_name)
|
||||||
|
printf "%-40s IGNORED %10d ms\n", test_name, test_time
|
||||||
|
|
||||||
|
push_xml_output_ignored(test_name, reason, test_time) if @xml_out
|
||||||
|
end
|
||||||
|
|
||||||
|
# Test time will be in ms
|
||||||
|
def get_test_time(value_with_time)
|
||||||
|
test_time_array = value_with_time.scan(/\((-?\d+.?\d*) ms\)\s*$/).flatten.map do |arg_value_str|
|
||||||
|
arg_value_str.include?('.') ? arg_value_str.to_f : arg_value_str.to_i
|
||||||
|
end
|
||||||
|
|
||||||
|
test_time_array.any? ? test_time_array[0] : 0
|
||||||
|
end
|
||||||
|
|
||||||
|
# Adjusts the os specific members according to the current path style
|
||||||
|
# (Windows or Unix based)
|
||||||
|
def detect_os_specifics(line)
|
||||||
|
if line.include? '\\'
|
||||||
|
# Windows X:\Y\Z
|
||||||
|
@class_name_idx = 1
|
||||||
|
@path_delim = '\\'
|
||||||
|
else
|
||||||
|
# Unix Based /X/Y/Z
|
||||||
|
@class_name_idx = 0
|
||||||
|
@path_delim = '/'
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
# Main function used to parse the file that was captured.
|
||||||
|
def process(file_name)
|
||||||
|
@array_list = []
|
||||||
|
|
||||||
|
puts "Parsing file: #{file_name}"
|
||||||
|
|
||||||
|
@test_passed = 0
|
||||||
|
@test_failed = 0
|
||||||
|
@test_ignored = 0
|
||||||
|
puts ''
|
||||||
|
puts '=================== RESULTS ====================='
|
||||||
|
puts ''
|
||||||
|
# Apply binary encoding. Bad symbols will be unchanged
|
||||||
|
File.open(file_name, 'rb').each do |line|
|
||||||
|
# Typical test lines look like these:
|
||||||
|
# ----------------------------------------------------
|
||||||
|
# 1. normal output:
|
||||||
|
# <path>/<test_file>.c:36:test_tc1000_opsys:FAIL: Expected 1 Was 0
|
||||||
|
# <path>/<test_file>.c:112:test_tc5004_initCanChannel:IGNORE: Not Yet Implemented
|
||||||
|
# <path>/<test_file>.c:115:test_tc5100_initCanVoidPtrs:PASS
|
||||||
|
#
|
||||||
|
# 2. fixture output
|
||||||
|
# <path>/<test_file>.c:63:TEST(<test_group>, <test_function>):FAIL: Expected 0x00001234 Was 0x00005A5A
|
||||||
|
# <path>/<test_file>.c:36:TEST(<test_group>, <test_function>):IGNORE
|
||||||
|
# Note: "PASS" information won't be generated in this mode
|
||||||
|
#
|
||||||
|
# 3. fixture output with verbose information ("-v")
|
||||||
|
# TEST(<test_group, <test_file>)<path>/<test_file>:168::FAIL: Expected 0x8D Was 0x8C
|
||||||
|
# TEST(<test_group>, <test_file>)<path>/<test_file>:22::IGNORE: This Test Was Ignored On Purpose
|
||||||
|
# IGNORE_TEST(<test_group, <test_file>)
|
||||||
|
# TEST(<test_group, <test_file>) PASS
|
||||||
|
#
|
||||||
|
# Note: Where path is different on Unix vs Windows devices (Windows leads with a drive letter)!
|
||||||
|
detect_os_specifics(line)
|
||||||
|
line_array = line.split(':')
|
||||||
|
|
||||||
|
# If we were able to split the line then we can look to see if any of our target words
|
||||||
|
# were found. Case is important.
|
||||||
|
next unless (line_array.size >= 4) || (line.start_with? 'TEST(') || (line.start_with? 'IGNORE_TEST(')
|
||||||
|
|
||||||
|
# check if the output is fixture output (with verbose flag "-v")
|
||||||
|
if (line.start_with? 'TEST(') || (line.start_with? 'IGNORE_TEST(')
|
||||||
|
line_array = prepare_fixture_line(line)
|
||||||
|
if line.include? ' PASS'
|
||||||
|
test_passed_unity_fixture(line_array)
|
||||||
|
@test_passed += 1
|
||||||
|
elsif line.include? 'FAIL'
|
||||||
|
test_failed_unity_fixture(line_array)
|
||||||
|
@test_failed += 1
|
||||||
|
elsif line.include? 'IGNORE'
|
||||||
|
test_ignored_unity_fixture(line_array)
|
||||||
|
@test_ignored += 1
|
||||||
|
end
|
||||||
|
# normal output / fixture output (without verbose "-v")
|
||||||
|
elsif line.include? ':PASS'
|
||||||
|
test_passed(line_array)
|
||||||
|
@test_passed += 1
|
||||||
|
elsif line.include? ':FAIL'
|
||||||
|
test_failed(line_array)
|
||||||
|
@test_failed += 1
|
||||||
|
elsif line.include? ':IGNORE:'
|
||||||
|
test_ignored(line_array)
|
||||||
|
@test_ignored += 1
|
||||||
|
elsif line.include? ':IGNORE'
|
||||||
|
line_array.push('No reason given')
|
||||||
|
test_ignored(line_array)
|
||||||
|
@test_ignored += 1
|
||||||
|
elsif line_array.size >= 4
|
||||||
|
# We will check output from color compilation
|
||||||
|
if line_array[@result_usual_idx..].any? { |l| l.include? 'PASS' }
|
||||||
|
test_passed(line_array)
|
||||||
|
@test_passed += 1
|
||||||
|
elsif line_array[@result_usual_idx..].any? { |l| l.include? 'FAIL' }
|
||||||
|
test_failed(line_array)
|
||||||
|
@test_failed += 1
|
||||||
|
elsif line_array[@result_usual_idx..-2].any? { |l| l.include? 'IGNORE' }
|
||||||
|
test_ignored(line_array)
|
||||||
|
@test_ignored += 1
|
||||||
|
elsif line_array[@result_usual_idx..].any? { |l| l.include? 'IGNORE' }
|
||||||
|
line_array.push("No reason given (#{get_test_time(line_array[@result_usual_idx..])} ms)")
|
||||||
|
test_ignored(line_array)
|
||||||
|
@test_ignored += 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
@total_tests = @test_passed + @test_failed + @test_ignored
|
||||||
|
end
|
||||||
|
puts ''
|
||||||
|
puts '=================== SUMMARY ====================='
|
||||||
|
puts ''
|
||||||
|
puts "Tests Passed : #{@test_passed}"
|
||||||
|
puts "Tests Failed : #{@test_failed}"
|
||||||
|
puts "Tests Ignored : #{@test_ignored}"
|
||||||
|
|
||||||
|
return unless @xml_out
|
||||||
|
|
||||||
|
# push information about the suite
|
||||||
|
push_xml_output_suite_info
|
||||||
|
# write xml output file
|
||||||
|
write_xml_output
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
# If the command line has no values in, used a default value of Output.txt
|
||||||
|
parse_my_file = ParseOutput.new
|
||||||
|
|
||||||
|
if ARGV.size >= 1
|
||||||
|
ARGV.each do |arg|
|
||||||
|
if arg == '-xml'
|
||||||
|
parse_my_file.set_xml_output
|
||||||
|
elsif arg.start_with?('-suite')
|
||||||
|
parse_my_file.test_suite_name = arg.delete_prefix('-suite')
|
||||||
|
else
|
||||||
|
parse_my_file.process(arg)
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
@ -0,0 +1,37 @@
|
||||||
|
/*=======Test Runner Used To Run Each Test=====*/
|
||||||
|
static void run_test(UnityTestFunction func, const char* name, UNITY_LINE_TYPE line_num)
|
||||||
|
{
|
||||||
|
Unity.CurrentTestName = name;
|
||||||
|
Unity.CurrentTestLineNumber = line_num;
|
||||||
|
#ifdef UNITY_USE_COMMAND_LINE_ARGS
|
||||||
|
if (!UnityTestMatches())
|
||||||
|
return;
|
||||||
|
#endif
|
||||||
|
Unity.NumberOfTests++;
|
||||||
|
UNITY_CLR_DETAILS();
|
||||||
|
UNITY_EXEC_TIME_START();
|
||||||
|
CMock_Init();
|
||||||
|
if (TEST_PROTECT())
|
||||||
|
{
|
||||||
|
<% if @options[:plugins].include?(:cexception) %>
|
||||||
|
volatile CEXCEPTION_T e;
|
||||||
|
Try {
|
||||||
|
<%= @options[:setup_name] %>();
|
||||||
|
func();
|
||||||
|
} Catch(e) {
|
||||||
|
TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!");
|
||||||
|
}
|
||||||
|
<% else %>
|
||||||
|
<%= @options[:setup_name] %>();
|
||||||
|
func();
|
||||||
|
<% end %>
|
||||||
|
}
|
||||||
|
if (TEST_PROTECT())
|
||||||
|
{
|
||||||
|
<%= @options[:teardown_name] %>();
|
||||||
|
CMock_Verify();
|
||||||
|
}
|
||||||
|
CMock_Destroy();
|
||||||
|
UNITY_EXEC_TIME_STOP();
|
||||||
|
UnityConcludeTest();
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,161 @@
|
||||||
|
#! python3
|
||||||
|
# ==========================================
|
||||||
|
# Fork from Unity Project - A Test Framework for C
|
||||||
|
# Pull request on Gerrit in progress, the objective of this file is to be deleted when official Unity deliveries
|
||||||
|
# include that modification
|
||||||
|
# Copyright (c) 2015 Alexander Mueller / XelaRellum@web.de
|
||||||
|
# [Released under MIT License. Please refer to license.txt for details]
|
||||||
|
# ==========================================
|
||||||
|
import sys
|
||||||
|
import os
|
||||||
|
from glob import glob
|
||||||
|
import argparse
|
||||||
|
|
||||||
|
from pyparsing import *
|
||||||
|
from junit_xml import TestSuite, TestCase
|
||||||
|
|
||||||
|
|
||||||
|
class UnityTestSummary:
|
||||||
|
def __init__(self):
|
||||||
|
self.report = ''
|
||||||
|
self.total_tests = 0
|
||||||
|
self.failures = 0
|
||||||
|
self.ignored = 0
|
||||||
|
self.targets = 0
|
||||||
|
self.root = None
|
||||||
|
self.output = None
|
||||||
|
self.test_suites = dict()
|
||||||
|
|
||||||
|
def run(self):
|
||||||
|
# Clean up result file names
|
||||||
|
results = []
|
||||||
|
for target in self.targets:
|
||||||
|
results.append(target.replace('\\', '/'))
|
||||||
|
|
||||||
|
# Dig through each result file, looking for details on pass/fail:
|
||||||
|
for result_file in results:
|
||||||
|
lines = list(map(lambda line: line.rstrip(), open(result_file, "r").read().split('\n')))
|
||||||
|
if len(lines) == 0:
|
||||||
|
raise Exception("Empty test result file: %s" % result_file)
|
||||||
|
|
||||||
|
# define an expression for your file reference
|
||||||
|
entry_one = Combine(
|
||||||
|
oneOf(list(alphas)) + ':/' +
|
||||||
|
Word(alphanums + '_-./'))
|
||||||
|
|
||||||
|
entry_two = Word(printables + ' ', excludeChars=':')
|
||||||
|
entry = entry_one | entry_two
|
||||||
|
|
||||||
|
delimiter = Literal(':').suppress()
|
||||||
|
# Format of a result line is `[file_name]:line:test_name:RESULT[:msg]`
|
||||||
|
tc_result_line = Group(ZeroOrMore(entry.setResultsName('tc_file_name'))
|
||||||
|
+ delimiter + entry.setResultsName('tc_line_nr')
|
||||||
|
+ delimiter + entry.setResultsName('tc_name')
|
||||||
|
+ delimiter + entry.setResultsName('tc_status') +
|
||||||
|
Optional(delimiter + entry.setResultsName('tc_msg'))).setResultsName("tc_line")
|
||||||
|
|
||||||
|
eol = LineEnd().suppress()
|
||||||
|
sol = LineStart().suppress()
|
||||||
|
blank_line = sol + eol
|
||||||
|
|
||||||
|
# Format of the summary line is `# Tests # Failures # Ignored`
|
||||||
|
tc_summary_line = Group(Word(nums).setResultsName("num_of_tests") + "Tests" + Word(nums).setResultsName(
|
||||||
|
"num_of_fail") + "Failures" + Word(nums).setResultsName("num_of_ignore") + "Ignored").setResultsName(
|
||||||
|
"tc_summary")
|
||||||
|
tc_end_line = Or(Literal("FAIL"), Literal('Ok')).setResultsName("tc_result")
|
||||||
|
|
||||||
|
# run it and see...
|
||||||
|
pp1 = tc_result_line | Optional(tc_summary_line | tc_end_line)
|
||||||
|
pp1.ignore(blank_line | OneOrMore("-"))
|
||||||
|
|
||||||
|
result = list()
|
||||||
|
for l in lines:
|
||||||
|
result.append((pp1.parseString(l)).asDict())
|
||||||
|
# delete empty results
|
||||||
|
result = filter(None, result)
|
||||||
|
|
||||||
|
tc_list = list()
|
||||||
|
for r in result:
|
||||||
|
if 'tc_line' in r:
|
||||||
|
tmp_tc_line = r['tc_line']
|
||||||
|
|
||||||
|
# get only the file name which will be used as the classname
|
||||||
|
if 'tc_file_name' in tmp_tc_line:
|
||||||
|
file_name = tmp_tc_line['tc_file_name'].split('\\').pop().split('/').pop().rsplit('.', 1)[0]
|
||||||
|
else:
|
||||||
|
file_name = result_file.strip("./")
|
||||||
|
tmp_tc = TestCase(name=tmp_tc_line['tc_name'], classname=file_name)
|
||||||
|
if 'tc_status' in tmp_tc_line:
|
||||||
|
if str(tmp_tc_line['tc_status']) == 'IGNORE':
|
||||||
|
if 'tc_msg' in tmp_tc_line:
|
||||||
|
tmp_tc.add_skipped_info(message=tmp_tc_line['tc_msg'],
|
||||||
|
output=r'[File]={0}, [Line]={1}'.format(
|
||||||
|
tmp_tc_line['tc_file_name'], tmp_tc_line['tc_line_nr']))
|
||||||
|
else:
|
||||||
|
tmp_tc.add_skipped_info(message=" ")
|
||||||
|
elif str(tmp_tc_line['tc_status']) == 'FAIL':
|
||||||
|
if 'tc_msg' in tmp_tc_line:
|
||||||
|
tmp_tc.add_failure_info(message=tmp_tc_line['tc_msg'],
|
||||||
|
output=r'[File]={0}, [Line]={1}'.format(
|
||||||
|
tmp_tc_line['tc_file_name'], tmp_tc_line['tc_line_nr']))
|
||||||
|
else:
|
||||||
|
tmp_tc.add_failure_info(message=" ")
|
||||||
|
|
||||||
|
tc_list.append((str(result_file), tmp_tc))
|
||||||
|
|
||||||
|
for k, v in tc_list:
|
||||||
|
try:
|
||||||
|
self.test_suites[k].append(v)
|
||||||
|
except KeyError:
|
||||||
|
self.test_suites[k] = [v]
|
||||||
|
ts = []
|
||||||
|
for suite_name in self.test_suites:
|
||||||
|
ts.append(TestSuite(suite_name, self.test_suites[suite_name]))
|
||||||
|
|
||||||
|
with open(self.output, 'w') as f:
|
||||||
|
TestSuite.to_file(f, ts, prettyprint='True', encoding='utf-8')
|
||||||
|
|
||||||
|
return self.report
|
||||||
|
|
||||||
|
def set_targets(self, target_array):
|
||||||
|
self.targets = target_array
|
||||||
|
|
||||||
|
def set_root_path(self, path):
|
||||||
|
self.root = path
|
||||||
|
|
||||||
|
def set_output(self, output):
|
||||||
|
self.output = output
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == '__main__':
|
||||||
|
uts = UnityTestSummary()
|
||||||
|
parser = argparse.ArgumentParser(description=
|
||||||
|
"""Takes as input the collection of *.testpass and *.testfail result
|
||||||
|
files, and converts them to a JUnit formatted XML.""")
|
||||||
|
parser.add_argument('targets_dir', metavar='result_file_directory',
|
||||||
|
type=str, nargs='?', default='./',
|
||||||
|
help="""The location of your results files.
|
||||||
|
Defaults to current directory if not specified.""")
|
||||||
|
parser.add_argument('root_path', nargs='?',
|
||||||
|
default='os.path.split(__file__)[0]',
|
||||||
|
help="""Helpful for producing more verbose output if
|
||||||
|
using relative paths.""")
|
||||||
|
parser.add_argument('--output', '-o', type=str, default="result.xml",
|
||||||
|
help="""The name of the JUnit-formatted file (XML).""")
|
||||||
|
args = parser.parse_args()
|
||||||
|
|
||||||
|
if args.targets_dir[-1] != '/':
|
||||||
|
args.targets_dir+='/'
|
||||||
|
targets = list(map(lambda x: x.replace('\\', '/'), glob(args.targets_dir + '*.test*')))
|
||||||
|
if len(targets) == 0:
|
||||||
|
raise Exception("No *.testpass or *.testfail files found in '%s'" % args.targets_dir)
|
||||||
|
uts.set_targets(targets)
|
||||||
|
|
||||||
|
# set the root path
|
||||||
|
uts.set_root_path(args.root_path)
|
||||||
|
|
||||||
|
# set output
|
||||||
|
uts.set_output(args.output)
|
||||||
|
|
||||||
|
# run the summarizer
|
||||||
|
print(uts.run())
|
||||||
|
|
@ -0,0 +1,251 @@
|
||||||
|
#!/usr/bin/ruby
|
||||||
|
#
|
||||||
|
# unity_to_junit.rb
|
||||||
|
#
|
||||||
|
require 'fileutils'
|
||||||
|
require 'optparse'
|
||||||
|
require 'ostruct'
|
||||||
|
require 'set'
|
||||||
|
|
||||||
|
require 'pp'
|
||||||
|
|
||||||
|
VERSION = 1.0
|
||||||
|
|
||||||
|
class ArgvParser
|
||||||
|
#
|
||||||
|
# Return a structure describing the options.
|
||||||
|
#
|
||||||
|
def self.parse(args)
|
||||||
|
# The options specified on the command line will be collected in *options*.
|
||||||
|
# We set default values here.
|
||||||
|
options = OpenStruct.new
|
||||||
|
options.results_dir = '.'
|
||||||
|
options.root_path = '.'
|
||||||
|
options.out_file = 'results.xml'
|
||||||
|
|
||||||
|
opts = OptionParser.new do |o|
|
||||||
|
o.banner = 'Usage: unity_to_junit.rb [options]'
|
||||||
|
|
||||||
|
o.separator ''
|
||||||
|
o.separator 'Specific options:'
|
||||||
|
|
||||||
|
o.on('-r', '--results <dir>', 'Look for Unity Results files here.') do |results|
|
||||||
|
# puts "results #{results}"
|
||||||
|
options.results_dir = results
|
||||||
|
end
|
||||||
|
|
||||||
|
o.on('-p', '--root_path <path>', 'Prepend this path to files in results.') do |root_path|
|
||||||
|
options.root_path = root_path
|
||||||
|
end
|
||||||
|
|
||||||
|
o.on('-o', '--output <filename>', 'XML file to generate.') do |out_file|
|
||||||
|
# puts "out_file: #{out_file}"
|
||||||
|
options.out_file = out_file
|
||||||
|
end
|
||||||
|
|
||||||
|
o.separator ''
|
||||||
|
o.separator 'Common options:'
|
||||||
|
|
||||||
|
# No argument, shows at tail. This will print an options summary.
|
||||||
|
o.on_tail('-h', '--help', 'Show this message') do
|
||||||
|
puts o
|
||||||
|
exit
|
||||||
|
end
|
||||||
|
|
||||||
|
# Another typical switch to print the version.
|
||||||
|
o.on_tail('--version', 'Show version') do
|
||||||
|
puts "unity_to_junit.rb version #{VERSION}"
|
||||||
|
exit
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
opts.parse!(args)
|
||||||
|
options
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
class UnityToJUnit
|
||||||
|
include FileUtils::Verbose
|
||||||
|
attr_reader :report, :total_tests, :failures, :ignored
|
||||||
|
attr_writer :targets, :root, :out_file
|
||||||
|
|
||||||
|
def initialize
|
||||||
|
@report = ''
|
||||||
|
@unit_name = ''
|
||||||
|
end
|
||||||
|
|
||||||
|
def run
|
||||||
|
# Clean up result file names
|
||||||
|
results = @targets.map { |target| target.tr('\\', '/') }
|
||||||
|
# puts "Output File: #{@out_file}"
|
||||||
|
f = File.new(@out_file, 'w')
|
||||||
|
write_xml_header(f)
|
||||||
|
write_suites_header(f)
|
||||||
|
results.each do |result_file|
|
||||||
|
lines = File.readlines(result_file).map(&:chomp)
|
||||||
|
|
||||||
|
raise "Empty test result file: #{result_file}" if lines.empty?
|
||||||
|
|
||||||
|
result_output = get_details(result_file, lines)
|
||||||
|
tests, failures, ignored = parse_test_summary(lines)
|
||||||
|
result_output[:counts][:total] = tests
|
||||||
|
result_output[:counts][:failed] = failures
|
||||||
|
result_output[:counts][:ignored] = ignored
|
||||||
|
result_output[:counts][:passed] = (result_output[:counts][:total] - result_output[:counts][:failed] - result_output[:counts][:ignored])
|
||||||
|
|
||||||
|
# use line[0] from the test output to get the test_file path and name
|
||||||
|
test_file_str = lines[0].tr('\\', '/')
|
||||||
|
test_file_str = test_file_str.split(':')
|
||||||
|
test_file = if test_file_str.length < 2
|
||||||
|
result_file
|
||||||
|
else
|
||||||
|
"#{test_file_str[0]}:#{test_file_str[1]}"
|
||||||
|
end
|
||||||
|
result_output[:source][:path] = File.dirname(test_file)
|
||||||
|
result_output[:source][:file] = File.basename(test_file)
|
||||||
|
|
||||||
|
# save result_output
|
||||||
|
@unit_name = File.basename(test_file, '.*')
|
||||||
|
|
||||||
|
write_suite_header(result_output[:counts], f)
|
||||||
|
write_failures(result_output, f)
|
||||||
|
write_tests(result_output, f)
|
||||||
|
write_ignored(result_output, f)
|
||||||
|
write_suite_footer(f)
|
||||||
|
end
|
||||||
|
write_suites_footer(f)
|
||||||
|
f.close
|
||||||
|
end
|
||||||
|
|
||||||
|
def usage(err_msg = nil)
|
||||||
|
puts "\nERROR: "
|
||||||
|
puts err_msg if err_msg
|
||||||
|
puts 'Usage: unity_to_junit.rb [options]'
|
||||||
|
puts ''
|
||||||
|
puts 'Specific options:'
|
||||||
|
puts ' -r, --results <dir> Look for Unity Results files here.'
|
||||||
|
puts ' -p, --root_path <path> Prepend this path to files in results.'
|
||||||
|
puts ' -o, --output <filename> XML file to generate.'
|
||||||
|
puts ''
|
||||||
|
puts 'Common options:'
|
||||||
|
puts ' -h, --help Show this message'
|
||||||
|
puts ' --version Show version'
|
||||||
|
|
||||||
|
exit 1
|
||||||
|
end
|
||||||
|
|
||||||
|
protected
|
||||||
|
|
||||||
|
def get_details(_result_file, lines)
|
||||||
|
results = results_structure
|
||||||
|
lines.each do |line|
|
||||||
|
line = line.tr('\\', '/')
|
||||||
|
_src_file, src_line, test_name, status, msg = line.split(/:/)
|
||||||
|
case status
|
||||||
|
when 'IGNORE' then results[:ignores] << { test: test_name, line: src_line, message: msg }
|
||||||
|
when 'FAIL' then results[:failures] << { test: test_name, line: src_line, message: msg }
|
||||||
|
when 'PASS' then results[:successes] << { test: test_name, line: src_line, message: msg }
|
||||||
|
end
|
||||||
|
end
|
||||||
|
results
|
||||||
|
end
|
||||||
|
|
||||||
|
def parse_test_summary(summary)
|
||||||
|
raise "Couldn't parse test results: #{summary}" unless summary.find { |v| v =~ /(\d+) Tests (\d+) Failures (\d+) Ignored/ }
|
||||||
|
|
||||||
|
[Regexp.last_match(1).to_i, Regexp.last_match(2).to_i, Regexp.last_match(3).to_i]
|
||||||
|
end
|
||||||
|
|
||||||
|
private
|
||||||
|
|
||||||
|
def results_structure
|
||||||
|
{
|
||||||
|
source: { path: '', file: '' },
|
||||||
|
successes: [],
|
||||||
|
failures: [],
|
||||||
|
ignores: [],
|
||||||
|
counts: { total: 0, passed: 0, failed: 0, ignored: 0 },
|
||||||
|
stdout: []
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
def write_xml_header(stream)
|
||||||
|
stream.puts "<?xml version='1.0' encoding='utf-8' ?>"
|
||||||
|
end
|
||||||
|
|
||||||
|
def write_suites_header(stream)
|
||||||
|
stream.puts '<testsuites>'
|
||||||
|
end
|
||||||
|
|
||||||
|
def write_suite_header(counts, stream)
|
||||||
|
stream.puts "\t<testsuite errors=\"0\" skipped=\"#{counts[:ignored]}\" failures=\"#{counts[:failed]}\" tests=\"#{counts[:total]}\" name=\"unity\">"
|
||||||
|
end
|
||||||
|
|
||||||
|
def write_failures(results, stream)
|
||||||
|
result = results[:failures]
|
||||||
|
result.each do |item|
|
||||||
|
filename = File.join(results[:source][:path], File.basename(results[:source][:file], '.*'))
|
||||||
|
stream.puts "\t\t<testcase classname=\"#{@unit_name}\" name=\"#{item[:test]}\" time=\"0\">"
|
||||||
|
stream.puts "\t\t\t<failure message=\"#{item[:message]}\" type=\"Assertion\"/>"
|
||||||
|
stream.puts "\t\t\t<system-err>
[File] #{filename}
[Line] #{item[:line]}
</system-err>"
|
||||||
|
stream.puts "\t\t</testcase>"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
def write_tests(results, stream)
|
||||||
|
result = results[:successes]
|
||||||
|
result.each do |item|
|
||||||
|
stream.puts "\t\t<testcase classname=\"#{@unit_name}\" name=\"#{item[:test]}\" time=\"0\" />"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
def write_ignored(results, stream)
|
||||||
|
result = results[:ignores]
|
||||||
|
result.each do |item|
|
||||||
|
filename = File.join(results[:source][:path], File.basename(results[:source][:file], '.*'))
|
||||||
|
puts "Writing ignored tests for test harness: #{filename}"
|
||||||
|
stream.puts "\t\t<testcase classname=\"#{@unit_name}\" name=\"#{item[:test]}\" time=\"0\">"
|
||||||
|
stream.puts "\t\t\t<skipped message=\"#{item[:message]}\" type=\"Assertion\"/>"
|
||||||
|
stream.puts "\t\t\t<system-err>
[File] #{filename}
[Line] #{item[:line]}
</system-err>"
|
||||||
|
stream.puts "\t\t</testcase>"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
def write_suite_footer(stream)
|
||||||
|
stream.puts "\t</testsuite>"
|
||||||
|
end
|
||||||
|
|
||||||
|
def write_suites_footer(stream)
|
||||||
|
stream.puts '</testsuites>'
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if $0 == __FILE__
|
||||||
|
# parse out the command options
|
||||||
|
options = ArgvParser.parse(ARGV)
|
||||||
|
|
||||||
|
# create an instance to work with
|
||||||
|
utj = UnityToJUnit.new
|
||||||
|
begin
|
||||||
|
# look in the specified or current directory for result files
|
||||||
|
targets = "#{options.results_dir.tr('\\', '/')}**/*.test*"
|
||||||
|
|
||||||
|
results = Dir[targets]
|
||||||
|
|
||||||
|
raise "No *.testpass, *.testfail, or *.testresults files found in '#{targets}'" if results.empty?
|
||||||
|
|
||||||
|
utj.targets = results
|
||||||
|
|
||||||
|
# set the root path
|
||||||
|
utj.root = options.root_path
|
||||||
|
|
||||||
|
# set the output XML file name
|
||||||
|
# puts "Output File from options: #{options.out_file}"
|
||||||
|
utj.out_file = options.out_file
|
||||||
|
|
||||||
|
# run the summarizer
|
||||||
|
puts utj.run
|
||||||
|
rescue StandardError => e
|
||||||
|
utj.usage e.message
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
@ -0,0 +1,27 @@
|
||||||
|
# ==========================================
|
||||||
|
# Unity Project - A Test Framework for C
|
||||||
|
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||||
|
# [Released under MIT License. Please refer to license.txt for details]
|
||||||
|
# ==========================================
|
||||||
|
|
||||||
|
require_relative 'yaml_helper'
|
||||||
|
|
||||||
|
module RakefileHelpers
|
||||||
|
class TestFileFilter
|
||||||
|
def initialize(all_files = false)
|
||||||
|
@all_files = all_files
|
||||||
|
|
||||||
|
return unless @all_files
|
||||||
|
|
||||||
|
file = 'test_file_filter.yml'
|
||||||
|
return unless File.exist?(file)
|
||||||
|
|
||||||
|
filters = YamlHelper.load_file(file)
|
||||||
|
@all_files = filters[:all_files]
|
||||||
|
@only_files = filters[:only_files]
|
||||||
|
@exclude_files = filters[:exclude_files]
|
||||||
|
end
|
||||||
|
|
||||||
|
attr_accessor :all_files, :only_files, :exclude_files
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
@ -0,0 +1,6 @@
|
||||||
|
module TypeSanitizer
|
||||||
|
def self.sanitize_c_identifier(unsanitized)
|
||||||
|
# convert filename to valid C identifier by replacing invalid chars with '_'
|
||||||
|
unsanitized.gsub(/[-\/\\.,\s]/, '_')
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
@ -0,0 +1,139 @@
|
||||||
|
#! python3
|
||||||
|
# ==========================================
|
||||||
|
# Unity Project - A Test Framework for C
|
||||||
|
# Copyright (c) 2015 Alexander Mueller / XelaRellum@web.de
|
||||||
|
# [Released under MIT License. Please refer to license.txt for details]
|
||||||
|
# Based on the ruby script by Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||||
|
# ==========================================
|
||||||
|
import sys
|
||||||
|
import os
|
||||||
|
import re
|
||||||
|
from glob import glob
|
||||||
|
|
||||||
|
class UnityTestSummary:
|
||||||
|
def __init__(self):
|
||||||
|
self.report = ''
|
||||||
|
self.total_tests = 0
|
||||||
|
self.failures = 0
|
||||||
|
self.ignored = 0
|
||||||
|
|
||||||
|
def run(self):
|
||||||
|
# Clean up result file names
|
||||||
|
results = []
|
||||||
|
for target in self.targets:
|
||||||
|
results.append(target.replace('\\', '/'))
|
||||||
|
|
||||||
|
# Dig through each result file, looking for details on pass/fail:
|
||||||
|
failure_output = []
|
||||||
|
ignore_output = []
|
||||||
|
|
||||||
|
for result_file in results:
|
||||||
|
lines = list(map(lambda line: line.rstrip(), open(result_file, "r").read().split('\n')))
|
||||||
|
if len(lines) == 0:
|
||||||
|
raise Exception("Empty test result file: %s" % result_file)
|
||||||
|
|
||||||
|
details = self.get_details(result_file, lines)
|
||||||
|
failures = details['failures']
|
||||||
|
ignores = details['ignores']
|
||||||
|
if len(failures) > 0: failure_output.append('\n'.join(failures))
|
||||||
|
if len(ignores) > 0: ignore_output.append('n'.join(ignores))
|
||||||
|
tests,failures,ignored = self.parse_test_summary('\n'.join(lines))
|
||||||
|
self.total_tests += tests
|
||||||
|
self.failures += failures
|
||||||
|
self.ignored += ignored
|
||||||
|
|
||||||
|
if self.ignored > 0:
|
||||||
|
self.report += "\n"
|
||||||
|
self.report += "--------------------------\n"
|
||||||
|
self.report += "UNITY IGNORED TEST SUMMARY\n"
|
||||||
|
self.report += "--------------------------\n"
|
||||||
|
self.report += "\n".join(ignore_output)
|
||||||
|
|
||||||
|
if self.failures > 0:
|
||||||
|
self.report += "\n"
|
||||||
|
self.report += "--------------------------\n"
|
||||||
|
self.report += "UNITY FAILED TEST SUMMARY\n"
|
||||||
|
self.report += "--------------------------\n"
|
||||||
|
self.report += '\n'.join(failure_output)
|
||||||
|
|
||||||
|
self.report += "\n"
|
||||||
|
self.report += "--------------------------\n"
|
||||||
|
self.report += "OVERALL UNITY TEST SUMMARY\n"
|
||||||
|
self.report += "--------------------------\n"
|
||||||
|
self.report += "{total_tests} TOTAL TESTS {failures} TOTAL FAILURES {ignored} IGNORED\n".format(total_tests = self.total_tests, failures=self.failures, ignored=self.ignored)
|
||||||
|
self.report += "\n"
|
||||||
|
|
||||||
|
return self.report
|
||||||
|
|
||||||
|
def set_targets(self, target_array):
|
||||||
|
self.targets = target_array
|
||||||
|
|
||||||
|
def set_root_path(self, path):
|
||||||
|
self.root = path
|
||||||
|
|
||||||
|
def usage(self, err_msg=None):
|
||||||
|
print("\nERROR: ")
|
||||||
|
if err_msg:
|
||||||
|
print(err_msg)
|
||||||
|
print("\nUsage: unity_test_summary.py result_file_directory/ root_path/")
|
||||||
|
print(" result_file_directory - The location of your results files.")
|
||||||
|
print(" Defaults to current directory if not specified.")
|
||||||
|
print(" Should end in / if specified.")
|
||||||
|
print(" root_path - Helpful for producing more verbose output if using relative paths.")
|
||||||
|
sys.exit(1)
|
||||||
|
|
||||||
|
def get_details(self, result_file, lines):
|
||||||
|
results = { 'failures': [], 'ignores': [], 'successes': [] }
|
||||||
|
for line in lines:
|
||||||
|
parts = line.split(':')
|
||||||
|
if len(parts) == 5:
|
||||||
|
src_file,src_line,test_name,status,msg = parts
|
||||||
|
elif len(parts) == 4:
|
||||||
|
src_file,src_line,test_name,status = parts
|
||||||
|
msg = ''
|
||||||
|
else:
|
||||||
|
continue
|
||||||
|
if len(self.root) > 0:
|
||||||
|
line_out = "%s%s" % (self.root, line)
|
||||||
|
else:
|
||||||
|
line_out = line
|
||||||
|
if status == 'IGNORE':
|
||||||
|
results['ignores'].append(line_out)
|
||||||
|
elif status == 'FAIL':
|
||||||
|
results['failures'].append(line_out)
|
||||||
|
elif status == 'PASS':
|
||||||
|
results['successes'].append(line_out)
|
||||||
|
return results
|
||||||
|
|
||||||
|
def parse_test_summary(self, summary):
|
||||||
|
m = re.search(r"([0-9]+) Tests ([0-9]+) Failures ([0-9]+) Ignored", summary)
|
||||||
|
if not m:
|
||||||
|
raise Exception("Couldn't parse test results: %s" % summary)
|
||||||
|
|
||||||
|
return int(m.group(1)), int(m.group(2)), int(m.group(3))
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == '__main__':
|
||||||
|
uts = UnityTestSummary()
|
||||||
|
try:
|
||||||
|
#look in the specified or current directory for result files
|
||||||
|
if len(sys.argv) > 1:
|
||||||
|
targets_dir = sys.argv[1]
|
||||||
|
else:
|
||||||
|
targets_dir = './'
|
||||||
|
targets = list(map(lambda x: x.replace('\\', '/'), glob(targets_dir + '**/*.test*', recursive=True)))
|
||||||
|
if len(targets) == 0:
|
||||||
|
raise Exception("No *.testpass or *.testfail files found in '%s'" % targets_dir)
|
||||||
|
uts.set_targets(targets)
|
||||||
|
|
||||||
|
#set the root path
|
||||||
|
if len(sys.argv) > 2:
|
||||||
|
root_path = sys.argv[2]
|
||||||
|
else:
|
||||||
|
root_path = os.path.split(__file__)[0]
|
||||||
|
uts.set_root_path(root_path)
|
||||||
|
|
||||||
|
#run the summarizer
|
||||||
|
print(uts.run())
|
||||||
|
except Exception as e:
|
||||||
|
uts.usage(e)
|
||||||
|
|
@ -0,0 +1,139 @@
|
||||||
|
# ==========================================
|
||||||
|
# Unity Project - A Test Framework for C
|
||||||
|
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||||
|
# [Released under MIT License. Please refer to license.txt for details]
|
||||||
|
# ==========================================
|
||||||
|
|
||||||
|
# !/usr/bin/ruby
|
||||||
|
#
|
||||||
|
# unity_test_summary.rb
|
||||||
|
#
|
||||||
|
require 'fileutils'
|
||||||
|
require 'set'
|
||||||
|
|
||||||
|
class UnityTestSummary
|
||||||
|
include FileUtils::Verbose
|
||||||
|
|
||||||
|
attr_reader :report, :total_tests, :failures, :ignored
|
||||||
|
attr_writer :targets, :root
|
||||||
|
|
||||||
|
def initialize(_opts = {})
|
||||||
|
@report = ''
|
||||||
|
@total_tests = 0
|
||||||
|
@failures = 0
|
||||||
|
@ignored = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
def run
|
||||||
|
# Clean up result file names
|
||||||
|
results = @targets.map { |target| target.tr('\\', '/') }
|
||||||
|
|
||||||
|
# Dig through each result file, looking for details on pass/fail:
|
||||||
|
failure_output = []
|
||||||
|
ignore_output = []
|
||||||
|
|
||||||
|
results.each do |result_file|
|
||||||
|
lines = File.readlines(result_file).map(&:chomp)
|
||||||
|
|
||||||
|
raise "Empty test result file: #{result_file}" if lines.empty?
|
||||||
|
|
||||||
|
output = get_details(result_file, lines)
|
||||||
|
failure_output << output[:failures] unless output[:failures].empty?
|
||||||
|
ignore_output << output[:ignores] unless output[:ignores].empty?
|
||||||
|
tests, failures, ignored = parse_test_summary(lines)
|
||||||
|
@total_tests += tests
|
||||||
|
@failures += failures
|
||||||
|
@ignored += ignored
|
||||||
|
end
|
||||||
|
|
||||||
|
if @ignored > 0
|
||||||
|
@report += "\n"
|
||||||
|
@report += "--------------------------\n"
|
||||||
|
@report += "UNITY IGNORED TEST SUMMARY\n"
|
||||||
|
@report += "--------------------------\n"
|
||||||
|
@report += ignore_output.flatten.join("\n")
|
||||||
|
end
|
||||||
|
|
||||||
|
if @failures > 0
|
||||||
|
@report += "\n"
|
||||||
|
@report += "--------------------------\n"
|
||||||
|
@report += "UNITY FAILED TEST SUMMARY\n"
|
||||||
|
@report += "--------------------------\n"
|
||||||
|
@report += failure_output.flatten.join("\n")
|
||||||
|
end
|
||||||
|
|
||||||
|
@report += "\n"
|
||||||
|
@report += "--------------------------\n"
|
||||||
|
@report += "OVERALL UNITY TEST SUMMARY\n"
|
||||||
|
@report += "--------------------------\n"
|
||||||
|
@report += "#{@total_tests} TOTAL TESTS #{@failures} TOTAL FAILURES #{@ignored} IGNORED\n"
|
||||||
|
@report += "\n"
|
||||||
|
end
|
||||||
|
|
||||||
|
def usage(err_msg = nil)
|
||||||
|
puts "\nERROR: "
|
||||||
|
puts err_msg if err_msg
|
||||||
|
puts "\nUsage: unity_test_summary.rb result_file_directory/ root_path/"
|
||||||
|
puts ' result_file_directory - The location of your results files.'
|
||||||
|
puts ' Defaults to current directory if not specified.'
|
||||||
|
puts ' Should end in / if specified.'
|
||||||
|
puts ' root_path - Helpful for producing more verbose output if using relative paths.'
|
||||||
|
exit 1
|
||||||
|
end
|
||||||
|
|
||||||
|
protected
|
||||||
|
|
||||||
|
def get_details(_result_file, lines)
|
||||||
|
results = { failures: [], ignores: [], successes: [] }
|
||||||
|
lines.each do |line|
|
||||||
|
status_match = line.match(/^[^:]+:[^:]+:\w+(?:\([^)]*\))?:([^:]+):?/)
|
||||||
|
next unless status_match
|
||||||
|
|
||||||
|
status = status_match.captures[0]
|
||||||
|
|
||||||
|
line_out = (@root && (@root != 0) ? "#{@root}#{line}" : line).gsub(/\//, '\\')
|
||||||
|
case status
|
||||||
|
when 'IGNORE' then results[:ignores] << line_out
|
||||||
|
when 'FAIL' then results[:failures] << line_out
|
||||||
|
when 'PASS' then results[:successes] << line_out
|
||||||
|
end
|
||||||
|
end
|
||||||
|
results
|
||||||
|
end
|
||||||
|
|
||||||
|
def parse_test_summary(summary)
|
||||||
|
raise "Couldn't parse test results: #{summary}" unless summary.find { |v| v =~ /(\d+) Tests (\d+) Failures (\d+) Ignored/ }
|
||||||
|
|
||||||
|
[Regexp.last_match(1).to_i, Regexp.last_match(2).to_i, Regexp.last_match(3).to_i]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if $0 == __FILE__
|
||||||
|
|
||||||
|
# parse out the command options
|
||||||
|
opts, args = ARGV.partition { |v| v =~ /^--\w+/ }
|
||||||
|
opts.map! { |v| v[2..].to_sym }
|
||||||
|
|
||||||
|
# create an instance to work with
|
||||||
|
uts = UnityTestSummary.new(opts)
|
||||||
|
|
||||||
|
begin
|
||||||
|
# look in the specified or current directory for result files
|
||||||
|
args[0] ||= './'
|
||||||
|
targets = "#{ARGV[0].tr('\\', '/')}**/*.test*"
|
||||||
|
results = Dir[targets]
|
||||||
|
|
||||||
|
raise "No *.testpass, *.testfail, or *.testresults files found in '#{targets}'" if results.empty?
|
||||||
|
|
||||||
|
uts.targets = results
|
||||||
|
|
||||||
|
# set the root path
|
||||||
|
args[1] ||= "#{Dir.pwd}/"
|
||||||
|
uts.root = ARGV[1]
|
||||||
|
|
||||||
|
# run the summarizer
|
||||||
|
puts uts.run
|
||||||
|
rescue StandardError => e
|
||||||
|
uts.usage e.message
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
@ -0,0 +1,22 @@
|
||||||
|
# ==========================================
|
||||||
|
# Unity Project - A Test Framework for C
|
||||||
|
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||||
|
# [Released under MIT License. Please refer to license.txt for details]
|
||||||
|
# ==========================================
|
||||||
|
|
||||||
|
require 'yaml'
|
||||||
|
|
||||||
|
module YamlHelper
|
||||||
|
def self.load(body)
|
||||||
|
if YAML.respond_to?(:unsafe_load)
|
||||||
|
YAML.unsafe_load(body)
|
||||||
|
else
|
||||||
|
YAML.load(body)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
def self.load_file(file)
|
||||||
|
body = File.read(file)
|
||||||
|
self.load(body)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
@ -0,0 +1,18 @@
|
||||||
|
# Meson Generator - Test Runner
|
||||||
|
|
||||||
|
One of the really nice things about using Unity with Ceedling is that Ceedling takes care of generating all of the test runners automatically. If you're not using Ceedling though, you'll need to do this yourself.
|
||||||
|
|
||||||
|
The way this is done in Unity is via a Ruby script called `generate_test_runner.rb`. When given a test file such as `test_example.c`, the script will generate `test_example_Runner.c`, which provides the `main` method and some other useful plumbing.
|
||||||
|
|
||||||
|
So that you don't have to run this by hand, a Meson generator is provided to generate the runner automatically for you. Generally with Meson, you would use Unity as a subproject and you'd want to access the generator from the parent.
|
||||||
|
|
||||||
|
For example, to get the generator you can use:
|
||||||
|
|
||||||
|
unity_proj = subproject('unity')
|
||||||
|
runner_gen = unity_proj.get_variable('gen_test_runner')
|
||||||
|
|
||||||
|
Once you have the generator you need to pass it the absolute path of your test file. This seems to be a bug in how the paths work with subprojects in Meson. You can get the full path with `meson.source_root()`, so you could do:
|
||||||
|
|
||||||
|
test_runner = meson.source_root() / 'test/test_example.c'
|
||||||
|
|
||||||
|
You can then include `test_runner` as a normal dependency to your builds. Meson will create the test runner in a private directory for each build target. It's only meant to be used as part of the build, so if you need to refer to the runner after the build, you won't be able to use the generator.
|
||||||
|
|
@ -0,0 +1,187 @@
|
||||||
|
# ThrowTheSwitch.org Coding Standard
|
||||||
|
|
||||||
|
Hi.
|
||||||
|
Welcome to the coding standard for ThrowTheSwitch.org.
|
||||||
|
For the most part, we try to follow these standards to unify our contributors' code into a cohesive unit (puns intended).
|
||||||
|
You might find places where these standards aren't followed.
|
||||||
|
We're not perfect. Please be polite where you notice these discrepancies and we'll try to be polite when we notice yours.
|
||||||
|
|
||||||
|
;)
|
||||||
|
|
||||||
|
## Why Have A Coding Standard?
|
||||||
|
|
||||||
|
Being consistent makes code easier to understand.
|
||||||
|
We've tried to keep our standard simple because we also believe that we can only expect someone to follow something that is understandable.
|
||||||
|
Please do your best.
|
||||||
|
|
||||||
|
## Our Philosophy
|
||||||
|
|
||||||
|
Before we get into details on syntax, let's take a moment to talk about our vision for these tools.
|
||||||
|
We're C developers and embedded software developers.
|
||||||
|
These tools are great to test any C code, but catering to embedded software made us more tolerant of compiler quirks.
|
||||||
|
There are a LOT of quirky compilers out there.
|
||||||
|
By quirky I mean "doesn't follow standards because they feel like they have a license to do as they wish."
|
||||||
|
|
||||||
|
Our philosophy is "support every compiler we can".
|
||||||
|
Most often, this means that we aim for writing C code that is standards compliant (often C89... that seems to be a sweet spot that is almost always compatible).
|
||||||
|
But it also means these tools are tolerant of things that aren't common.
|
||||||
|
Some that aren't even compliant.
|
||||||
|
There are configuration options to override the size of standard types.
|
||||||
|
There are configuration options to force Unity to not use certain standard library functions.
|
||||||
|
A lot of Unity is configurable and we have worked hard to make it not TOO ugly in the process.
|
||||||
|
|
||||||
|
Similarly, our tools that parse C do their best.
|
||||||
|
They aren't full C parsers (yet) and, even if they were, they would still have to accept non-standard additions like gcc extensions or specifying `@0x1000` to force a variable to compile to a particular location.
|
||||||
|
It's just what we do, because we like everything to Just Work™.
|
||||||
|
|
||||||
|
Speaking of having things Just Work™, that's our second philosophy.
|
||||||
|
By that, we mean that we do our best to have EVERY configuration option have a logical default.
|
||||||
|
We believe that if you're working with a simple compiler and target, you shouldn't need to configure very much... we try to make the tools guess as much as they can, but give the user the power to override it when it's wrong.
|
||||||
|
|
||||||
|
## Naming Things
|
||||||
|
|
||||||
|
Let's talk about naming things.
|
||||||
|
Programming is all about naming things.
|
||||||
|
We name files, functions, variables, and so much more.
|
||||||
|
While we're not always going to find the best name for something, we actually put a bit of effort into finding *What Something WANTS to be Called*™.
|
||||||
|
|
||||||
|
When naming things, we follow this hierarchy, the first being the most important to us (but we do all four when possible):
|
||||||
|
|
||||||
|
1. Readable
|
||||||
|
2. Descriptive
|
||||||
|
3. Consistent
|
||||||
|
4. Memorable
|
||||||
|
|
||||||
|
### Readable
|
||||||
|
|
||||||
|
We want to read our code.
|
||||||
|
This means we like names and flow that are more naturally read.
|
||||||
|
We try to avoid double negatives.
|
||||||
|
We try to avoid cryptic abbreviations (sticking to ones we feel are common).
|
||||||
|
|
||||||
|
### Descriptive
|
||||||
|
|
||||||
|
We like descriptive names for things, especially functions and variables.
|
||||||
|
Finding the right name for something is an important endeavour.
|
||||||
|
You might notice from poking around our code that this often results in names that are a little longer than the average.
|
||||||
|
Guilty.
|
||||||
|
We're okay with a bit more typing if it means our code is easier to understand.
|
||||||
|
|
||||||
|
There are two exceptions to this rule that we also stick to as religiously as possible:
|
||||||
|
|
||||||
|
First, while we realize hungarian notation (and similar systems for encoding type information into variable names) is providing a more descriptive name, we feel that (for the average developer) it takes away from readability and is to be avoided.
|
||||||
|
|
||||||
|
Second, loop counters and other local throw-away variables often have a purpose which is obvious.
|
||||||
|
There's no need, therefore, to get carried away with complex naming.
|
||||||
|
We find i, j, and k are better loop counters than loopCounterVar or whatnot.
|
||||||
|
We only break this rule when we see that more description could improve understanding of an algorithm.
|
||||||
|
|
||||||
|
### Consistent
|
||||||
|
|
||||||
|
We like consistency, but we're not really obsessed with it.
|
||||||
|
We try to name our configuration macros in a consistent fashion... you'll notice a repeated use of UNITY_EXCLUDE_BLAH or UNITY_USES_BLAH macros.
|
||||||
|
This helps users avoid having to remember each macro's details.
|
||||||
|
|
||||||
|
### Memorable
|
||||||
|
|
||||||
|
Where ever it doesn't violate the above principles, we try to apply memorable names.
|
||||||
|
Sometimes this means using something that is simply descriptive, but often we strive for descriptive AND unique... we like quirky names that stand out in our memory and are easier to search for.
|
||||||
|
Take a look through the file names in Ceedling and you'll get a good idea of what we are talking about here.
|
||||||
|
Why use preprocess when you can use preprocessinator?
|
||||||
|
Or what better describes a module in charge of invoking tasks during releases than release_invoker?
|
||||||
|
Don't get carried away.
|
||||||
|
The names are still descriptive and fulfil the above requirements, but they don't feel stale.
|
||||||
|
|
||||||
|
## C and C++ Details
|
||||||
|
|
||||||
|
We don't really want to add to the style battles out there.
|
||||||
|
Tabs or spaces?
|
||||||
|
How many spaces?
|
||||||
|
Where do the braces go?
|
||||||
|
These are age-old questions that will never be answered... or at least not answered in a way that will make everyone happy.
|
||||||
|
|
||||||
|
We've decided on our own style preferences.
|
||||||
|
If you'd like to contribute to these projects (and we hope that you do), then we ask if you do your best to follow the same.
|
||||||
|
It will only hurt a little. We promise.
|
||||||
|
|
||||||
|
### Whitespace in C/C++
|
||||||
|
|
||||||
|
Our C-style is to use spaces and to use 4 of them per indent level.
|
||||||
|
It's a nice power-of-2 number that looks decent on a wide-screen.
|
||||||
|
We have no more reason than that.
|
||||||
|
We break that rule when we have lines that wrap (macros or function arguments or whatnot).
|
||||||
|
When that happens, we like to indent further to line things up in nice tidy columns.
|
||||||
|
|
||||||
|
```C
|
||||||
|
if (stuff_happened)
|
||||||
|
{
|
||||||
|
do_something();
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Case in C/C++
|
||||||
|
|
||||||
|
- Files - all lower case with underscores.
|
||||||
|
- Variables - all lower case with underscores
|
||||||
|
- Macros - all caps with underscores.
|
||||||
|
- Typedefs - all caps with underscores. (also ends with _T).
|
||||||
|
- Functions - camel cased. Usually named ModuleName_FuncName
|
||||||
|
- Constants and Globals - camel cased.
|
||||||
|
|
||||||
|
### Braces in C/C++
|
||||||
|
|
||||||
|
The left brace is on the next line after the declaration.
|
||||||
|
The right brace is directly below that.
|
||||||
|
Everything in between in indented one level.
|
||||||
|
If you're catching an error and you have a one-line, go ahead and to it on the same line.
|
||||||
|
|
||||||
|
```C
|
||||||
|
while (blah)
|
||||||
|
{
|
||||||
|
//Like so. Even if only one line, we use braces.
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Comments in C/C++
|
||||||
|
|
||||||
|
Do you know what we hate?
|
||||||
|
Old-school C block comments.
|
||||||
|
BUT, we're using them anyway.
|
||||||
|
As we mentioned, our goal is to support every compiler we can, especially embedded compilers.
|
||||||
|
There are STILL C compilers out there that only support old-school block comments.
|
||||||
|
So that is what we're using.
|
||||||
|
We apologize.
|
||||||
|
We think they are ugly too.
|
||||||
|
|
||||||
|
## Ruby Details
|
||||||
|
|
||||||
|
Is there really such thing as a Ruby coding standard?
|
||||||
|
Ruby is such a free form language, it seems almost sacrilegious to suggest that people should comply to one method!
|
||||||
|
We'll keep it really brief!
|
||||||
|
|
||||||
|
### Whitespace in Ruby
|
||||||
|
|
||||||
|
Our Ruby style is to use spaces and to use 2 of them per indent level.
|
||||||
|
It's a nice power-of-2 number that really grooves with Ruby's compact style.
|
||||||
|
We have no more reason than that.
|
||||||
|
We break that rule when we have lines that wrap.
|
||||||
|
When that happens, we like to indent further to line things up in nice tidy columns.
|
||||||
|
|
||||||
|
### Case in Ruby
|
||||||
|
|
||||||
|
- Files - all lower case with underscores.
|
||||||
|
- Variables - all lower case with underscores
|
||||||
|
- Classes, Modules, etc - Camel cased.
|
||||||
|
- Functions - all lower case with underscores
|
||||||
|
- Constants - all upper case with underscores
|
||||||
|
|
||||||
|
## Documentation
|
||||||
|
|
||||||
|
Egad.
|
||||||
|
Really?
|
||||||
|
We use markdown and we like PDF files because they can be made to look nice while still being portable.
|
||||||
|
Good enough?
|
||||||
|
|
||||||
|
*Find The Latest of This And More at [ThrowTheSwitch.org][]*
|
||||||
|
|
||||||
|
[ThrowTheSwitch.org]: https://throwtheswitch.org
|
||||||
BIN
extern/Unity/docs/UnityAssertionsCheatSheetSuitableforPrintingandPossiblyFraming.pdf
vendored
Normal file
BIN
extern/Unity/docs/UnityAssertionsCheatSheetSuitableforPrintingandPossiblyFraming.pdf
vendored
Normal file
Binary file not shown.
|
|
@ -0,0 +1,860 @@
|
||||||
|
# Unity Assertions Reference
|
||||||
|
|
||||||
|
## Background and Overview
|
||||||
|
|
||||||
|
### Super Condensed Version
|
||||||
|
|
||||||
|
- An assertion establishes truth (i.e. boolean True) for a single condition.
|
||||||
|
Upon boolean False, an assertion stops execution and reports the failure.
|
||||||
|
- Unity is mainly a rich collection of assertions and the support to gather up
|
||||||
|
and easily execute those assertions.
|
||||||
|
- The structure of Unity allows you to easily separate test assertions from
|
||||||
|
source code in, well, test code.
|
||||||
|
- Unity’s assertions:
|
||||||
|
- Come in many, many flavors to handle different C types and assertion cases.
|
||||||
|
- Use context to provide detailed and helpful failure messages.
|
||||||
|
- Document types, expected values, and basic behavior in your source code for
|
||||||
|
free.
|
||||||
|
|
||||||
|
### Unity Is Several Things But Mainly It’s Assertions
|
||||||
|
|
||||||
|
One way to think of Unity is simply as a rich collection of assertions you can
|
||||||
|
use to establish whether your source code behaves the way you think it does.
|
||||||
|
Unity provides a framework to easily organize and execute those assertions in
|
||||||
|
test code separate from your source code.
|
||||||
|
|
||||||
|
### What’s an Assertion?
|
||||||
|
|
||||||
|
At their core, assertions are an establishment of truth - boolean truth. Was this
|
||||||
|
thing equal to that thing? Does that code doohickey have such-and-such property
|
||||||
|
or not? You get the idea. Assertions are executable code. Static analysis is a
|
||||||
|
valuable approach to improving code quality, but it is not executing your code
|
||||||
|
in the way an assertion can. A failing assertion stops execution and reports an
|
||||||
|
error through some appropriate I/O channel (e.g. stdout, GUI, output file,
|
||||||
|
blinky light).
|
||||||
|
|
||||||
|
Fundamentally, for dynamic verification all you need is a single assertion
|
||||||
|
mechanism. In fact, that’s what the [assert() macro][] in C’s standard library
|
||||||
|
is for. So why not just use it? Well, we can do far better in the reporting
|
||||||
|
department. C’s `assert()` is pretty dumb as-is and is particularly poor for
|
||||||
|
handling common data types like arrays, structs, etc. And, without some other
|
||||||
|
support, it’s far too tempting to litter source code with C’s `assert()`’s. It’s
|
||||||
|
generally much cleaner, manageable, and more useful to separate test and source
|
||||||
|
code in the way Unity facilitates.
|
||||||
|
|
||||||
|
### Unity’s Assertions: Helpful Messages _and_ Free Source Code Documentation
|
||||||
|
|
||||||
|
Asserting a simple truth condition is valuable, but using the context of the
|
||||||
|
assertion is even more valuable. For instance, if you know you’re comparing bit
|
||||||
|
flags and not just integers, then why not use that context to give explicit,
|
||||||
|
readable, bit-level feedback when an assertion fails?
|
||||||
|
|
||||||
|
That’s what Unity’s collection of assertions do - capture context to give you
|
||||||
|
helpful, meaningful assertion failure messages. In fact, the assertions
|
||||||
|
themselves also serve as executable documentation about types and values in your
|
||||||
|
source code. So long as your tests remain current with your source and all those
|
||||||
|
tests pass, you have a detailed, up-to-date view of the intent and mechanisms in
|
||||||
|
your source code. And due to a wondrous mystery, well-tested code usually tends
|
||||||
|
to be well designed code.
|
||||||
|
|
||||||
|
## Assertion Conventions and Configurations
|
||||||
|
|
||||||
|
### Naming and Parameter Conventions
|
||||||
|
|
||||||
|
The convention of assertion parameters generally follows this order:
|
||||||
|
|
||||||
|
```c
|
||||||
|
TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} )
|
||||||
|
```
|
||||||
|
|
||||||
|
The very simplest assertion possible uses only a single `actual` parameter (e.g.
|
||||||
|
a simple null check).
|
||||||
|
|
||||||
|
- `Actual` is the value being tested and unlike the other parameters in an
|
||||||
|
assertion construction is the only parameter present in all assertion variants.
|
||||||
|
- `Modifiers` are masks, ranges, bit flag specifiers, floating point deltas.
|
||||||
|
- `Expected` is your expected value (duh) to compare to an `actual` value; it’s
|
||||||
|
marked as an optional parameter because some assertions only need a single
|
||||||
|
`actual` parameter (e.g. null check).
|
||||||
|
- `Size/count` refers to string lengths, number of array elements, etc.
|
||||||
|
|
||||||
|
Many of Unity’s assertions are clear duplications in that the same data type
|
||||||
|
is handled by several assertions. The differences among these are in how failure
|
||||||
|
messages are presented. For instance, a `_HEX` variant of an assertion prints
|
||||||
|
the expected and actual values of that assertion formatted as hexadecimal.
|
||||||
|
|
||||||
|
#### TEST_ASSERT_X_MESSAGE Variants
|
||||||
|
|
||||||
|
_All_ assertions are complemented with a variant that includes a simple string
|
||||||
|
message as a final parameter. The string you specify is appended to an assertion
|
||||||
|
failure message in Unity output.
|
||||||
|
|
||||||
|
For brevity, the assertion variants with a message parameter are not listed
|
||||||
|
below. Just tack on `_MESSAGE` as the final component to any assertion name in
|
||||||
|
the reference list below and add a string as the final parameter.
|
||||||
|
|
||||||
|
_Example:_
|
||||||
|
|
||||||
|
```c
|
||||||
|
TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} )
|
||||||
|
```
|
||||||
|
|
||||||
|
becomes messageified like thus…
|
||||||
|
|
||||||
|
```c
|
||||||
|
TEST_ASSERT_X_MESSAGE( {modifiers}, {expected}, actual, {size/count}, message )
|
||||||
|
```
|
||||||
|
|
||||||
|
Notes:
|
||||||
|
|
||||||
|
- The `_MESSAGE` variants intentionally do not support `printf` style formatting
|
||||||
|
since many embedded projects don’t support or avoid `printf` for various reasons.
|
||||||
|
It is possible to use `sprintf` before the assertion to assemble a complex fail
|
||||||
|
message, if necessary.
|
||||||
|
- If you want to output a counter value within an assertion fail message (e.g. from
|
||||||
|
a loop) , building up an array of results and then using one of the `_ARRAY`
|
||||||
|
assertions (see below) might be a handy alternative to `sprintf`.
|
||||||
|
|
||||||
|
#### TEST_ASSERT_X_ARRAY Variants
|
||||||
|
|
||||||
|
Unity provides a collection of assertions for arrays containing a variety of
|
||||||
|
types. These are documented in the Array section below. These are almost on par
|
||||||
|
with the `_MESSAGE`variants of Unity’s Asserts in that for pretty much any Unity
|
||||||
|
type assertion you can tack on `_ARRAY` and run assertions on an entire block of
|
||||||
|
memory.
|
||||||
|
|
||||||
|
```c
|
||||||
|
TEST_ASSERT_EQUAL_TYPEX_ARRAY( expected, actual, {size/count} )
|
||||||
|
```
|
||||||
|
|
||||||
|
- `Expected` is an array itself.
|
||||||
|
- `Size/count` is one or two parameters necessary to establish the number of array
|
||||||
|
elements and perhaps the length of elements within the array.
|
||||||
|
|
||||||
|
Notes:
|
||||||
|
|
||||||
|
- The `_MESSAGE` variant convention still applies here to array assertions. The
|
||||||
|
`_MESSAGE` variants of the `_ARRAY` assertions have names ending with
|
||||||
|
`_ARRAY_MESSAGE`.
|
||||||
|
- Assertions for handling arrays of floating point values are grouped with float
|
||||||
|
and double assertions (see immediately following section).
|
||||||
|
|
||||||
|
### TEST_ASSERT_EACH_EQUAL_X Variants
|
||||||
|
|
||||||
|
Unity provides a collection of assertions for arrays containing a variety of
|
||||||
|
types which can be compared to a single value as well. These are documented in
|
||||||
|
the Each Equal section below. these are almost on par with the `_MESSAGE`
|
||||||
|
variants of Unity’s Asserts in that for pretty much any Unity type assertion you
|
||||||
|
can inject `_EACH_EQUAL` and run assertions on an entire block of memory.
|
||||||
|
|
||||||
|
```c
|
||||||
|
TEST_ASSERT_EACH_EQUAL_TYPEX( expected, actual, {size/count} )
|
||||||
|
```
|
||||||
|
|
||||||
|
- `Expected` is a single value to compare to.
|
||||||
|
- `Actual` is an array where each element will be compared to the expected value.
|
||||||
|
- `Size/count` is one of two parameters necessary to establish the number of array
|
||||||
|
elements and perhaps the length of elements within the array.
|
||||||
|
|
||||||
|
Notes:
|
||||||
|
|
||||||
|
- The `_MESSAGE` variant convention still applies here to Each Equal assertions.
|
||||||
|
- Assertions for handling Each Equal of floating point values are grouped with
|
||||||
|
float and double assertions (see immediately following section).
|
||||||
|
|
||||||
|
### Configuration
|
||||||
|
|
||||||
|
#### Floating Point Support Is Optional
|
||||||
|
|
||||||
|
Support for floating point types is configurable. That is, by defining the
|
||||||
|
appropriate preprocessor symbols, floats and doubles can be individually enabled
|
||||||
|
or disabled in Unity code. This is useful for embedded targets with no floating
|
||||||
|
point math support (i.e. Unity compiles free of errors for fixed point only
|
||||||
|
platforms). See Unity documentation for specifics.
|
||||||
|
|
||||||
|
#### Maximum Data Type Width Is Configurable
|
||||||
|
|
||||||
|
Not all targets support 64 bit wide types or even 32 bit wide types. Define the
|
||||||
|
appropriate preprocessor symbols and Unity will omit all operations from
|
||||||
|
compilation that exceed the maximum width of your target. See Unity
|
||||||
|
documentation for specifics.
|
||||||
|
|
||||||
|
## The Assertions in All Their Blessed Glory
|
||||||
|
|
||||||
|
### Basic Fail, Pass and Ignore
|
||||||
|
|
||||||
|
#### `TEST_FAIL()`
|
||||||
|
|
||||||
|
#### `TEST_FAIL_MESSAGE("message")`
|
||||||
|
|
||||||
|
This fella is most often used in special conditions where your test code is
|
||||||
|
performing logic beyond a simple assertion. That is, in practice, `TEST_FAIL()`
|
||||||
|
will always be found inside a conditional code block.
|
||||||
|
|
||||||
|
_Examples:_
|
||||||
|
|
||||||
|
- Executing a state machine multiple times that increments a counter your test
|
||||||
|
code then verifies as a final step.
|
||||||
|
- Triggering an exception and verifying it (as in Try / Catch / Throw - see the
|
||||||
|
[CException](https://github.com/ThrowTheSwitch/CException) project).
|
||||||
|
|
||||||
|
#### `TEST_PASS()`
|
||||||
|
|
||||||
|
#### `TEST_PASS_MESSAGE("message")`
|
||||||
|
|
||||||
|
This will abort the remainder of the test, but count the test as a pass. Under
|
||||||
|
normal circumstances, it is not necessary to include this macro in your tests…
|
||||||
|
a lack of failure will automatically be counted as a `PASS`. It is occasionally
|
||||||
|
useful for tests with `#ifdef`s and such.
|
||||||
|
|
||||||
|
#### `TEST_IGNORE()`
|
||||||
|
|
||||||
|
#### `TEST_IGNORE_MESSAGE("message")`
|
||||||
|
|
||||||
|
Marks a test case (i.e. function meant to contain test assertions) as ignored.
|
||||||
|
Usually this is employed as a breadcrumb to come back and implement a test case.
|
||||||
|
An ignored test case has effects if other assertions are in the enclosing test
|
||||||
|
case (see Unity documentation for more).
|
||||||
|
|
||||||
|
#### `TEST_MESSAGE(message)`
|
||||||
|
|
||||||
|
This can be useful for outputting `INFO` messages into the Unity output stream
|
||||||
|
without actually ending the test. Like pass and fail messages, it will be output
|
||||||
|
with the filename and line number.
|
||||||
|
|
||||||
|
### Boolean
|
||||||
|
|
||||||
|
#### `TEST_ASSERT (condition)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_TRUE (condition)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_FALSE (condition)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_UNLESS (condition)`
|
||||||
|
|
||||||
|
A simple wording variation on `TEST_ASSERT_FALSE`.The semantics of
|
||||||
|
`TEST_ASSERT_UNLESS` aid readability in certain test constructions or
|
||||||
|
conditional statements.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_NULL (pointer)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_NOT_NULL (pointer)`
|
||||||
|
|
||||||
|
Verify if a pointer is or is not NULL.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EMPTY (pointer)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_NOT_EMPTY (pointer)`
|
||||||
|
|
||||||
|
Verify if the first element dereferenced from a pointer is or is not zero. This
|
||||||
|
is particularly useful for checking for empty (or non-empty) null-terminated
|
||||||
|
C strings, but can be just as easily used for other null-terminated arrays.
|
||||||
|
|
||||||
|
### Signed and Unsigned Integers (of all sizes)
|
||||||
|
|
||||||
|
Large integer sizes can be disabled for build targets that do not support them.
|
||||||
|
For example, if your target only supports up to 16 bit types, by defining the
|
||||||
|
appropriate symbols Unity can be configured to omit 32 and 64 bit operations
|
||||||
|
that would break compilation (see Unity documentation for more). Refer to
|
||||||
|
Advanced Asserting later in this document for advice on dealing with other word
|
||||||
|
sizes.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_INT (expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_INT8 (expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_INT16 (expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_INT32 (expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_INT64 (expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_UINT (expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_UINT8 (expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_UINT16 (expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_UINT32 (expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_UINT64 (expected, actual)`
|
||||||
|
|
||||||
|
### Unsigned Integers (of all sizes) in Hexadecimal
|
||||||
|
|
||||||
|
All `_HEX` assertions are identical in function to unsigned integer assertions
|
||||||
|
but produce failure messages with the `expected` and `actual` values formatted
|
||||||
|
in hexadecimal. Unity output is big endian.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_HEX (expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_HEX8 (expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_HEX16 (expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_HEX32 (expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_HEX64 (expected, actual)`
|
||||||
|
|
||||||
|
### Characters
|
||||||
|
|
||||||
|
While you can use the 8-bit integer assertions to compare `char`, another option is
|
||||||
|
to use this specialized assertion which will show printable characters as printables,
|
||||||
|
otherwise showing the HEX escape code for the characters.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_CHAR (expected, actual)`
|
||||||
|
|
||||||
|
### Masked and Bit-level Assertions
|
||||||
|
|
||||||
|
Masked and bit-level assertions produce output formatted in hexadecimal. Unity
|
||||||
|
output is big endian.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_BITS (mask, expected, actual)`
|
||||||
|
|
||||||
|
Only compares the masked (i.e. high) bits of `expected` and `actual` parameters.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_BITS_HIGH (mask, actual)`
|
||||||
|
|
||||||
|
Asserts the masked bits of the `actual` parameter are high.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_BITS_LOW (mask, actual)`
|
||||||
|
|
||||||
|
Asserts the masked bits of the `actual` parameter are low.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_BIT_HIGH (bit, actual)`
|
||||||
|
|
||||||
|
Asserts the specified bit of the `actual` parameter is high.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_BIT_LOW (bit, actual)`
|
||||||
|
|
||||||
|
Asserts the specified bit of the `actual` parameter is low.
|
||||||
|
|
||||||
|
### Integer Less Than / Greater Than
|
||||||
|
|
||||||
|
These assertions verify that the `actual` parameter is less than or greater
|
||||||
|
than `threshold` (exclusive). For example, if the threshold value is 0 for the
|
||||||
|
greater than assertion will fail if it is 0 or less. There are assertions for
|
||||||
|
all the various sizes of ints, as for the equality assertions. Some examples:
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_GREATER_THAN_INT8 (threshold, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_GREATER_OR_EQUAL_INT16 (threshold, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_LESS_THAN_INT32 (threshold, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_LESS_OR_EQUAL_UINT (threshold, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_NOT_EQUAL_UINT8 (threshold, actual)`
|
||||||
|
|
||||||
|
### Integer Ranges (of all sizes)
|
||||||
|
|
||||||
|
These assertions verify that the `expected` parameter is within +/- `delta`
|
||||||
|
(inclusive) of the `actual` parameter. For example, if the expected value is 10
|
||||||
|
and the delta is 3 then the assertion will fail for any value outside the range
|
||||||
|
of 7 - 13.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_INT_WITHIN (delta, expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_INT8_WITHIN (delta, expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_INT16_WITHIN (delta, expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_INT32_WITHIN (delta, expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_INT64_WITHIN (delta, expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_UINT_WITHIN (delta, expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_UINT8_WITHIN (delta, expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_UINT16_WITHIN (delta, expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_UINT32_WITHIN (delta, expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_UINT64_WITHIN (delta, expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_HEX_WITHIN (delta, expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_HEX8_WITHIN (delta, expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_HEX16_WITHIN (delta, expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_HEX32_WITHIN (delta, expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_HEX64_WITHIN (delta, expected, actual)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_CHAR_WITHIN (delta, expected, actual)`
|
||||||
|
|
||||||
|
### Structs and Strings
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_PTR (expected, actual)`
|
||||||
|
|
||||||
|
Asserts that the pointers point to the same memory location.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_STRING (expected, actual)`
|
||||||
|
|
||||||
|
Asserts that the null terminated (`’\0’`)strings are identical. If strings are
|
||||||
|
of different lengths or any portion of the strings before their terminators
|
||||||
|
differ, the assertion fails. Two NULL strings (i.e. zero length) are considered
|
||||||
|
equivalent.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_MEMORY (expected, actual, len)`
|
||||||
|
|
||||||
|
Asserts that the contents of the memory specified by the `expected` and `actual`
|
||||||
|
pointers is identical. The size of the memory blocks in bytes is specified by
|
||||||
|
the `len` parameter.
|
||||||
|
|
||||||
|
### Arrays
|
||||||
|
|
||||||
|
`expected` and `actual` parameters are both arrays. `num_elements` specifies the
|
||||||
|
number of elements in the arrays to compare.
|
||||||
|
|
||||||
|
`_HEX` assertions produce failure messages with expected and actual array
|
||||||
|
contents formatted in hexadecimal.
|
||||||
|
|
||||||
|
For array of strings comparison behavior, see comments for
|
||||||
|
`TEST_ASSERT_EQUAL_STRING` in the preceding section.
|
||||||
|
|
||||||
|
Assertions fail upon the first element in the compared arrays found not to
|
||||||
|
match. Failure messages specify the array index of the failed comparison.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_INT_ARRAY (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_INT8_ARRAY (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_INT16_ARRAY (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_INT32_ARRAY (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_INT64_ARRAY (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_UINT_ARRAY (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_UINT8_ARRAY (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_UINT16_ARRAY (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_UINT32_ARRAY (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_UINT64_ARRAY (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_HEX_ARRAY (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_HEX8_ARRAY (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_HEX16_ARRAY (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_HEX32_ARRAY (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_HEX64_ARRAY (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_CHAR_ARRAY (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_PTR_ARRAY (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_STRING_ARRAY (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_MEMORY_ARRAY (expected, actual, len, num_elements)`
|
||||||
|
|
||||||
|
`len` is the memory in bytes to be compared at each array element.
|
||||||
|
|
||||||
|
### Integer Array Ranges (of all sizes)
|
||||||
|
|
||||||
|
These assertions verify that the `expected` array parameter is within +/- `delta`
|
||||||
|
(inclusive) of the `actual` array parameter. For example, if the expected value is
|
||||||
|
\[10, 12\] and the delta is 3 then the assertion will fail for any value
|
||||||
|
outside the range of \[7 - 13, 9 - 15\].
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_INT_ARRAY_WITHIN (delta, expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_INT8_ARRAY_WITHIN (delta, expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_INT16_ARRAY_WITHIN (delta, expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_INT32_ARRAY_WITHIN (delta, expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_INT64_ARRAY_WITHIN (delta, expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_UINT_ARRAY_WITHIN (delta, expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_UINT8_ARRAY_WITHIN (delta, expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_UINT16_ARRAY_WITHIN (delta, expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_UINT32_ARRAY_WITHIN (delta, expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_UINT64_ARRAY_WITHIN (delta, expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_HEX_ARRAY_WITHIN (delta, expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_HEX8_ARRAY_WITHIN (delta, expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_HEX16_ARRAY_WITHIN (delta, expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_HEX32_ARRAY_WITHIN (delta, expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_HEX64_ARRAY_WITHIN (delta, expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_CHAR_ARRAY_WITHIN (delta, expected, actual, num_elements)`
|
||||||
|
|
||||||
|
### Each Equal (Arrays to Single Value)
|
||||||
|
|
||||||
|
`expected` are single values and `actual` are arrays. `num_elements` specifies
|
||||||
|
the number of elements in the arrays to compare.
|
||||||
|
|
||||||
|
`_HEX` assertions produce failure messages with expected and actual array
|
||||||
|
contents formatted in hexadecimal.
|
||||||
|
|
||||||
|
Assertions fail upon the first element in the compared arrays found not to
|
||||||
|
match. Failure messages specify the array index of the failed comparison.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EACH_EQUAL_INT (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EACH_EQUAL_INT8 (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EACH_EQUAL_INT16 (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EACH_EQUAL_INT32 (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EACH_EQUAL_INT64 (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EACH_EQUAL_UINT (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EACH_EQUAL_UINT8 (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EACH_EQUAL_UINT16 (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EACH_EQUAL_UINT32 (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EACH_EQUAL_UINT64 (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EACH_EQUAL_HEX (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EACH_EQUAL_HEX8 (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EACH_EQUAL_HEX16 (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EACH_EQUAL_HEX32 (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EACH_EQUAL_HEX64 (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EACH_EQUAL_CHAR (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EACH_EQUAL_PTR (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EACH_EQUAL_STRING (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EACH_EQUAL_MEMORY (expected, actual, len, num_elements)`
|
||||||
|
|
||||||
|
`len` is the memory in bytes to be compared at each array element.
|
||||||
|
|
||||||
|
### Floating Point (If enabled)
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_FLOAT_WITHIN (delta, expected, actual)`
|
||||||
|
|
||||||
|
Asserts that the `actual` value is within +/- `delta` of the `expected` value.
|
||||||
|
The nature of floating point representation is such that exact evaluations of
|
||||||
|
equality are not guaranteed.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_FLOAT_NOT_WITHIN (delta, expected, actual)`
|
||||||
|
|
||||||
|
Asserts that the `actual` value is NOT within +/- `delta` of the `expected` value.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_FLOAT (expected, actual)`
|
||||||
|
|
||||||
|
Asserts that the `actual` value is “close enough to be considered equal” to the
|
||||||
|
`expected` value. If you are curious about the details, refer to the Advanced
|
||||||
|
Asserting section for more details on this. Omitting a user-specified delta in a
|
||||||
|
floating point assertion is both a shorthand convenience and a requirement of
|
||||||
|
code generation conventions for CMock.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_NOT_EQUAL_FLOAT (expected, actual)`
|
||||||
|
|
||||||
|
Asserts that the `actual` value is NOT “close enough to be considered equal” to the
|
||||||
|
`expected` value.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_FLOAT_ARRAY_WITHIN (delta, expected, actual, num_elements)`
|
||||||
|
|
||||||
|
See Array assertion section for details. Note that individual array element
|
||||||
|
uses user-provided delta plus default comparison delta for checking
|
||||||
|
and is based on `TEST_ASSERT_FLOAT_WITHIN` comparison.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_FLOAT_ARRAY (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
See Array assertion section for details. Note that individual array element
|
||||||
|
float comparisons are executed using `TEST_ASSERT_EQUAL_FLOAT`. That is, user
|
||||||
|
specified delta comparison values requires a custom-implemented floating point
|
||||||
|
array assertion.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_LESS_THAN_FLOAT (threshold, actual)`
|
||||||
|
|
||||||
|
Asserts that the `actual` parameter is less than `threshold` (exclusive).
|
||||||
|
For example, if the threshold value is 1.0f, the assertion will fail if it is
|
||||||
|
greater than 1.0f.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_GREATER_THAN_FLOAT (threshold, actual)`
|
||||||
|
|
||||||
|
Asserts that the `actual` parameter is greater than `threshold` (exclusive).
|
||||||
|
For example, if the threshold value is 1.0f, the assertion will fail if it is
|
||||||
|
less than 1.0f.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_LESS_OR_EQUAL_FLOAT (threshold, actual)`
|
||||||
|
|
||||||
|
Asserts that the `actual` parameter is less than or equal to `threshold`.
|
||||||
|
The rules for equality are the same as for `TEST_ASSERT_EQUAL_FLOAT`.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_GREATER_OR_EQUAL_FLOAT (threshold, actual)`
|
||||||
|
|
||||||
|
Asserts that the `actual` parameter is greater than `threshold`.
|
||||||
|
The rules for equality are the same as for `TEST_ASSERT_EQUAL_FLOAT`.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_FLOAT_IS_INF (actual)`
|
||||||
|
|
||||||
|
Asserts that `actual` parameter is equivalent to positive infinity floating
|
||||||
|
point representation.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_FLOAT_IS_NEG_INF (actual)`
|
||||||
|
|
||||||
|
Asserts that `actual` parameter is equivalent to negative infinity floating
|
||||||
|
point representation.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_FLOAT_IS_NAN (actual)`
|
||||||
|
|
||||||
|
Asserts that `actual` parameter is a Not A Number floating point representation.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_FLOAT_IS_DETERMINATE (actual)`
|
||||||
|
|
||||||
|
Asserts that `actual` parameter is a floating point representation usable for
|
||||||
|
mathematical operations. That is, the `actual` parameter is neither positive
|
||||||
|
infinity nor negative infinity nor Not A Number floating point representations.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_FLOAT_IS_NOT_INF (actual)`
|
||||||
|
|
||||||
|
Asserts that `actual` parameter is a value other than positive infinity floating
|
||||||
|
point representation.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_FLOAT_IS_NOT_NEG_INF (actual)`
|
||||||
|
|
||||||
|
Asserts that `actual` parameter is a value other than negative infinity floating
|
||||||
|
point representation.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_FLOAT_IS_NOT_NAN (actual)`
|
||||||
|
|
||||||
|
Asserts that `actual` parameter is a value other than Not A Number floating
|
||||||
|
point representation.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE (actual)`
|
||||||
|
|
||||||
|
Asserts that `actual` parameter is not usable for mathematical operations. That
|
||||||
|
is, the `actual` parameter is either positive infinity or negative infinity or
|
||||||
|
Not A Number floating point representations.
|
||||||
|
|
||||||
|
### Double (If enabled)
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_DOUBLE_WITHIN (delta, expected, actual)`
|
||||||
|
|
||||||
|
Asserts that the `actual` value is within +/- `delta` of the `expected` value.
|
||||||
|
The nature of floating point representation is such that exact evaluations of
|
||||||
|
equality are not guaranteed.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_DOUBLE_NOT_WITHIN (delta, expected, actual)`
|
||||||
|
|
||||||
|
Asserts that the `actual` value is NOT within +/- `delta` of the `expected` value.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_DOUBLE (expected, actual)`
|
||||||
|
|
||||||
|
Asserts that the `actual` value is “close enough to be considered equal” to the
|
||||||
|
`expected` value. If you are curious about the details, refer to the Advanced
|
||||||
|
Asserting section for more details. Omitting a user-specified delta in a
|
||||||
|
floating point assertion is both a shorthand convenience and a requirement of
|
||||||
|
code generation conventions for CMock.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_NOT_EQUAL_DOUBLE (expected, actual)`
|
||||||
|
|
||||||
|
Asserts that the `actual` value is NOT “close enough to be considered equal” to the
|
||||||
|
`expected` value.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_DOUBLE_ARRAY_WITHIN (delta, expected, actual, num_elements)`
|
||||||
|
|
||||||
|
See Array assertion section for details. Note that individual array element
|
||||||
|
uses user-provided delta plus default comparison delta for checking
|
||||||
|
and is based on `TEST_ASSERT_DOUBLE_WITHIN` comparison.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_EQUAL_DOUBLE_ARRAY (expected, actual, num_elements)`
|
||||||
|
|
||||||
|
See Array assertion section for details. Note that individual array element
|
||||||
|
double comparisons are executed using `TEST_ASSERT_EQUAL_DOUBLE`. That is, user
|
||||||
|
specified delta comparison values requires a custom implemented double array
|
||||||
|
assertion.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_LESS_THAN_DOUBLE (threshold, actual)`
|
||||||
|
|
||||||
|
Asserts that the `actual` parameter is less than `threshold` (exclusive).
|
||||||
|
For example, if the threshold value is 1.0, the assertion will fail if it is
|
||||||
|
greater than 1.0.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_LESS_OR_EQUAL_DOUBLE (threshold, actual)`
|
||||||
|
|
||||||
|
Asserts that the `actual` parameter is less than or equal to `threshold`.
|
||||||
|
The rules for equality are the same as for `TEST_ASSERT_EQUAL_DOUBLE`.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_GREATER_THAN_DOUBLE (threshold, actual)`
|
||||||
|
|
||||||
|
Asserts that the `actual` parameter is greater than `threshold` (exclusive).
|
||||||
|
For example, if the threshold value is 1.0, the assertion will fail if it is
|
||||||
|
less than 1.0.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_GREATER_OR_EQUAL_DOUBLE (threshold, actual)`
|
||||||
|
|
||||||
|
Asserts that the `actual` parameter is greater than or equal to `threshold`.
|
||||||
|
The rules for equality are the same as for `TEST_ASSERT_EQUAL_DOUBLE`.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_DOUBLE_IS_INF (actual)`
|
||||||
|
|
||||||
|
Asserts that `actual` parameter is equivalent to positive infinity floating
|
||||||
|
point representation.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_DOUBLE_IS_NEG_INF (actual)`
|
||||||
|
|
||||||
|
Asserts that `actual` parameter is equivalent to negative infinity floating point
|
||||||
|
representation.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_DOUBLE_IS_NAN (actual)`
|
||||||
|
|
||||||
|
Asserts that `actual` parameter is a Not A Number floating point representation.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_DOUBLE_IS_DETERMINATE (actual)`
|
||||||
|
|
||||||
|
Asserts that `actual` parameter is a floating point representation usable for
|
||||||
|
mathematical operations. That is, the `actual` parameter is neither positive
|
||||||
|
infinity nor negative infinity nor Not A Number floating point representations.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_DOUBLE_IS_NOT_INF (actual)`
|
||||||
|
|
||||||
|
Asserts that `actual` parameter is a value other than positive infinity floating
|
||||||
|
point representation.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF (actual)`
|
||||||
|
|
||||||
|
Asserts that `actual` parameter is a value other than negative infinity floating
|
||||||
|
point representation.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_DOUBLE_IS_NOT_NAN (actual)`
|
||||||
|
|
||||||
|
Asserts that `actual` parameter is a value other than Not A Number floating
|
||||||
|
point representation.
|
||||||
|
|
||||||
|
#### `TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE (actual)`
|
||||||
|
|
||||||
|
Asserts that `actual` parameter is not usable for mathematical operations. That
|
||||||
|
is, the `actual` parameter is either positive infinity or negative infinity or
|
||||||
|
Not A Number floating point representations.
|
||||||
|
|
||||||
|
## Advanced Asserting: Details On Tricky Assertions
|
||||||
|
|
||||||
|
This section helps you understand how to deal with some of the trickier
|
||||||
|
assertion situations you may run into. It will give you a glimpse into some of
|
||||||
|
the under-the-hood details of Unity’s assertion mechanisms. If you’re one of
|
||||||
|
those people who likes to know what is going on in the background, read on. If
|
||||||
|
not, feel free to ignore the rest of this document until you need it.
|
||||||
|
|
||||||
|
### How do the EQUAL assertions work for FLOAT and DOUBLE?
|
||||||
|
|
||||||
|
As you may know, directly checking for equality between a pair of floats or a
|
||||||
|
pair of doubles is sloppy at best and an outright no-no at worst. Floating point
|
||||||
|
values can often be represented in multiple ways, particularly after a series of
|
||||||
|
operations on a value. Initializing a variable to the value of 2.0 is likely to
|
||||||
|
result in a floating point representation of 2 x 20,but a series of
|
||||||
|
mathematical operations might result in a representation of 8 x 2-2
|
||||||
|
that also evaluates to a value of 2. At some point repeated operations cause
|
||||||
|
equality checks to fail.
|
||||||
|
|
||||||
|
So Unity doesn’t do direct floating point comparisons for equality. Instead, it
|
||||||
|
checks if two floating point values are “really close.” If you leave Unity
|
||||||
|
running with defaults, “really close” means “within a significant bit or two.”
|
||||||
|
Under the hood, `TEST_ASSERT_EQUAL_FLOAT` is really `TEST_ASSERT_FLOAT_WITHIN`
|
||||||
|
with the `delta` parameter calculated on the fly. For single precision, delta is
|
||||||
|
the expected value multiplied by 0.00001, producing a very small proportional
|
||||||
|
range around the expected value.
|
||||||
|
|
||||||
|
If you are expecting a value of 20,000.0 the delta is calculated to be 0.2. So
|
||||||
|
any value between 19,999.8 and 20,000.2 will satisfy the equality check. This
|
||||||
|
works out to be roughly a single bit of range for a single-precision number, and
|
||||||
|
that’s just about as tight a tolerance as you can reasonably get from a floating
|
||||||
|
point value.
|
||||||
|
|
||||||
|
So what happens when it’s zero? Zero - even more than other floating point
|
||||||
|
values - can be represented many different ways. It doesn’t matter if you have
|
||||||
|
0x20 or 0x263. It’s still zero, right? Luckily, if you subtract these
|
||||||
|
values from each other, they will always produce a difference of zero, which
|
||||||
|
will still fall between 0 plus or minus a delta of 0. So it still works!
|
||||||
|
|
||||||
|
Double precision floating point numbers use a much smaller multiplier, again
|
||||||
|
approximating a single bit of error.
|
||||||
|
|
||||||
|
If you don’t like these ranges and you want to make your floating point equality
|
||||||
|
assertions less strict, you can change these multipliers to whatever you like by
|
||||||
|
defining UNITY_FLOAT_PRECISION and UNITY_DOUBLE_PRECISION. See Unity
|
||||||
|
documentation for more.
|
||||||
|
|
||||||
|
### How do we deal with targets with non-standard int sizes?
|
||||||
|
|
||||||
|
It’s “fun” that C is a standard where something as fundamental as an integer
|
||||||
|
varies by target. According to the C standard, an `int` is to be the target’s
|
||||||
|
natural register size, and it should be at least 16-bits and a multiple of a
|
||||||
|
byte. It also guarantees an order of sizes:
|
||||||
|
|
||||||
|
```C
|
||||||
|
char <= short <= int <= long <= long long
|
||||||
|
```
|
||||||
|
|
||||||
|
Most often, `int` is 32-bits. In many cases in the embedded world, `int` is
|
||||||
|
16-bits. There are rare microcontrollers out there that have 24-bit integers,
|
||||||
|
and this remains perfectly standard C.
|
||||||
|
|
||||||
|
To make things even more interesting, there are compilers and targets out there
|
||||||
|
that have a hard choice to make. What if their natural register size is 10-bits
|
||||||
|
or 12-bits? Clearly they can’t fulfill _both_ the requirement to be at least
|
||||||
|
16-bits AND the requirement to match the natural register size. In these
|
||||||
|
situations, they often choose the natural register size, leaving us with
|
||||||
|
something like this:
|
||||||
|
|
||||||
|
```C
|
||||||
|
char (8 bit) <= short (12 bit) <= int (12 bit) <= long (16 bit)
|
||||||
|
```
|
||||||
|
|
||||||
|
Um… yikes. It’s obviously breaking a rule or two… but they had to break SOME
|
||||||
|
rules, so they made a choice.
|
||||||
|
|
||||||
|
When the C99 standard rolled around, it introduced alternate standard-size types.
|
||||||
|
It also introduced macros for pulling in MIN/MAX values for your integer types.
|
||||||
|
It’s glorious! Unfortunately, many embedded compilers can’t be relied upon to
|
||||||
|
use the C99 types (Sometimes because they have weird register sizes as described
|
||||||
|
above. Sometimes because they don’t feel like it?).
|
||||||
|
|
||||||
|
A goal of Unity from the beginning was to support every combination of
|
||||||
|
microcontroller or microprocessor and C compiler. Over time, we’ve gotten really
|
||||||
|
close to this. There are a few tricks that you should be aware of, though, if
|
||||||
|
you’re going to do this effectively on some of these more idiosyncratic targets.
|
||||||
|
|
||||||
|
First, when setting up Unity for a new target, you’re going to want to pay
|
||||||
|
special attention to the macros for automatically detecting types
|
||||||
|
(where available) or manually configuring them yourself. You can get information
|
||||||
|
on both of these in Unity’s documentation.
|
||||||
|
|
||||||
|
What about the times where you suddenly need to deal with something odd, like a
|
||||||
|
24-bit `int`? The simplest solution is to use the next size up. If you have a
|
||||||
|
24-bit `int`, configure Unity to use 32-bit integers. If you have a 12-bit
|
||||||
|
`int`, configure Unity to use 16 bits. There are two ways this is going to
|
||||||
|
affect you:
|
||||||
|
|
||||||
|
1. When Unity displays errors for you, it’s going to pad the upper unused bits
|
||||||
|
with zeros.
|
||||||
|
2. You’re going to have to be careful of assertions that perform signed
|
||||||
|
operations, particularly `TEST_ASSERT_INT_WITHIN`. Such assertions might wrap
|
||||||
|
your `int` in the wrong place, and you could experience false failures. You can
|
||||||
|
always back down to a simple `TEST_ASSERT` and do the operations yourself.
|
||||||
|
|
||||||
|
*Find The Latest of This And More at [ThrowTheSwitch.org][]*
|
||||||
|
|
||||||
|
[assert() macro]: http://en.wikipedia.org/wiki/Assert.h
|
||||||
|
[ThrowTheSwitch.org]: https://throwtheswitch.org
|
||||||
|
|
@ -0,0 +1,93 @@
|
||||||
|
# Unity Test - Change Log
|
||||||
|
|
||||||
|
## A Note
|
||||||
|
|
||||||
|
This document captures significant features and fixes to the Unity project core source files
|
||||||
|
and scripts. More detail can be found in the history on Github.
|
||||||
|
|
||||||
|
This project is now tracking changes in more detail. Previous releases get less detailed as
|
||||||
|
we move back in histroy.
|
||||||
|
|
||||||
|
Prior to 2012, the project was hosted on SourceForge.net
|
||||||
|
Prior to 2008, the project was an internal project and not released to the public.
|
||||||
|
|
||||||
|
## Log
|
||||||
|
|
||||||
|
### Unity 2.6.0 ()
|
||||||
|
|
||||||
|
New Features:
|
||||||
|
|
||||||
|
- Fill out missing variations of arrays, within, etc.
|
||||||
|
- Add `TEST_PRINTF()`
|
||||||
|
- Add `TEST_MATRIX()` and `TEST_RANGE()` options and documentation
|
||||||
|
- Add support for searching `TEST_SOURCE_FILE()` for determining test dependencies
|
||||||
|
- Add Unity BDD plugin
|
||||||
|
- Add `UNITY_INCLUDE_EXEC_TIME` option to report test times
|
||||||
|
- Allow user to override test abort underlying mechanism
|
||||||
|
|
||||||
|
Significant Bugfixes:
|
||||||
|
|
||||||
|
- More portable validation of NaN and Infinity. Added `UNITY_IS_NAN` and `UNITY_IS_INF` options
|
||||||
|
- Add `UNITY_PROGMEM` configuration option
|
||||||
|
- Fix overflow detection of hex values when using arrays
|
||||||
|
- Fix scripts broken by Ruby standard changes
|
||||||
|
|
||||||
|
Other:
|
||||||
|
|
||||||
|
- Avoid pointer comparison when one is null to avoid compiler warnings
|
||||||
|
- Significant improvements to documentation
|
||||||
|
- Updates to match latest Ruby style specification
|
||||||
|
- Meson, CMake, PlatformIO builds
|
||||||
|
|
||||||
|
### Unity 2.5.2 (January 2021)
|
||||||
|
|
||||||
|
- improvements to RUN_TEST macro and generated RUN_TEST
|
||||||
|
- Fix `UNITY_TEST_ASSERT_BIT(S)_HIGH`
|
||||||
|
- Cleaner handling of details tracking by CMock
|
||||||
|
|
||||||
|
### Unity 2.5.1 (May 2020)
|
||||||
|
|
||||||
|
Mostly a bugfix and stability release.
|
||||||
|
Bonus Features:
|
||||||
|
|
||||||
|
- Optional TEST_PRINTF macro
|
||||||
|
- Improve self-testing procedures.
|
||||||
|
|
||||||
|
### Unity 2.5.0 (October 2019)
|
||||||
|
|
||||||
|
It's been a LONG time since the last release of Unity. Finally, here it is!
|
||||||
|
There are too many updates to list here, so some highlights:
|
||||||
|
|
||||||
|
- more standards compliant (without giving up on supporting ALL compilers, no matter how quirky)
|
||||||
|
- many more specialized assertions for better test feedback
|
||||||
|
- more examples for integrating into your world
|
||||||
|
- many many bugfixes and tweaks
|
||||||
|
|
||||||
|
### Unity 2.4.3 (November 2017)
|
||||||
|
|
||||||
|
- Allow suiteSetUp() and suiteTearDown() to be povided as normal C functions
|
||||||
|
- Fix & Expand Greater Than / Less Than assertions for integers
|
||||||
|
- Built-in option to colorize test results
|
||||||
|
- Documentation updates
|
||||||
|
|
||||||
|
### Unity 2.4.2 (September 2017)
|
||||||
|
|
||||||
|
- Fixed bug in UNTY_TEST_ASSERT_EACH_EQUAL_*
|
||||||
|
- Added TEST_ASSERT_GREATER_THAN and TEST_ASSERT_LESS_THAN
|
||||||
|
- Updated Module Generator to stop changing names when no style given
|
||||||
|
- Cleanup to custom float printing for accuracy
|
||||||
|
- Cleanup incorrect line numbers are partial name matching
|
||||||
|
- Reduce warnings from using popular function names as variable names
|
||||||
|
|
||||||
|
### Unity 2.4.1 (April 2017)
|
||||||
|
|
||||||
|
- test runner generator can inject defines as well as headers
|
||||||
|
- added a built-in floating point print routine instead of relying on printf
|
||||||
|
- updated to new coding and naming standard
|
||||||
|
- updated documentation to be markdown instead of pdf
|
||||||
|
- fixed many many little bugs, most of which were supplied by the community (you people are awesome!)
|
||||||
|
- coding standard actually enforced in CI
|
||||||
|
|
||||||
|
### Unity 2.4.0 (October, 2016)
|
||||||
|
|
||||||
|
- port from SourceForge and numerous bugfixes
|
||||||
|
|
@ -0,0 +1,654 @@
|
||||||
|
# Unity Configuration Guide
|
||||||
|
|
||||||
|
## C Standards, Compilers and Microcontrollers
|
||||||
|
|
||||||
|
The embedded software world contains its challenges.
|
||||||
|
Compilers support different revisions of the C Standard.
|
||||||
|
They ignore requirements in places, sometimes to make the language more usable in some special regard.
|
||||||
|
Sometimes it's to simplify their support.
|
||||||
|
Sometimes it's due to specific quirks of the microcontroller they are targeting.
|
||||||
|
Simulators add another dimension to this menagerie.
|
||||||
|
|
||||||
|
Unity is designed to run on almost anything that is targeted by a C compiler.
|
||||||
|
It would be awesome if this could be done with zero configuration.
|
||||||
|
While there are some targets that come close to this dream, it is sadly not universal.
|
||||||
|
It is likely that you are going to need at least a couple of the configuration options described in this document.
|
||||||
|
|
||||||
|
All of Unity's configuration options are `#defines`.
|
||||||
|
Most of these are simple definitions.
|
||||||
|
A couple are macros with arguments.
|
||||||
|
They live inside the unity_internals.h header file.
|
||||||
|
We don't necessarily recommend opening that file unless you really need to.
|
||||||
|
That file is proof that a cross-platform library is challenging to build.
|
||||||
|
From a more positive perspective, it is also proof that a great deal of complexity can be centralized primarily to one place to provide a more consistent and simple experience elsewhere.
|
||||||
|
|
||||||
|
### Using These Options
|
||||||
|
|
||||||
|
It doesn't matter if you're using a target-specific compiler and a simulator or a native compiler.
|
||||||
|
In either case, you've got a couple choices for configuring these options:
|
||||||
|
|
||||||
|
1. Because these options are specified via C defines, you can pass most of these options to your compiler through command line compiler flags. Even if you're using an embedded target that forces you to use their overbearing IDE for all configuration, there will be a place somewhere in your project to configure defines for your compiler.
|
||||||
|
2. You can create a custom `unity_config.h` configuration file (present in your toolchain's search paths).
|
||||||
|
In this file, you will list definitions and macros specific to your target. All you must do is define `UNITY_INCLUDE_CONFIG_H` and Unity will rely on `unity_config.h` for any further definitions it may need.
|
||||||
|
|
||||||
|
Unfortunately, it doesn't usually work well to just #define these things in the test itself.
|
||||||
|
These defines need to take effect where ever unity.h is included.
|
||||||
|
This would be test test, the test runner (if you're generating one), and from unity.c when it's compiled.
|
||||||
|
|
||||||
|
## The Options
|
||||||
|
|
||||||
|
### Integer Types
|
||||||
|
|
||||||
|
If you've been a C developer for long, you probably already know that C's concept of an integer varies from target to target.
|
||||||
|
The C Standard has rules about the `int` matching the register size of the target microprocessor.
|
||||||
|
It has rules about the `int` and how its size relates to other integer types.
|
||||||
|
An `int` on one target might be 16 bits while on another target it might be 64.
|
||||||
|
There are more specific types in compilers compliant with C99 or later, but that's certainly not every compiler you are likely to encounter.
|
||||||
|
Therefore, Unity has a number of features for helping to adjust itself to match your required integer sizes.
|
||||||
|
It starts off by trying to do it automatically.
|
||||||
|
|
||||||
|
#### `UNITY_EXCLUDE_STDINT_H`
|
||||||
|
|
||||||
|
The first thing that Unity does to guess your types is check `stdint.h`.
|
||||||
|
This file includes defines like `UINT_MAX` that Unity can use to learn a lot about your system.
|
||||||
|
It's possible you don't want it to do this (um. why not?) or (more likely) it's possible that your system doesn't support `stdint.h`.
|
||||||
|
If that's the case, you're going to want to define this.
|
||||||
|
That way, Unity will know to skip the inclusion of this file and you won't be left with a compiler error.
|
||||||
|
|
||||||
|
_Example:_
|
||||||
|
|
||||||
|
```C
|
||||||
|
#define UNITY_EXCLUDE_STDINT_H
|
||||||
|
```
|
||||||
|
|
||||||
|
#### `UNITY_EXCLUDE_LIMITS_H`
|
||||||
|
|
||||||
|
The second attempt to guess your types is to check `limits.h`.
|
||||||
|
Some compilers that don't support `stdint.h` could include `limits.h` instead.
|
||||||
|
If you don't want Unity to check this file either, define this to make it skip the inclusion.
|
||||||
|
|
||||||
|
_Example:_
|
||||||
|
|
||||||
|
```C
|
||||||
|
#define UNITY_EXCLUDE_LIMITS_H
|
||||||
|
```
|
||||||
|
|
||||||
|
If you've disabled both of the automatic options above, you're going to have to do the configuration yourself.
|
||||||
|
Don't worry.
|
||||||
|
Even this isn't too bad... there are just a handful of defines that you are going to specify if you don't like the defaults.
|
||||||
|
|
||||||
|
#### `UNITY_INT_WIDTH`
|
||||||
|
|
||||||
|
Define this to be the number of bits an `int` takes up on your system.
|
||||||
|
The default, if not autodetected, is 32 bits.
|
||||||
|
|
||||||
|
_Example:_
|
||||||
|
|
||||||
|
```C
|
||||||
|
#define UNITY_INT_WIDTH 16
|
||||||
|
```
|
||||||
|
|
||||||
|
#### `UNITY_LONG_WIDTH`
|
||||||
|
|
||||||
|
Define this to be the number of bits a `long` takes up on your system.
|
||||||
|
The default, if not autodetected, is 32 bits.
|
||||||
|
This is used to figure out what kind of 64-bit support your system can handle.
|
||||||
|
Does it need to specify a `long` or a `long long` to get a 64-bit value.
|
||||||
|
On 16-bit systems, this option is going to be ignored.
|
||||||
|
|
||||||
|
_Example:_
|
||||||
|
|
||||||
|
```C
|
||||||
|
#define UNITY_LONG_WIDTH 16
|
||||||
|
```
|
||||||
|
|
||||||
|
#### `UNITY_POINTER_WIDTH`
|
||||||
|
|
||||||
|
Define this to be the number of bits a pointer takes up on your system.
|
||||||
|
The default, if not autodetected, is 32-bits.
|
||||||
|
If you're getting ugly compiler warnings about casting from pointers, this is the one to look at.
|
||||||
|
|
||||||
|
_Hint:_ In order to support exotic processors (for example TI C55x with a pointer width of 23-bit), choose the next power of two (in this case 32-bit).
|
||||||
|
|
||||||
|
_Supported values:_ 16, 32 and 64
|
||||||
|
|
||||||
|
_Example:_
|
||||||
|
|
||||||
|
```C
|
||||||
|
// Choose on of these #defines to set your pointer width (if not autodetected)
|
||||||
|
//#define UNITY_POINTER_WIDTH 16
|
||||||
|
//#define UNITY_POINTER_WIDTH 32
|
||||||
|
#define UNITY_POINTER_WIDTH 64 // Set UNITY_POINTER_WIDTH to 64-bit
|
||||||
|
```
|
||||||
|
|
||||||
|
#### `UNITY_COMPARE_PTRS_ON_ZERO_ARRAY`
|
||||||
|
|
||||||
|
Define this to make all array assertions compare pointers instead of contents when a length of zero is specified. When not enabled,
|
||||||
|
defining a length of zero will always result in a failure and a message warning the user that they have tried to compare empty
|
||||||
|
arrays.
|
||||||
|
|
||||||
|
#### `UNITY_SUPPORT_64`
|
||||||
|
|
||||||
|
Unity will automatically include 64-bit support if it auto-detects it, or if your `int`, `long`, or pointer widths are greater than 32-bits.
|
||||||
|
Define this to enable 64-bit support if none of the other options already did it for you.
|
||||||
|
There can be a significant size and speed impact to enabling 64-bit support on small targets, so don't define it if you don't need it.
|
||||||
|
|
||||||
|
_Example:_
|
||||||
|
|
||||||
|
```C
|
||||||
|
#define UNITY_SUPPORT_64
|
||||||
|
```
|
||||||
|
|
||||||
|
### Floating Point Types
|
||||||
|
|
||||||
|
In the embedded world, it's not uncommon for targets to have no support for floating point operations at all or to have support that is limited to only single precision.
|
||||||
|
We are able to guess integer sizes on the fly because integers are always available in at least one size.
|
||||||
|
Floating point, on the other hand, is sometimes not available at all.
|
||||||
|
Trying to include `float.h` on these platforms would result in an error. This leaves manual configuration as the only option.
|
||||||
|
|
||||||
|
#### `UNITY_INCLUDE_FLOAT`
|
||||||
|
|
||||||
|
#### `UNITY_EXCLUDE_FLOAT`
|
||||||
|
|
||||||
|
#### `UNITY_INCLUDE_DOUBLE`
|
||||||
|
|
||||||
|
#### `UNITY_EXCLUDE_DOUBLE`
|
||||||
|
|
||||||
|
By default, Unity guesses that you will want single precision floating point support, but not double precision.
|
||||||
|
It's easy to change either of these using the include and exclude options here.
|
||||||
|
You may include neither, either, or both, as suits your needs.
|
||||||
|
For features that are enabled, the following floating point options also become available.
|
||||||
|
|
||||||
|
_Example:_
|
||||||
|
|
||||||
|
```C
|
||||||
|
//what manner of strange processor is this?
|
||||||
|
#define UNITY_EXCLUDE_FLOAT
|
||||||
|
#define UNITY_INCLUDE_DOUBLE
|
||||||
|
```
|
||||||
|
|
||||||
|
#### `UNITY_EXCLUDE_FLOAT_PRINT`
|
||||||
|
|
||||||
|
Unity aims for as small of a footprint as possible and avoids most standard library calls (some embedded platforms don’t have a standard library!).
|
||||||
|
Because of this, its routines for printing integer values are minimalist and hand-coded.
|
||||||
|
Therefore, the display of floating point values during a failure are optional.
|
||||||
|
By default, Unity will print the actual results of floating point assertion failure (e.g. ”Expected 4.56 Was 4.68”).
|
||||||
|
To not include this extra support, you can use this define to instead respond to a failed assertion with a message like ”Values Not Within Delta”.
|
||||||
|
If you would like verbose failure messages for floating point assertions, use these options to give more explicit failure messages.
|
||||||
|
|
||||||
|
_Example:_
|
||||||
|
|
||||||
|
```C
|
||||||
|
#define UNITY_EXCLUDE_FLOAT_PRINT
|
||||||
|
```
|
||||||
|
|
||||||
|
#### `UNITY_FLOAT_TYPE`
|
||||||
|
|
||||||
|
If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C floats.
|
||||||
|
If your compiler supports a specialty floating point type, you can always override this behavior by using this definition.
|
||||||
|
|
||||||
|
_Example:_
|
||||||
|
|
||||||
|
```C
|
||||||
|
#define UNITY_FLOAT_TYPE float16_t
|
||||||
|
```
|
||||||
|
|
||||||
|
#### `UNITY_DOUBLE_TYPE`
|
||||||
|
|
||||||
|
If enabled, Unity assumes you want your `DOUBLE` asserts to compare standard C doubles.
|
||||||
|
If you would like to change this, you can specify something else by using this option.
|
||||||
|
For example, defining `UNITY_DOUBLE_TYPE` to `long double` could enable gargantuan floating point types on your 64-bit processor instead of the standard `double`.
|
||||||
|
|
||||||
|
_Example:_
|
||||||
|
|
||||||
|
```C
|
||||||
|
#define UNITY_DOUBLE_TYPE long double
|
||||||
|
```
|
||||||
|
|
||||||
|
#### `UNITY_FLOAT_PRECISION`
|
||||||
|
|
||||||
|
#### `UNITY_DOUBLE_PRECISION`
|
||||||
|
|
||||||
|
If you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as documented in the big daddy Unity Assertion Guide, you will learn that they are not really asserting that two values are equal but rather that two values are "close enough" to equal.
|
||||||
|
"Close enough" is controlled by these precision configuration options.
|
||||||
|
If you are working with 32-bit floats and/or 64-bit doubles (the normal on most processors), you should have no need to change these options.
|
||||||
|
They are both set to give you approximately 1 significant bit in either direction.
|
||||||
|
The float precision is 0.00001 while the double is 10-12.
|
||||||
|
For further details on how this works, see the appendix of the Unity Assertion Guide.
|
||||||
|
|
||||||
|
_Example:_
|
||||||
|
|
||||||
|
```C
|
||||||
|
#define UNITY_FLOAT_PRECISION 0.001f
|
||||||
|
```
|
||||||
|
|
||||||
|
#### `UNITY_IS_NAN` and `UNITY_IS_INF`
|
||||||
|
|
||||||
|
If your toolchain defines `isnan` and `isinf` in `math.h` as macros, nothing needs to be done. If your toolchain doesn't define these, Unity
|
||||||
|
will create these macros itself. You may override either or both of these defines to specify how you want to evaluate if a number is NaN or Infinity.
|
||||||
|
|
||||||
|
_Example:_
|
||||||
|
|
||||||
|
```C
|
||||||
|
#define UNITY_IS_NAN(n) ((n != n) ? 1 : 0)
|
||||||
|
```
|
||||||
|
|
||||||
|
### Miscellaneous
|
||||||
|
|
||||||
|
#### `UNITY_EXCLUDE_STDDEF_H`
|
||||||
|
|
||||||
|
Unity uses the `NULL` macro, which defines the value of a null pointer constant, defined in `stddef.h` by default.
|
||||||
|
If you want to provide your own macro for this, you should exclude the `stddef.h` header file by adding this define to your configuration.
|
||||||
|
|
||||||
|
_Example:_
|
||||||
|
|
||||||
|
```C
|
||||||
|
#define UNITY_EXCLUDE_STDDEF_H
|
||||||
|
```
|
||||||
|
|
||||||
|
#### `UNITY_INCLUDE_PRINT_FORMATTED`
|
||||||
|
|
||||||
|
Unity provides a simple (and very basic) printf-like string output implementation, which is able to print a string modified by the following format string modifiers:
|
||||||
|
|
||||||
|
- __%d__ - signed value (decimal)
|
||||||
|
- __%i__ - same as __%d__
|
||||||
|
- __%u__ - unsigned value (decimal)
|
||||||
|
- __%f__ - float/Double (if float support is activated)
|
||||||
|
- __%g__ - same as __%f__
|
||||||
|
- __%b__ - binary prefixed with "0b"
|
||||||
|
- __%x__ - hexadecimal (upper case) prefixed with "0x"
|
||||||
|
- __%X__ - same as __%x__
|
||||||
|
- __%p__ - pointer (same as __%x__ or __%X__)
|
||||||
|
- __%c__ - a single character
|
||||||
|
- __%s__ - a string (e.g. "string")
|
||||||
|
- __%%__ - The "%" symbol (escaped)
|
||||||
|
|
||||||
|
Length specifiers are also supported. If you are using long long types, make sure UNITY_SUPPORT_64 is true to ensure they are printed correctly.
|
||||||
|
|
||||||
|
- __%ld__ - signed long value (decimal)
|
||||||
|
- __%lld__ - signed long long value (decimal)
|
||||||
|
- __%lu__ - unsigned long value (decimal)
|
||||||
|
- __%llu__ - unsigned long long value (decimal)
|
||||||
|
- __%lx__ - unsigned long value (hexadecimal)
|
||||||
|
- __%llx__ - unsigned long long value (hexadecimal)
|
||||||
|
|
||||||
|
_Example:_
|
||||||
|
|
||||||
|
```C
|
||||||
|
#define UNITY_INCLUDE_PRINT_FORMATTED
|
||||||
|
|
||||||
|
int a = 0xfab1;
|
||||||
|
TEST_PRINTF("Decimal %d\n", -7);
|
||||||
|
TEST_PRINTF("Unsigned %u\n", 987);
|
||||||
|
TEST_PRINTF("Float %f\n", 3.1415926535897932384);
|
||||||
|
TEST_PRINTF("Binary %b\n", 0xA);
|
||||||
|
TEST_PRINTF("Hex %X\n", 0xFAB);
|
||||||
|
TEST_PRINTF("Pointer %p\n", &a);
|
||||||
|
TEST_PRINTF("Character %c\n", 'F');
|
||||||
|
TEST_PRINTF("String %s\n", "My string");
|
||||||
|
TEST_PRINTF("Percent %%\n");
|
||||||
|
TEST_PRINTF("Unsigned long long %llu\n", 922337203685477580);
|
||||||
|
TEST_PRINTF("Color Red \033[41mFAIL\033[0m\n");
|
||||||
|
TEST_PRINTF("\n");
|
||||||
|
TEST_PRINTF("Multiple (%d) (%i) (%u) (%x)\n", -100, 0, 200, 0x12345);
|
||||||
|
```
|
||||||
|
|
||||||
|
### Toolset Customization
|
||||||
|
|
||||||
|
In addition to the options listed above, there are a number of other options which will come in handy to customize Unity's behavior for your specific toolchain.
|
||||||
|
It is possible that you may not need to touch any of these... but certain platforms, particularly those running in simulators, may need to jump through extra hoops to run properly.
|
||||||
|
These macros will help in those situations.
|
||||||
|
|
||||||
|
#### `UNITY_OUTPUT_CHAR(a)`
|
||||||
|
|
||||||
|
#### `UNITY_OUTPUT_FLUSH()`
|
||||||
|
|
||||||
|
#### `UNITY_OUTPUT_START()`
|
||||||
|
|
||||||
|
#### `UNITY_OUTPUT_COMPLETE()`
|
||||||
|
|
||||||
|
By default, Unity prints its results to `stdout` as it runs.
|
||||||
|
This works perfectly fine in most situations where you are using a native compiler for testing.
|
||||||
|
It works on some simulators as well so long as they have `stdout` routed back to the command line.
|
||||||
|
There are times, however, where the simulator will lack support for dumping results or you will want to route results elsewhere for other reasons.
|
||||||
|
In these cases, you should define the `UNITY_OUTPUT_CHAR` macro.
|
||||||
|
This macro accepts a single character at a time (as an `int`, since this is the parameter type of the standard C `putchar` function most commonly used).
|
||||||
|
You may replace this with whatever function call you like.
|
||||||
|
|
||||||
|
_Example:_
|
||||||
|
Say you are forced to run your test suite on an embedded processor with no `stdout` option.
|
||||||
|
You decide to route your test result output to a custom serial `RS232_putc()` function you wrote like thus:
|
||||||
|
|
||||||
|
```C
|
||||||
|
#include "RS232_header.h"
|
||||||
|
...
|
||||||
|
#define UNITY_OUTPUT_CHAR(a) RS232_putc(a)
|
||||||
|
#define UNITY_OUTPUT_START() RS232_config(115200,1,8,0)
|
||||||
|
#define UNITY_OUTPUT_FLUSH() RS232_flush()
|
||||||
|
#define UNITY_OUTPUT_COMPLETE() RS232_close()
|
||||||
|
```
|
||||||
|
|
||||||
|
_Note:_
|
||||||
|
`UNITY_OUTPUT_FLUSH()` can be set to the standard out flush function simply by specifying `UNITY_USE_FLUSH_STDOUT`.
|
||||||
|
No other defines are required.
|
||||||
|
|
||||||
|
#### `UNITY_OUTPUT_FOR_ECLIPSE`
|
||||||
|
|
||||||
|
#### `UNITY_OUTPUT_FOR_IAR_WORKBENCH`
|
||||||
|
|
||||||
|
#### `UNITY_OUTPUT_FOR_QT_CREATOR`
|
||||||
|
|
||||||
|
When managing your own builds, it is often handy to have messages output in a format which is recognized by your IDE.
|
||||||
|
These are some standard formats which can be supported.
|
||||||
|
If you're using Ceedling to manage your builds, it is better to stick with the standard format (leaving these all undefined) and allow Ceedling to use its own decorators.
|
||||||
|
|
||||||
|
#### `UNITY_PTR_ATTRIBUTE`
|
||||||
|
|
||||||
|
Some compilers require a custom attribute to be assigned to pointers, like `near` or `far`.
|
||||||
|
In these cases, you can give Unity a safe default for these by defining this option with the attribute you would like.
|
||||||
|
|
||||||
|
_Example:_
|
||||||
|
|
||||||
|
```C
|
||||||
|
#define UNITY_PTR_ATTRIBUTE __attribute__((far))
|
||||||
|
#define UNITY_PTR_ATTRIBUTE near
|
||||||
|
```
|
||||||
|
|
||||||
|
#### `UNITY_PRINT_EOL`
|
||||||
|
|
||||||
|
By default, Unity outputs \n at the end of each line of output.
|
||||||
|
This is easy to parse by the scripts, by Ceedling, etc, but it might not be ideal for YOUR system.
|
||||||
|
Feel free to override this and to make it whatever you wish.
|
||||||
|
|
||||||
|
_Example:_
|
||||||
|
|
||||||
|
```C
|
||||||
|
#define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('\r'); UNITY_OUTPUT_CHAR('\n'); }
|
||||||
|
```
|
||||||
|
|
||||||
|
#### `UNITY_EXCLUDE_DETAILS`
|
||||||
|
|
||||||
|
This is an option for if you absolutely must squeeze every byte of memory out of your system.
|
||||||
|
Unity stores a set of internal scratchpads which are used to pass extra detail information around.
|
||||||
|
It's used by systems like CMock in order to report which function or argument flagged an error.
|
||||||
|
If you're not using CMock and you're not using these details for other things, then you can exclude them.
|
||||||
|
|
||||||
|
_Example:_
|
||||||
|
|
||||||
|
```C
|
||||||
|
#define UNITY_EXCLUDE_DETAILS
|
||||||
|
```
|
||||||
|
|
||||||
|
#### `UNITY_PRINT_TEST_CONTEXT`
|
||||||
|
|
||||||
|
This option allows you to specify your own function to print additional context as part of the error message when a test has failed.
|
||||||
|
It can be useful if you want to output some specific information about the state of the test at the point of failure, and `UNITY_SET_DETAILS` isn't flexible enough for your needs.
|
||||||
|
|
||||||
|
_Example:_
|
||||||
|
|
||||||
|
```C
|
||||||
|
#define UNITY_PRINT_TEST_CONTEXT PrintIterationCount
|
||||||
|
|
||||||
|
extern int iteration_count;
|
||||||
|
|
||||||
|
void PrintIterationCount(void)
|
||||||
|
{
|
||||||
|
UnityPrintFormatted("At iteration #%d: ", iteration_count);
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
#### `UNITY_EXCLUDE_SETJMP`
|
||||||
|
|
||||||
|
If your embedded system doesn't support the standard library setjmp, you can exclude Unity's reliance on this by using this define.
|
||||||
|
This dropped dependence comes at a price, though.
|
||||||
|
You will be unable to use custom helper functions for your tests, and you will be unable to use tools like CMock.
|
||||||
|
Very likely, if your compiler doesn't support setjmp, you wouldn't have had the memory space for those things anyway, though... so this option exists for those situations.
|
||||||
|
|
||||||
|
_Example:_
|
||||||
|
|
||||||
|
```C
|
||||||
|
#define UNITY_EXCLUDE_SETJMP
|
||||||
|
```
|
||||||
|
|
||||||
|
#### `UNITY_TEST_PROTECT`
|
||||||
|
|
||||||
|
#### `UNITY_TEST_ABORT`
|
||||||
|
|
||||||
|
Unity handles test failures via `setjmp`/`longjmp` pair by default. As mentioned above, you can disable this with `UNITY_EXCLUDE_SETJMP`. You can also customise what happens on every `TEST_PROTECT` and `TEST_ABORT` call. This can be accomplished by providing user-defined `UNITY_TEST_PROTECT` and `UNITY_TEST_ABORT` macros (and these may be defined independently).
|
||||||
|
|
||||||
|
`UNITY_TEST_PROTECT` is used as an `if` statement expression, and has to evaluate to `true` on the first call (when saving stack environment with `setjmp`), and to `false` when it returns as a result of a `TEST_ABORT` (when restoring the stack environment with `longjmp`).
|
||||||
|
|
||||||
|
Whenever an assert macro fails, `TEST_ABORT` is used to restore the stack environment previously set by `TEST_PROTECT`. This part may be overriden with `UNITY_TEST_ABORT`, e.g. if custom failure handling is needed.
|
||||||
|
|
||||||
|
_Example 1:_
|
||||||
|
|
||||||
|
Calling `longjmp` on your target is possible, but has a platform-specific (or implementation-specific) set of prerequisites, e.g. privileged access level. You can extend the default behaviour of `TEST_PROTECT` and `TEST_ABORT` as:
|
||||||
|
|
||||||
|
`unity_config.h`:
|
||||||
|
|
||||||
|
```C
|
||||||
|
#include "my_custom_test_handlers.h"
|
||||||
|
|
||||||
|
#define UNITY_TEST_PROTECT() custom_test_protect()
|
||||||
|
#define UNITY_TEST_ABORT() custom_test_abort()
|
||||||
|
```
|
||||||
|
|
||||||
|
`my_custom_test_handlers.c`:
|
||||||
|
|
||||||
|
```C
|
||||||
|
int custom_test_protect(void) {
|
||||||
|
platform_specific_code();
|
||||||
|
return setjmp(Unity.AbortFrame) == 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
UNITY_NORETURN void custom_test_abort(void) {
|
||||||
|
more_platform_specific_code();
|
||||||
|
longjmp(Unity.AbortFrame, 1);
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
_Example 2:_
|
||||||
|
|
||||||
|
Unity is used to provide the assertion macros only, and an external test harness/runner is used for test orchestration/reporting. In this case you can easily plug your code by overriding `TEST_ABORT` as:
|
||||||
|
|
||||||
|
`unity_config.h`:
|
||||||
|
|
||||||
|
```C
|
||||||
|
#include "my_custom_test_handlers.h"
|
||||||
|
|
||||||
|
#define UNITY_TEST_PROTECT() 1
|
||||||
|
#define UNITY_TEST_ABORT() custom_test_abort()
|
||||||
|
```
|
||||||
|
|
||||||
|
`my_custom_test_handlers.c`:
|
||||||
|
|
||||||
|
```C
|
||||||
|
void custom_test_abort(void) {
|
||||||
|
if (Unity.CurrentTestFailed == 1) {
|
||||||
|
custom_failed_test_handler();
|
||||||
|
} else if (Unity.CurrentTestIgnored == 1) {
|
||||||
|
custom_ignored_test_handler();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
#### `UNITY_OUTPUT_COLOR`
|
||||||
|
|
||||||
|
If you want to add color using ANSI escape codes you can use this define.
|
||||||
|
|
||||||
|
_Example:_
|
||||||
|
|
||||||
|
```C
|
||||||
|
#define UNITY_OUTPUT_COLOR
|
||||||
|
```
|
||||||
|
|
||||||
|
#### `UNITY_INCLUDE_EXEC_TIME`
|
||||||
|
|
||||||
|
Define this to measure and report execution time for each test in the suite. When enabled, Unity will do
|
||||||
|
it's best to automatically find a way to determine the time in milliseconds. On most Windows, macos, or
|
||||||
|
Linux environments, this is automatic. If not, you can give Unity more information.
|
||||||
|
|
||||||
|
#### `UNITY_CLOCK_MS`
|
||||||
|
|
||||||
|
If you're working on a system (embedded or otherwise) which has an accessible millisecond timer. You can
|
||||||
|
define `UNITY_CLOCK_MS` to be the name of the function which returns the millisecond timer. It will then
|
||||||
|
attempt to use that function for timing purposes.
|
||||||
|
|
||||||
|
#### `UNITY_EXEC_TIME_START`
|
||||||
|
|
||||||
|
Define this hook to start a millisecond timer if necessary.
|
||||||
|
|
||||||
|
#### `UNITY_EXEC_TIME_STOP`
|
||||||
|
|
||||||
|
Define this hook to stop a millisecond timer if necessary.
|
||||||
|
|
||||||
|
#### `UNITY_PRINT_EXEC_TIME`
|
||||||
|
|
||||||
|
Define this hook to print the current execution time. Used to report the milliseconds elapsed.
|
||||||
|
|
||||||
|
#### `UNITY_TIME_TYPE`
|
||||||
|
|
||||||
|
Finally, this can be set to the type which holds the millisecond timer.
|
||||||
|
|
||||||
|
#### `UNITY_SHORTHAND_AS_INT`
|
||||||
|
|
||||||
|
#### `UNITY_SHORTHAND_AS_MEM`
|
||||||
|
|
||||||
|
#### `UNITY_SHORTHAND_AS_RAW`
|
||||||
|
|
||||||
|
#### `UNITY_SHORTHAND_AS_NONE`
|
||||||
|
|
||||||
|
These options give you control of the `TEST_ASSERT_EQUAL` and the `TEST_ASSERT_NOT_EQUAL` shorthand assertions.
|
||||||
|
Historically, Unity treated the former as an alias for an integer comparison.
|
||||||
|
It treated the latter as a direct comparison using `!=`.
|
||||||
|
This asymmetry was confusing, but there was much disagreement as to how best to treat this pair of assertions.
|
||||||
|
These four options will allow you to specify how Unity will treat these assertions.
|
||||||
|
|
||||||
|
- AS INT - the values will be cast to integers and directly compared.
|
||||||
|
Arguments that don't cast easily to integers will cause compiler errors.
|
||||||
|
- AS MEM - the address of both values will be taken and the entire object's memory footprint will be compared byte by byte.
|
||||||
|
Directly placing constant numbers like `456` as expected values will cause errors.
|
||||||
|
- AS_RAW - Unity assumes that you can compare the two values using `==` and `!=` and will do so.
|
||||||
|
No details are given about mismatches, because it doesn't really know what type it's dealing with.
|
||||||
|
- AS_NONE - Unity will disallow the use of these shorthand macros altogether, insisting that developers choose a more descriptive option.
|
||||||
|
|
||||||
|
#### `UNITY_SUPPORT_VARIADIC_MACROS`
|
||||||
|
|
||||||
|
This will force Unity to support variadic macros when using its own built-in RUN_TEST macro.
|
||||||
|
This will rarely be necessary. Most often, Unity will automatically detect if the compiler supports variadic macros by checking to see if it's C99+ compatible.
|
||||||
|
In the event that the compiler supports variadic macros, but is primarily C89 (ANSI), defining this option will allow you to use them.
|
||||||
|
This option is also not necessary when using Ceedling or the test runner generator script.
|
||||||
|
|
||||||
|
#### `UNITY_SUPPORT_TEST_CASES`
|
||||||
|
|
||||||
|
Unity can automatically define all supported parameterized tests macros.
|
||||||
|
That feature is disabled by default.
|
||||||
|
To enable it, use the following example:
|
||||||
|
|
||||||
|
```C
|
||||||
|
#define UNITY_SUPPORT_TEST_CASES
|
||||||
|
```
|
||||||
|
|
||||||
|
You can manually provide required `TEST_CASE`, `TEST_RANGE` or `TEST_MATRIX` macro definitions
|
||||||
|
before including `unity.h`, and they won't be redefined.
|
||||||
|
If you provide one of the following macros, some of default definitions will not be
|
||||||
|
defined:
|
||||||
|
| User defines macro | Unity will _not_ define following macro |
|
||||||
|
|---|---|
|
||||||
|
| `UNITY_EXCLUDE_TEST_CASE` | `TEST_CASE` |
|
||||||
|
| `UNITY_EXCLUDE_TEST_RANGE` | `TEST_RANGE` |
|
||||||
|
| `UNITY_EXCLUDE_TEST_MATRIX` | `TEST_MATRIX` |
|
||||||
|
| `TEST_CASE` | `TEST_CASE` |
|
||||||
|
| `TEST_RANGE` | `TEST_RANGE` |
|
||||||
|
| `TEST_MATRIX` | `TEST_MATRIX` |
|
||||||
|
|
||||||
|
`UNITY_EXCLUDE_TEST_*` defines is not processed by test runner generator script.
|
||||||
|
If you exclude one of them from definition, you should provide your own definition
|
||||||
|
for them or avoid using undefined `TEST_*` macro as a test generator.
|
||||||
|
Otherwise, compiler cannot build source code file with provided call.
|
||||||
|
|
||||||
|
_Note:_
|
||||||
|
That feature requires variadic macro support by compiler. If required feature
|
||||||
|
is not detected, it will not be enabled, even though preprocessor macro is defined.
|
||||||
|
|
||||||
|
## Getting Into The Guts
|
||||||
|
|
||||||
|
There will be cases where the options above aren't quite going to get everything perfect.
|
||||||
|
They are likely sufficient for any situation where you are compiling and executing your tests with a native toolchain (e.g. clang on Mac).
|
||||||
|
These options may even get you through the majority of cases encountered in working with a target simulator run from your local command line.
|
||||||
|
But especially if you must run your test suite on your target hardware, your Unity configuration will
|
||||||
|
require special help.
|
||||||
|
This special help will usually reside in one of two places: the `main()` function or the `RUN_TEST` macro.
|
||||||
|
Let's look at how these work.
|
||||||
|
|
||||||
|
### `main()`
|
||||||
|
|
||||||
|
Each test module is compiled and run on its own, separate from the other test files in your project.
|
||||||
|
Each test file, therefore, has a `main` function.
|
||||||
|
This `main` function will need to contain whatever code is necessary to initialize your system to a workable state.
|
||||||
|
This is particularly true for situations where you must set up a memory map or initialize a communication channel for the output of your test results.
|
||||||
|
|
||||||
|
A simple main function looks something like this:
|
||||||
|
|
||||||
|
```C
|
||||||
|
int main(void) {
|
||||||
|
UNITY_BEGIN();
|
||||||
|
RUN_TEST(test_TheFirst);
|
||||||
|
RUN_TEST(test_TheSecond);
|
||||||
|
RUN_TEST(test_TheThird);
|
||||||
|
return UNITY_END();
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
You can see that our main function doesn't bother taking any arguments.
|
||||||
|
For our most barebones case, we'll never have arguments because we just run all the tests each time.
|
||||||
|
Instead, we start by calling `UNITY_BEGIN`.
|
||||||
|
We run each test (in whatever order we wish).
|
||||||
|
Finally, we call `UNITY_END`, returning its return value (which is the total number of failures).
|
||||||
|
|
||||||
|
It should be easy to see that you can add code before any test cases are run or after all the test cases have completed.
|
||||||
|
This allows you to do any needed system-wide setup or teardown that might be required for your special circumstances.
|
||||||
|
|
||||||
|
#### `RUN_TEST`
|
||||||
|
|
||||||
|
The `RUN_TEST` macro is called with each test case function.
|
||||||
|
Its job is to perform whatever setup and teardown is necessary for executing a single test case function.
|
||||||
|
This includes catching failures, calling the test module's `setUp()` and `tearDown()` functions, and calling `UnityConcludeTest()`.
|
||||||
|
If using CMock or test coverage, there will be additional stubs in use here.
|
||||||
|
A simple minimalist RUN_TEST macro looks something like this:
|
||||||
|
|
||||||
|
```C
|
||||||
|
#define RUN_TEST(testfunc) \
|
||||||
|
UNITY_NEW_TEST(#testfunc) \
|
||||||
|
if (TEST_PROTECT()) { \
|
||||||
|
setUp(); \
|
||||||
|
testfunc(); \
|
||||||
|
} \
|
||||||
|
if (TEST_PROTECT() && (!TEST_IS_IGNORED)) \
|
||||||
|
tearDown(); \
|
||||||
|
UnityConcludeTest();
|
||||||
|
```
|
||||||
|
|
||||||
|
So that's quite a macro, huh?
|
||||||
|
It gives you a glimpse of what kind of stuff Unity has to deal with for every single test case.
|
||||||
|
For each test case, we declare that it is a new test.
|
||||||
|
Then we run `setUp` and our test function.
|
||||||
|
These are run within a `TEST_PROTECT` block, the function of which is to handle failures that occur during the test.
|
||||||
|
Then, assuming our test is still running and hasn't been ignored, we run `tearDown`.
|
||||||
|
No matter what, our last step is to conclude this test before moving on to the next.
|
||||||
|
|
||||||
|
Let's say you need to add a call to `fsync` to force all of your output data to flush to a file after each test.
|
||||||
|
You could easily insert this after your `UnityConcludeTest` call.
|
||||||
|
Maybe you want to write an xml tag before and after each result set.
|
||||||
|
Again, you could do this by adding lines to this macro.
|
||||||
|
Updates to this macro are for the occasions when you need an action before or after every single test case throughout your entire suite of tests.
|
||||||
|
|
||||||
|
## Happy Porting
|
||||||
|
|
||||||
|
The defines and macros in this guide should help you port Unity to just about any C target we can imagine.
|
||||||
|
If you run into a snag or two, don't be afraid of asking for help on the forums.
|
||||||
|
We love a good challenge!
|
||||||
|
|
||||||
|
*Find The Latest of This And More at [ThrowTheSwitch.org][]*
|
||||||
|
|
||||||
|
[ThrowTheSwitch.org]: https://throwtheswitch.org
|
||||||
|
|
@ -0,0 +1,242 @@
|
||||||
|
# Unity - Getting Started
|
||||||
|
|
||||||
|
## Welcome
|
||||||
|
|
||||||
|
Congratulations.
|
||||||
|
You're now the proud owner of your very own pile of bits!
|
||||||
|
What are you going to do with all these ones and zeros?
|
||||||
|
This document should be able to help you decide just that.
|
||||||
|
|
||||||
|
Unity is a unit test framework.
|
||||||
|
The goal has been to keep it small and functional.
|
||||||
|
The core Unity test framework is three files: a single C file and a couple header files.
|
||||||
|
These team up to provide functions and macros to make testing easier.
|
||||||
|
|
||||||
|
Unity was designed to be cross-platform.
|
||||||
|
It works hard to stick with C standards while still providing support for the many embedded C compilers that bend the rules.
|
||||||
|
Unity has been used with many compilers, including GCC, IAR, Clang, Green Hills, Microchip, and MS Visual Studio.
|
||||||
|
It's not much work to get it to work with a new target.
|
||||||
|
|
||||||
|
### Overview of the Documents
|
||||||
|
|
||||||
|
#### Unity Assertions reference
|
||||||
|
|
||||||
|
This document will guide you through all the assertion options provided by Unity.
|
||||||
|
This is going to be your unit testing bread and butter.
|
||||||
|
You'll spend more time with assertions than any other part of Unity.
|
||||||
|
|
||||||
|
#### Unity Assertions Cheat Sheet
|
||||||
|
|
||||||
|
This document contains an abridged summary of the assertions described in the previous document.
|
||||||
|
It's perfect for printing and referencing while you familiarize yourself with Unity's options.
|
||||||
|
|
||||||
|
#### Unity Configuration Guide
|
||||||
|
|
||||||
|
This document is the one to reference when you are going to use Unity with a new target or compiler.
|
||||||
|
It'll guide you through the configuration options and will help you customize your testing experience to meet your needs.
|
||||||
|
|
||||||
|
#### Unity Helper Scripts
|
||||||
|
|
||||||
|
This document describes the helper scripts that are available for simplifying your testing workflow.
|
||||||
|
It describes the collection of optional Ruby scripts included in the auto directory of your Unity installation.
|
||||||
|
Neither Ruby nor these scripts are necessary for using Unity.
|
||||||
|
They are provided as a convenience for those who wish to use them.
|
||||||
|
|
||||||
|
#### Unity License
|
||||||
|
|
||||||
|
What's an open source project without a license file?
|
||||||
|
This brief document describes the terms you're agreeing to when you use this software.
|
||||||
|
Basically, we want it to be useful to you in whatever context you want to use it, but please don't blame us if you run into problems.
|
||||||
|
|
||||||
|
### Overview of the Folders
|
||||||
|
|
||||||
|
If you have obtained Unity through Github or something similar, you might be surprised by just how much stuff you suddenly have staring you in the face.
|
||||||
|
Don't worry, Unity itself is very small.
|
||||||
|
The rest of it is just there to make your life easier.
|
||||||
|
You can ignore it or use it at your convenience.
|
||||||
|
Here's an overview of everything in the project.
|
||||||
|
|
||||||
|
- `src` - This is the code you care about! This folder contains a C file and two header files.
|
||||||
|
These three files _are_ Unity.
|
||||||
|
- `docs` - You're reading this document, so it's possible you have found your way into this folder already.
|
||||||
|
This is where all the handy documentation can be found.
|
||||||
|
- `examples` - This contains a few examples of using Unity.
|
||||||
|
- `extras` - These are optional add ons to Unity that are not part of the core project.
|
||||||
|
If you've reached us through James Grenning's book, you're going to want to look here.
|
||||||
|
- `test` - This is how Unity and its scripts are all tested.
|
||||||
|
If you're just using Unity, you'll likely never need to go in here.
|
||||||
|
If you are the lucky team member who gets to port Unity to a new toolchain, this is a good place to verify everything is configured properly.
|
||||||
|
- `auto` - Here you will find helpful Ruby scripts for simplifying your test workflow.
|
||||||
|
They are purely optional and are not required to make use of Unity.
|
||||||
|
|
||||||
|
## How to Create A Test File
|
||||||
|
|
||||||
|
Test files are C files.
|
||||||
|
Most often you will create a single test file for each C module that you want to test.
|
||||||
|
The test file should include unity.h and the header for your C module to be tested.
|
||||||
|
|
||||||
|
Next, a test file will include a `setUp()` and `tearDown()` function.
|
||||||
|
The setUp function can contain anything you would like to run before each test.
|
||||||
|
The tearDown function can contain anything you would like to run after each test.
|
||||||
|
Both functions accept no arguments and return nothing.
|
||||||
|
You may leave either or both of these blank if you have no need for them.
|
||||||
|
|
||||||
|
If you're using Ceedling or the test runner generator script, you may leave these off completely.
|
||||||
|
Not sure?
|
||||||
|
Give it a try.
|
||||||
|
If your compiler complains that it can't find setUp or tearDown when it links, you'll know you need to at least include an empty function for these.
|
||||||
|
|
||||||
|
The majority of the file will be a series of test functions.
|
||||||
|
Test functions follow the convention of starting with the word "test_" or "spec_".
|
||||||
|
You don't HAVE to name them this way, but it makes it clear what functions are tests for other developers.
|
||||||
|
Also, the automated scripts that come with Unity or Ceedling will default to looking for test functions to be prefixed this way.
|
||||||
|
Test functions take no arguments and return nothing. All test accounting is handled internally in Unity.
|
||||||
|
|
||||||
|
Finally, at the bottom of your test file, you will write a `main()` function.
|
||||||
|
This function will call `UNITY_BEGIN()`, then `RUN_TEST` for each test, and finally `UNITY_END()`.
|
||||||
|
This is what will actually trigger each of those test functions to run, so it is important that each function gets its own `RUN_TEST` call.
|
||||||
|
|
||||||
|
Remembering to add each test to the main function can get to be tedious.
|
||||||
|
If you enjoy using helper scripts in your build process, you might consider making use of our handy [generate_test_runner.rb][] script.
|
||||||
|
This will create the main function and all the calls for you, assuming that you have followed the suggested naming conventions.
|
||||||
|
In this case, there is no need for you to include the main function in your test file at all.
|
||||||
|
|
||||||
|
When you're done, your test file will look something like this:
|
||||||
|
|
||||||
|
```C
|
||||||
|
#include "unity.h"
|
||||||
|
#include "file_to_test.h"
|
||||||
|
|
||||||
|
void setUp(void) {
|
||||||
|
// set stuff up here
|
||||||
|
}
|
||||||
|
|
||||||
|
void tearDown(void) {
|
||||||
|
// clean stuff up here
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_function_should_doBlahAndBlah(void) {
|
||||||
|
//test stuff
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_function_should_doAlsoDoBlah(void) {
|
||||||
|
//more test stuff
|
||||||
|
}
|
||||||
|
|
||||||
|
// not needed when using generate_test_runner.rb
|
||||||
|
int main(void) {
|
||||||
|
UNITY_BEGIN();
|
||||||
|
RUN_TEST(test_function_should_doBlahAndBlah);
|
||||||
|
RUN_TEST(test_function_should_doAlsoDoBlah);
|
||||||
|
return UNITY_END();
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
It's possible that you will need more customization than this, eventually.
|
||||||
|
For that sort of thing, you're going to want to look at the configuration guide.
|
||||||
|
This should be enough to get you going, though.
|
||||||
|
|
||||||
|
### Running Test Functions
|
||||||
|
|
||||||
|
When writing your own `main()` functions, for a test-runner.
|
||||||
|
There are two ways to execute the test.
|
||||||
|
|
||||||
|
The classic variant
|
||||||
|
|
||||||
|
``` c
|
||||||
|
RUN_TEST(func, linenum)
|
||||||
|
```
|
||||||
|
|
||||||
|
Or its simpler replacement that starts at the beginning of the function.
|
||||||
|
|
||||||
|
``` c
|
||||||
|
RUN_TEST(func)
|
||||||
|
```
|
||||||
|
|
||||||
|
These macros perform the necessary setup before the test is called and handles clean-up and result tabulation afterwards.
|
||||||
|
|
||||||
|
### Ignoring Test Functions
|
||||||
|
|
||||||
|
There are times when a test is incomplete or not valid for some reason.
|
||||||
|
At these times, TEST_IGNORE can be called.
|
||||||
|
Control will immediately be returned to the caller of the test, and no failures will be returned.
|
||||||
|
This is useful when your test runners are automatically generated.
|
||||||
|
|
||||||
|
``` c
|
||||||
|
TEST_IGNORE()
|
||||||
|
```
|
||||||
|
|
||||||
|
Ignore this test and return immediately
|
||||||
|
|
||||||
|
```c
|
||||||
|
TEST_IGNORE_MESSAGE (message)
|
||||||
|
```
|
||||||
|
|
||||||
|
Ignore this test and return immediately.
|
||||||
|
Output a message stating why the test was ignored.
|
||||||
|
|
||||||
|
### Aborting Tests
|
||||||
|
|
||||||
|
There are times when a test will contain an infinite loop on error conditions, or there may be reason to escape from the test early without executing the rest of the test.
|
||||||
|
A pair of macros support this functionality in Unity.
|
||||||
|
The first `TEST_PROTECT` sets up the feature, and handles emergency abort cases.
|
||||||
|
`TEST_ABORT` can then be used at any time within the tests to return to the last `TEST_PROTECT` call.
|
||||||
|
|
||||||
|
```c
|
||||||
|
TEST_PROTECT()
|
||||||
|
```
|
||||||
|
|
||||||
|
Setup and Catch macro
|
||||||
|
|
||||||
|
```c
|
||||||
|
TEST_ABORT()
|
||||||
|
```
|
||||||
|
|
||||||
|
Abort Test macro
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
```c
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
if (TEST_PROTECT())
|
||||||
|
{
|
||||||
|
MyTest();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
If MyTest calls `TEST_ABORT`, program control will immediately return to `TEST_PROTECT` with a return value of zero.
|
||||||
|
|
||||||
|
## How to Build and Run A Test File
|
||||||
|
|
||||||
|
This is the single biggest challenge to picking up a new unit testing framework, at least in a language like C or C++.
|
||||||
|
These languages are REALLY good at getting you "close to the metal" (why is the phrase metal? Wouldn't it be more accurate to say "close to the silicon"?).
|
||||||
|
While this feature is usually a good thing, it can make testing more challenging.
|
||||||
|
|
||||||
|
You have two really good options for toolchains.
|
||||||
|
Depending on where you're coming from, it might surprise you that neither of these options is running the unit tests on your hardware.
|
||||||
|
There are many reasons for this, but here's a short version:
|
||||||
|
|
||||||
|
- On hardware, you have too many constraints (processing power, memory, etc),
|
||||||
|
- On hardware, you don't have complete control over all registers,
|
||||||
|
- On hardware, unit testing is more challenging,
|
||||||
|
- Unit testing isn't System testing. Keep them separate.
|
||||||
|
|
||||||
|
Instead of running your tests on your actual hardware, most developers choose to develop them as native applications (using gcc or MSVC for example) or as applications running on a simulator.
|
||||||
|
Either is a good option.
|
||||||
|
Native apps have the advantages of being faster and easier to set up.
|
||||||
|
Simulator apps have the advantage of working with the same compiler as your target application.
|
||||||
|
The options for configuring these are discussed in the configuration guide.
|
||||||
|
|
||||||
|
To get either to work, you might need to make a few changes to the file containing your register set (discussed later).
|
||||||
|
|
||||||
|
In either case, a test is built by linking unity, the test file, and the C file(s) being tested.
|
||||||
|
These files create an executable which can be run as the test set for that module.
|
||||||
|
Then, this process is repeated for the next test file.
|
||||||
|
This flexibility of separating tests into individual executables allows us to much more thoroughly unit test our system and it keeps all the test code out of our final release!
|
||||||
|
|
||||||
|
*Find The Latest of This And More at [ThrowTheSwitch.org][]*
|
||||||
|
|
||||||
|
[generate_test_runner.rb]: ../auto/generate_test_runner.rb
|
||||||
|
[ThrowTheSwitch.org]: https://throwtheswitch.org
|
||||||
|
|
@ -0,0 +1,533 @@
|
||||||
|
# Unity Helper Scripts
|
||||||
|
|
||||||
|
## With a Little Help From Our Friends
|
||||||
|
|
||||||
|
Sometimes what it takes to be a really efficient C programmer is a little non-C.
|
||||||
|
The Unity project includes a couple of Ruby scripts for making your life just a tad easier.
|
||||||
|
They are completely optional.
|
||||||
|
If you choose to use them, you'll need a copy of Ruby, of course.
|
||||||
|
Just install whatever the latest version is, and it is likely to work. You can find Ruby at [ruby-lang.org][].
|
||||||
|
|
||||||
|
### `generate_test_runner.rb`
|
||||||
|
|
||||||
|
Are you tired of creating your own `main` function in your test file?
|
||||||
|
Do you keep forgetting to add a `RUN_TEST` call when you add a new test case to your suite?
|
||||||
|
Do you want to use CMock or other fancy add-ons but don't want to figure out how to create your own `RUN_TEST` macro?
|
||||||
|
|
||||||
|
Well then we have the perfect script for you!
|
||||||
|
|
||||||
|
The `generate_test_runner` script processes a given test file and automatically creates a separate test runner file that includes ?main?to execute the test cases within the scanned test file.
|
||||||
|
All you do then is add the generated runner to your list of files to be compiled and linked, and presto you're done!
|
||||||
|
|
||||||
|
This script searches your test file for void function signatures having a function name beginning with "test" or "spec".
|
||||||
|
It treats each of these functions as a test case and builds up a test suite of them.
|
||||||
|
For example, the following includes three test cases:
|
||||||
|
|
||||||
|
```C
|
||||||
|
void testVerifyThatUnityIsAwesomeAndWillMakeYourLifeEasier(void)
|
||||||
|
{
|
||||||
|
ASSERT_TRUE(1);
|
||||||
|
}
|
||||||
|
void test_FunctionName_should_WorkProperlyAndReturn8(void) {
|
||||||
|
ASSERT_EQUAL_INT(8, FunctionName());
|
||||||
|
}
|
||||||
|
void spec_Function_should_DoWhatItIsSupposedToDo(void) {
|
||||||
|
ASSERT_NOT_NULL(Function(5));
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
You can run this script a couple of ways.
|
||||||
|
The first is from the command line:
|
||||||
|
|
||||||
|
```Shell
|
||||||
|
ruby generate_test_runner.rb TestFile.c NameOfRunner.c
|
||||||
|
```
|
||||||
|
|
||||||
|
Alternatively, if you include only the test file parameter, the script will copy the name of the test file and automatically append `_Runner` to the name of the generated file.
|
||||||
|
The example immediately below will create TestFile_Runner.c.
|
||||||
|
|
||||||
|
```Shell
|
||||||
|
ruby generate_test_runner.rb TestFile.c
|
||||||
|
```
|
||||||
|
|
||||||
|
You can also add a [YAML][] file to configure extra options.
|
||||||
|
Conveniently, this YAML file is of the same format as that used by Unity and CMock.
|
||||||
|
So if you are using YAML files already, you can simply pass the very same file into the generator script.
|
||||||
|
|
||||||
|
```Shell
|
||||||
|
ruby generate_test_runner.rb TestFile.c my_config.yml
|
||||||
|
```
|
||||||
|
|
||||||
|
The contents of the YAML file `my_config.yml` could look something like the example below.
|
||||||
|
If you're wondering what some of these options do, you're going to love the next section of this document.
|
||||||
|
|
||||||
|
```YAML
|
||||||
|
:unity:
|
||||||
|
:includes:
|
||||||
|
- stdio.h
|
||||||
|
- microdefs.h
|
||||||
|
:cexception: 1
|
||||||
|
:suite_setup: "blah = malloc(1024);"
|
||||||
|
:suite_teardown: "free(blah);"
|
||||||
|
```
|
||||||
|
|
||||||
|
If you would like to force your generated test runner to include one or more header files, you can just include those at the command line too.
|
||||||
|
Just make sure these are _after_ the YAML file, if you are using one:
|
||||||
|
|
||||||
|
```Shell
|
||||||
|
ruby generate_test_runner.rb TestFile.c my_config.yml extras.h
|
||||||
|
```
|
||||||
|
|
||||||
|
Another option, particularly if you are already using Ruby to orchestrate your builds - or more likely the Ruby-based build tool Rake - is requiring this script directly.
|
||||||
|
Anything that you would have specified in a YAML file can be passed to the script as part of a hash.
|
||||||
|
Let's push the exact same requirement set as we did above but this time through Ruby code directly:
|
||||||
|
|
||||||
|
```Ruby
|
||||||
|
require "generate_test_runner.rb"
|
||||||
|
options = {
|
||||||
|
:includes => ["stdio.h", "microdefs.h"],
|
||||||
|
:cexception => 1,
|
||||||
|
:suite_setup => "blah = malloc(1024);",
|
||||||
|
:suite_teardown => "free(blah);"
|
||||||
|
}
|
||||||
|
UnityTestRunnerGenerator.new.run(testfile, runner_name, options)
|
||||||
|
```
|
||||||
|
|
||||||
|
If you have multiple files to generate in a build script (such as a Rakefile), you might want to instantiate a generator object with your options and call it to generate each runner afterwards.
|
||||||
|
Like thus:
|
||||||
|
|
||||||
|
```Ruby
|
||||||
|
gen = UnityTestRunnerGenerator.new(options)
|
||||||
|
test_files.each do |f|
|
||||||
|
gen.run(f, File.basename(f,'.c')+"Runner.c"
|
||||||
|
end
|
||||||
|
```
|
||||||
|
|
||||||
|
#### Options accepted by generate_test_runner.rb
|
||||||
|
|
||||||
|
The following options are available when executing `generate_test_runner`.
|
||||||
|
You may pass these as a Ruby hash directly or specify them in a YAML file, both of which are described above.
|
||||||
|
In the `examples` directory, Example 3's Rakefile demonstrates using a Ruby hash.
|
||||||
|
|
||||||
|
##### `:includes`
|
||||||
|
|
||||||
|
This option specifies an array of file names to be `#include`'d at the top of your runner C file.
|
||||||
|
You might use it to reference custom types or anything else universally needed in your generated runners.
|
||||||
|
|
||||||
|
##### `:defines`
|
||||||
|
|
||||||
|
This option specifies an array of definitions to be `#define`'d at the top of your runner C file.
|
||||||
|
Each definition will be wrapped in an `#ifndef`.
|
||||||
|
|
||||||
|
##### `:suite_setup`
|
||||||
|
|
||||||
|
Define this option with C code to be executed _before any_ test cases are run.
|
||||||
|
|
||||||
|
Alternatively, if your C compiler supports weak symbols, you can leave this option unset and instead provide a `void suiteSetUp(void)` function in your test suite.
|
||||||
|
The linker will look for this symbol and fall back to a Unity-provided stub if it is not found.
|
||||||
|
|
||||||
|
This option can also be specified at the command prompt as `--suite_setup=""`
|
||||||
|
|
||||||
|
##### `:suite_teardown`
|
||||||
|
|
||||||
|
Define this option with C code to be executed _after all_ test cases have finished.
|
||||||
|
An integer variable `num_failures` is available for diagnostics.
|
||||||
|
The code should end with a `return` statement; the value returned will become the exit code of `main`.
|
||||||
|
You can normally just return `num_failures`.
|
||||||
|
|
||||||
|
Alternatively, if your C compiler supports weak symbols, you can leave this option unset and instead provide a `int suiteTearDown(int num_failures)` function in your test suite.
|
||||||
|
The linker will look for this symbol and fall back to a Unity-provided stub if it is not found.
|
||||||
|
|
||||||
|
This option can also be specified at the command prompt as `--suite_teardown=""`
|
||||||
|
|
||||||
|
##### `:enforce_strict_ordering`
|
||||||
|
|
||||||
|
This option should be defined if you have the strict order feature enabled in CMock (see CMock documentation).
|
||||||
|
This generates extra variables required for everything to run smoothly.
|
||||||
|
If you provide the same YAML to the generator as used in CMock's configuration, you've already configured the generator properly.
|
||||||
|
|
||||||
|
##### `:externc`
|
||||||
|
|
||||||
|
This option should be defined if you are mixing C and CPP and want your test runners to automatically include extern "C" support when they are generated.
|
||||||
|
|
||||||
|
This option can also be specified at the command prompt as `--externc`
|
||||||
|
|
||||||
|
##### `:mock_prefix` and `:mock_suffix`
|
||||||
|
|
||||||
|
Unity automatically generates calls to Init, Verify and Destroy for every file included in the main test file that starts with the given mock prefix and ends with the given mock suffix, file extension not included.
|
||||||
|
By default, Unity assumes a `Mock` prefix and no suffix.
|
||||||
|
|
||||||
|
##### `:plugins`
|
||||||
|
|
||||||
|
This option specifies an array of plugins to be used (of course, the array can contain only a single plugin).
|
||||||
|
This is your opportunity to enable support for CException support, which will add a check for unhandled exceptions in each test, reporting a failure if one is detected.
|
||||||
|
To enable this feature using Ruby:
|
||||||
|
|
||||||
|
```Ruby
|
||||||
|
:plugins => [ :cexception ]
|
||||||
|
```
|
||||||
|
|
||||||
|
Or as a yaml file:
|
||||||
|
|
||||||
|
```YAML
|
||||||
|
:plugins:
|
||||||
|
-:cexception
|
||||||
|
```
|
||||||
|
|
||||||
|
If you are using CMock, it is very likely that you are already passing an array of plugins to CMock.
|
||||||
|
You can just use the same array here.
|
||||||
|
|
||||||
|
This script will just ignore the plugins that don't require additional support.
|
||||||
|
|
||||||
|
This option can also be specified at the command prompt as `--cexception`
|
||||||
|
|
||||||
|
##### `:include_extensions`
|
||||||
|
|
||||||
|
This option specifies the pattern for matching acceptable header file extensions.
|
||||||
|
By default it will accept hpp, hh, H, and h files.
|
||||||
|
If you need a different combination of files to search, update this from the default `'(?:hpp|hh|H|h)'`.
|
||||||
|
|
||||||
|
##### `:source_extensions`
|
||||||
|
|
||||||
|
This option specifies the pattern for matching acceptable source file extensions.
|
||||||
|
By default it will accept cpp, cc, C, c, and ino files.
|
||||||
|
If you need a different combination of files to search, update this from the default `'(?:cpp|cc|ino|C|c)'`.
|
||||||
|
|
||||||
|
##### `:use_param_tests`
|
||||||
|
|
||||||
|
This option enables parameterized test usage.
|
||||||
|
That tests accepts arguments from `TEST_CASE` and `TEST_RANGE` macros,
|
||||||
|
that are located above current test definition.
|
||||||
|
By default, Unity assumes, that parameterized tests are disabled.
|
||||||
|
|
||||||
|
Few usage examples can be found in `/test/tests/test_unity_parameterized.c` file.
|
||||||
|
|
||||||
|
You should define `UNITY_SUPPORT_TEST_CASES` macro for tests success compiling,
|
||||||
|
if you enable current option.
|
||||||
|
|
||||||
|
You can see list of supported macros list in the
|
||||||
|
[Parameterized tests provided macros](#parameterized-tests-provided-macros)
|
||||||
|
section that follows.
|
||||||
|
|
||||||
|
This option can also be specified at the command prompt as `--use_param_tests=1`
|
||||||
|
|
||||||
|
##### `:cmdline_args`
|
||||||
|
|
||||||
|
When set to `true`, the generated test runner can accept a number of
|
||||||
|
options to modify how the test(s) are run.
|
||||||
|
|
||||||
|
Ensure Unity is compiled with `UNITY_USE_COMMAND_LINE_ARGS` defined or else
|
||||||
|
the required functions will not exist.
|
||||||
|
|
||||||
|
These are the available options:
|
||||||
|
|
||||||
|
| Option | Description |
|
||||||
|
| --------- | ------------------------------------------------- |
|
||||||
|
| `-l` | List all tests and exit |
|
||||||
|
| `-f NAME` | Filter to run only tests whose name includes NAME |
|
||||||
|
| `-n NAME` | (deprecated) alias of -f |
|
||||||
|
| `-h` | show the Help menu that lists these options |
|
||||||
|
| `-q` | Quiet/decrease verbosity |
|
||||||
|
| `-v` | increase Verbosity |
|
||||||
|
| `-x NAME` | eXclude tests whose name includes NAME |
|
||||||
|
|
||||||
|
##### `:setup_name`
|
||||||
|
|
||||||
|
Override the default test `setUp` function name.
|
||||||
|
|
||||||
|
This option can also be specified at the command prompt as `--setup_name=""`
|
||||||
|
|
||||||
|
##### `:teardown_name`
|
||||||
|
|
||||||
|
Override the default test `tearDown` function name.
|
||||||
|
|
||||||
|
This option can also be specified at the command prompt as `--teardown_name=""`
|
||||||
|
|
||||||
|
##### `:test_reset_name`
|
||||||
|
|
||||||
|
Override the default test `resetTest` function name.
|
||||||
|
|
||||||
|
This option can also be specified at the command prompt as `--test_reset_name=""`
|
||||||
|
|
||||||
|
##### `:test_verify_name`
|
||||||
|
|
||||||
|
Override the default test `verifyTest` function name.
|
||||||
|
|
||||||
|
This option can also be specified at the command prompt as `--test_verify_name=""`
|
||||||
|
|
||||||
|
##### `:main_name`
|
||||||
|
|
||||||
|
Override the test's `main()` function name (from `main` to whatever is specified).
|
||||||
|
The sentinel value `:auto` will use the test's filename with the `.c` extension removed prefixed
|
||||||
|
with `main_` as the "main" function.
|
||||||
|
|
||||||
|
To clarify, if `:main_name == :auto` and the test filename is "test_my_project.c", then the
|
||||||
|
generated function name will be `main_test_my_project(int argc, char** argv)`.
|
||||||
|
|
||||||
|
This option can also be specified at the command prompt as `--main_name=""`
|
||||||
|
|
||||||
|
##### `main_export_decl`
|
||||||
|
|
||||||
|
Provide any `cdecl` for the `main()` test function. Is empty by default.
|
||||||
|
|
||||||
|
##### `:omit_begin_end`
|
||||||
|
|
||||||
|
If `true`, the `UnityBegin` and `UnityEnd` function will not be called for
|
||||||
|
Unity test state setup and cleanup.
|
||||||
|
|
||||||
|
This option can also be specified at the command prompt as `--omit_begin_end`
|
||||||
|
|
||||||
|
#### Parameterized tests provided macros
|
||||||
|
|
||||||
|
Unity provides support for few param tests generators, that can be combined
|
||||||
|
with each other. You must define test function as usual C function with usual
|
||||||
|
C arguments, and test generator will pass what you tell as a list of arguments.
|
||||||
|
|
||||||
|
Let's show how all of them works on the following test function definitions:
|
||||||
|
|
||||||
|
```C
|
||||||
|
/* Place your test generators here, usually one generator per one or few lines */
|
||||||
|
void test_demoParamFunction(int a, int b, int c)
|
||||||
|
{
|
||||||
|
TEST_ASSERT_GREATER_THAN_INT(a + b, c);
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
##### `TEST_CASE`
|
||||||
|
|
||||||
|
Test case is a basic generator, that can be used for param testing.
|
||||||
|
One call of that macro will generate only one call for test function.
|
||||||
|
It can be used with different args, such as numbers, enums, strings,
|
||||||
|
global variables, another preprocessor defines.
|
||||||
|
|
||||||
|
If we use replace comment before test function with the following code:
|
||||||
|
|
||||||
|
```C
|
||||||
|
TEST_CASE(1, 2, 5)
|
||||||
|
TEST_CASE(10, 7, 20)
|
||||||
|
```
|
||||||
|
|
||||||
|
script will generate 2 test calls:
|
||||||
|
|
||||||
|
```C
|
||||||
|
test_demoParamFunction(1, 2, 5);
|
||||||
|
test_demoParamFunction(10, 7, 20);
|
||||||
|
```
|
||||||
|
|
||||||
|
That calls will be wrapped with `setUp`, `tearDown` and other
|
||||||
|
usual Unity calls, as for independent unit tests.
|
||||||
|
The following output can be generated after test executable startup:
|
||||||
|
|
||||||
|
```Log
|
||||||
|
tests/test_unity_parameterizedDemo.c:14:test_demoParamFunction(1, 2, 5):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:14:test_demoParamFunction(10, 7, 20):PASS
|
||||||
|
```
|
||||||
|
|
||||||
|
##### `TEST_RANGE`
|
||||||
|
|
||||||
|
Test range is an advanced generator. It single call can be converted to zero,
|
||||||
|
one or few `TEST_CASE` equivalent commands.
|
||||||
|
|
||||||
|
That generator can be used for creating numeric ranges in decimal representation
|
||||||
|
only: integers & floating point numbers. It uses few formats for every parameter:
|
||||||
|
|
||||||
|
1. `[start, stop, step]` is stop-inclusive format
|
||||||
|
2. `<start, stop, step>` is stop-exclusive formats
|
||||||
|
|
||||||
|
Format providers 1 and 2 accept only three arguments:
|
||||||
|
|
||||||
|
* `start` is start number
|
||||||
|
* `stop` is end number (can or cannot exists in result sequence for format 1,
|
||||||
|
will be always skipped for format 2)
|
||||||
|
* `step` is incrementing step: can be either positive or negative value.
|
||||||
|
|
||||||
|
Let's use our `test_demoParamFunction` test for checking, what ranges
|
||||||
|
will be generated for our single `TEST_RANGE` row:
|
||||||
|
|
||||||
|
```C
|
||||||
|
TEST_RANGE([3, 4, 1], [10, 5, -2], <30, 31, 1>)
|
||||||
|
```
|
||||||
|
|
||||||
|
Tests execution output will be similar to that text:
|
||||||
|
|
||||||
|
```Log
|
||||||
|
tests/test_unity_parameterizedDemo.c:14:test_demoParamFunction(3, 10, 30):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:14:test_demoParamFunction(3, 8, 30):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:14:test_demoParamFunction(3, 6, 30):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:14:test_demoParamFunction(4, 10, 30):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:14:test_demoParamFunction(4, 8, 30):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:14:test_demoParamFunction(4, 6, 30):PASS
|
||||||
|
```
|
||||||
|
|
||||||
|
As we can see:
|
||||||
|
|
||||||
|
| Parameter | Format | Possible values | Total of values | Format number |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| `a` | `[3, 4, 1]` | `3`, `4` | 2 | Format 1 |
|
||||||
|
| `b` | `[10, 5, -2]` | `10`, `8`, `6` | 3 | Format 1, negative step, end number is not included |
|
||||||
|
| `c` | `<30, 31, 1>` | `30` | 1 | Format 2 |
|
||||||
|
|
||||||
|
_Note_, that format 2 also supports negative step.
|
||||||
|
|
||||||
|
We totally have 2 * 3 * 1 = 6 equal test cases, that can be written as following:
|
||||||
|
|
||||||
|
```C
|
||||||
|
TEST_CASE(3, 10, 30)
|
||||||
|
TEST_CASE(3, 8, 30)
|
||||||
|
TEST_CASE(3, 6, 30)
|
||||||
|
TEST_CASE(4, 10, 30)
|
||||||
|
TEST_CASE(4, 8, 30)
|
||||||
|
TEST_CASE(4, 6, 30)
|
||||||
|
```
|
||||||
|
|
||||||
|
##### `TEST_MATRIX`
|
||||||
|
|
||||||
|
Test matix is an advanced generator. It single call can be converted to zero,
|
||||||
|
one or few `TEST_CASE` equivalent commands.
|
||||||
|
|
||||||
|
That generator will create tests for all cobinations of the provided list. Each argument has to be given as a list of one or more elements in the format `[<parm1>, <param2>, ..., <paramN-1>, <paramN>]`.
|
||||||
|
|
||||||
|
All parameters supported by the `TEST_CASE` is supported as arguments:
|
||||||
|
- Numbers incl type specifiers e.g. `<1>`, `<1u>`, `<1l>`, `<2.3>`, or `<2.3f>`
|
||||||
|
- Strings incl string concatianion e.g. `<"string">`, or `<"partial" "string">`
|
||||||
|
- Chars e.g. `<'c'>`
|
||||||
|
- Enums e.g. `<ENUM_NAME>`
|
||||||
|
- Elements of arrays e.g. `<data[0]>`
|
||||||
|
|
||||||
|
Let's use our `test_demoParamFunction` test for checking, what ranges
|
||||||
|
will be generated for our single `TEST_RANGE` row:
|
||||||
|
|
||||||
|
```C
|
||||||
|
TEST_MATRIX([3, 4, 7], [10, 8, 2, 1],[30u, 20.0f])
|
||||||
|
```
|
||||||
|
|
||||||
|
Tests execution output will be similar to that text:
|
||||||
|
|
||||||
|
```Log
|
||||||
|
tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(3, 10, 30u):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(3, 10, 20.0f):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(3, 8, 30u):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(3, 8, 20.0f):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(3, 2, 30u):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(3, 2, 20.0f):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(3, 1, 30u):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(3, 1, 20.0f):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(4, 10, 30u):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(4, 10, 20.0f):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(4, 8, 30u):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(4, 8, 20.0f):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(4, 2, 30u):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(4, 2, 20.0f):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(4, 1, 30u):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(4, 1, 20.0f):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(7, 10, 30u):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(7, 10, 20.0f):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(7, 8, 30u):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(7, 8, 20.0f):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(7, 2, 30u):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(7, 2, 20.0f):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(7, 1, 30u):PASS
|
||||||
|
tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(7, 1, 20.0f):PASS
|
||||||
|
```
|
||||||
|
|
||||||
|
As we can see:
|
||||||
|
|
||||||
|
| Parameter | Format | Count of values |
|
||||||
|
|---|---|---|
|
||||||
|
| `a` | `[3, 4, 7]` | 2 |
|
||||||
|
| `b` | `[10, 8, 2, 1]` | 4 |
|
||||||
|
| `c` | `[30u, 20.0f]` | 2 |
|
||||||
|
|
||||||
|
We totally have 2 * 4 * 2 = 16 equal test cases, that can be written as following:
|
||||||
|
|
||||||
|
```C
|
||||||
|
TEST_CASE(3, 10, 30u)
|
||||||
|
TEST_CASE(3, 10, 20.0f)
|
||||||
|
TEST_CASE(3, 8, 30u)
|
||||||
|
TEST_CASE(3, 8, 20.0f)
|
||||||
|
TEST_CASE(3, 2, 30u)
|
||||||
|
TEST_CASE(3, 2, 20.0f)
|
||||||
|
TEST_CASE(3, 1, 30u)
|
||||||
|
TEST_CASE(3, 1, 20.0f)
|
||||||
|
TEST_CASE(4, 10, 30u)
|
||||||
|
TEST_CASE(4, 10, 20.0f)
|
||||||
|
TEST_CASE(4, 8, 30u)
|
||||||
|
TEST_CASE(4, 8, 20.0f)
|
||||||
|
TEST_CASE(4, 2, 30u)
|
||||||
|
TEST_CASE(4, 2, 20.0f)
|
||||||
|
TEST_CASE(4, 1, 30u)
|
||||||
|
TEST_CASE(4, 1, 20.0f)
|
||||||
|
TEST_CASE(7, 10, 30u)
|
||||||
|
TEST_CASE(7, 10, 20.0f)
|
||||||
|
TEST_CASE(7, 8, 30u)
|
||||||
|
TEST_CASE(7, 8, 20.0f)
|
||||||
|
TEST_CASE(7, 2, 30u)
|
||||||
|
TEST_CASE(7, 2, 20.0f)
|
||||||
|
TEST_CASE(7, 1, 30u)
|
||||||
|
TEST_CASE(7, 1, 20.0f)
|
||||||
|
```
|
||||||
|
|
||||||
|
### `unity_test_summary.rb`
|
||||||
|
|
||||||
|
A Unity test file contains one or more test case functions.
|
||||||
|
Each test case can pass, fail, or be ignored.
|
||||||
|
Each test file is run individually producing results for its collection of test cases.
|
||||||
|
A given project will almost certainly be composed of multiple test files.
|
||||||
|
Therefore, the suite of tests is comprised of one or more test cases spread across one or more test files.
|
||||||
|
This script aggregates individual test file results to generate a summary of all executed test cases.
|
||||||
|
The output includes how many tests were run, how many were ignored, and how many failed. In addition, the output includes a listing of which specific tests were ignored and failed.
|
||||||
|
A good example of the breadth and details of these results can be found in the `examples` directory.
|
||||||
|
Intentionally ignored and failing tests in this project generate corresponding entries in the summary report.
|
||||||
|
|
||||||
|
If you're interested in other (prettier?) output formats, check into the [Ceedling][] build tool project that works with Unity and CMock and supports xunit-style xml as well as other goodies.
|
||||||
|
|
||||||
|
This script assumes the existence of files ending with the extensions `.testpass` and `.testfail`.
|
||||||
|
The contents of these files includes the test results summary corresponding to each test file executed with the extension set according to the presence or absence of failures for that test file.
|
||||||
|
The script searches a specified path for these files, opens each one it finds, parses the results, and aggregates and prints a summary.
|
||||||
|
Calling it from the command line looks like this:
|
||||||
|
|
||||||
|
```Shell
|
||||||
|
ruby unity_test_summary.rb build/test/
|
||||||
|
```
|
||||||
|
|
||||||
|
You can optionally specify a root path as well.
|
||||||
|
This is really helpful when you are using relative paths in your tools' setup, but you want to pull the summary into an IDE like Eclipse for clickable shortcuts.
|
||||||
|
|
||||||
|
```Shell
|
||||||
|
ruby unity_test_summary.rb build/test/ ~/projects/myproject/
|
||||||
|
```
|
||||||
|
|
||||||
|
Or, if you're more of a Windows sort of person:
|
||||||
|
|
||||||
|
```Shell
|
||||||
|
ruby unity_test_summary.rb build\teat\ C:\projects\myproject\
|
||||||
|
```
|
||||||
|
|
||||||
|
When configured correctly, you'll see a final summary, like so:
|
||||||
|
|
||||||
|
```Shell
|
||||||
|
--------------------------
|
||||||
|
UNITY IGNORED TEST SUMMARY
|
||||||
|
--------------------------
|
||||||
|
blah.c:22:test_sandwiches_should_HaveBreadOnTwoSides:IGNORE
|
||||||
|
|
||||||
|
-------------------------
|
||||||
|
UNITY FAILED TEST SUMMARY
|
||||||
|
-------------------------
|
||||||
|
blah.c:87:test_sandwiches_should_HaveCondiments:FAIL:Expected 1 was 0
|
||||||
|
meh.c:38:test_soda_should_BeCalledPop:FAIL:Expected "pop" was "coke"
|
||||||
|
|
||||||
|
--------------------------
|
||||||
|
OVERALL UNITY TEST SUMMARY
|
||||||
|
--------------------------
|
||||||
|
45 TOTAL TESTS 2 TOTAL FAILURES 1 IGNORED
|
||||||
|
```
|
||||||
|
|
||||||
|
How convenient is that?
|
||||||
|
|
||||||
|
*Find The Latest of This And More at [ThrowTheSwitch.org][]*
|
||||||
|
|
||||||
|
[ruby-lang.org]: https://ruby-lang.org/
|
||||||
|
[YAML]: http://www.yaml.org/
|
||||||
|
[Ceedling]: http://www.throwtheswitch.org/ceedling
|
||||||
|
[ThrowTheSwitch.org]: https://throwtheswitch.org
|
||||||
|
|
@ -0,0 +1,13 @@
|
||||||
|
# Unity Test - Known Issues
|
||||||
|
|
||||||
|
## A Note
|
||||||
|
|
||||||
|
This project will do its best to keep track of significant bugs that might effect your usage of this
|
||||||
|
project and its supporting scripts. A more detailed and up-to-date list for cutting edge Unity can
|
||||||
|
be found on our Github repository.
|
||||||
|
|
||||||
|
## Issues
|
||||||
|
|
||||||
|
- No built-in validation of no-return functions
|
||||||
|
- Incomplete support for Printf-style formatting
|
||||||
|
- Incomplete support for VarArgs
|
||||||
|
|
@ -0,0 +1,72 @@
|
||||||
|
# ==========================================
|
||||||
|
# Unity Project - A Test Framework for C
|
||||||
|
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||||
|
# [Released under MIT License. Please refer to license.txt for details]
|
||||||
|
# ==========================================
|
||||||
|
|
||||||
|
#We try to detect the OS we are running on, and adjust commands as needed
|
||||||
|
ifeq ($(OS),Windows_NT)
|
||||||
|
ifeq ($(shell uname -s),) # not in a bash-like shell
|
||||||
|
CLEANUP = del /F /Q
|
||||||
|
MKDIR = mkdir
|
||||||
|
else # in a bash-like shell, like msys
|
||||||
|
CLEANUP = rm -f
|
||||||
|
MKDIR = mkdir -p
|
||||||
|
endif
|
||||||
|
TARGET_EXTENSION=.exe
|
||||||
|
else
|
||||||
|
CLEANUP = rm -f
|
||||||
|
MKDIR = mkdir -p
|
||||||
|
TARGET_EXTENSION=.out
|
||||||
|
endif
|
||||||
|
|
||||||
|
C_COMPILER=gcc
|
||||||
|
ifeq ($(shell uname -s), Darwin)
|
||||||
|
C_COMPILER=clang
|
||||||
|
endif
|
||||||
|
|
||||||
|
UNITY_ROOT=../..
|
||||||
|
|
||||||
|
CFLAGS=-std=c89
|
||||||
|
CFLAGS += -Wall
|
||||||
|
CFLAGS += -Wextra
|
||||||
|
CFLAGS += -Wpointer-arith
|
||||||
|
CFLAGS += -Wcast-align
|
||||||
|
CFLAGS += -Wwrite-strings
|
||||||
|
CFLAGS += -Wswitch-default
|
||||||
|
CFLAGS += -Wunreachable-code
|
||||||
|
CFLAGS += -Winit-self
|
||||||
|
CFLAGS += -Wmissing-field-initializers
|
||||||
|
CFLAGS += -Wno-unknown-pragmas
|
||||||
|
CFLAGS += -Wstrict-prototypes
|
||||||
|
CFLAGS += -Wundef
|
||||||
|
CFLAGS += -Wold-style-definition
|
||||||
|
#CFLAGS += -Wno-misleading-indentation
|
||||||
|
|
||||||
|
TARGET_BASE1=test1
|
||||||
|
TARGET_BASE2=test2
|
||||||
|
TARGET1 = $(TARGET_BASE1)$(TARGET_EXTENSION)
|
||||||
|
TARGET2 = $(TARGET_BASE2)$(TARGET_EXTENSION)
|
||||||
|
SRC_FILES1=$(UNITY_ROOT)/src/unity.c src/ProductionCode.c test/TestProductionCode.c test/test_runners/TestProductionCode_Runner.c
|
||||||
|
SRC_FILES2=$(UNITY_ROOT)/src/unity.c src/ProductionCode2.c test/TestProductionCode2.c test/test_runners/TestProductionCode2_Runner.c
|
||||||
|
INC_DIRS=-Isrc -I$(UNITY_ROOT)/src
|
||||||
|
SYMBOLS=
|
||||||
|
|
||||||
|
all: clean default
|
||||||
|
|
||||||
|
default: $(SRC_FILES1) $(SRC_FILES2)
|
||||||
|
$(C_COMPILER) $(CFLAGS) $(INC_DIRS) $(SYMBOLS) $(SRC_FILES1) -o $(TARGET1)
|
||||||
|
$(C_COMPILER) $(CFLAGS) $(INC_DIRS) $(SYMBOLS) $(SRC_FILES2) -o $(TARGET2)
|
||||||
|
- ./$(TARGET1)
|
||||||
|
- ./$(TARGET2)
|
||||||
|
|
||||||
|
test/test_runners/TestProductionCode_Runner.c: test/TestProductionCode.c
|
||||||
|
ruby $(UNITY_ROOT)/auto/generate_test_runner.rb test/TestProductionCode.c test/test_runners/TestProductionCode_Runner.c
|
||||||
|
test/test_runners/TestProductionCode2_Runner.c: test/TestProductionCode2.c
|
||||||
|
ruby $(UNITY_ROOT)/auto/generate_test_runner.rb test/TestProductionCode2.c test/test_runners/TestProductionCode2_Runner.c
|
||||||
|
|
||||||
|
clean:
|
||||||
|
$(CLEANUP) $(TARGET1) $(TARGET2)
|
||||||
|
|
||||||
|
ci: CFLAGS += -Werror
|
||||||
|
ci: default
|
||||||
|
|
@ -0,0 +1,48 @@
|
||||||
|
project('Unity example', 'c',
|
||||||
|
license: 'MIT',
|
||||||
|
default_options: [
|
||||||
|
'c_std=c99',
|
||||||
|
'warning_level=3',
|
||||||
|
],
|
||||||
|
meson_version: '>= 0.49.0'
|
||||||
|
)
|
||||||
|
|
||||||
|
unity_subproject = subproject('unity')
|
||||||
|
unity_dependency = unity_subproject.get_variable('unity_dep')
|
||||||
|
unity_gen_runner = unity_subproject.get_variable('gen_test_runner')
|
||||||
|
|
||||||
|
src1 = files([
|
||||||
|
'src' / 'ProductionCode.c',
|
||||||
|
'test' / 'TestProductionCode.c',
|
||||||
|
])
|
||||||
|
|
||||||
|
src2 = files([
|
||||||
|
'src' / 'ProductionCode2.c',
|
||||||
|
'test' / 'TestProductionCode2.c',
|
||||||
|
])
|
||||||
|
|
||||||
|
inc = include_directories('src')
|
||||||
|
|
||||||
|
test1 = executable('test1',
|
||||||
|
sources: [
|
||||||
|
src1,
|
||||||
|
unity_gen_runner.process('test' / 'TestProductionCode.c')
|
||||||
|
],
|
||||||
|
include_directories: [ inc ],
|
||||||
|
dependencies: [ unity_dependency ],
|
||||||
|
)
|
||||||
|
|
||||||
|
test('test1', test1,
|
||||||
|
should_fail: true)
|
||||||
|
|
||||||
|
test2 = executable('test2',
|
||||||
|
sources: [
|
||||||
|
src2,
|
||||||
|
unity_gen_runner.process('test' / 'TestProductionCode2.c')
|
||||||
|
],
|
||||||
|
include_directories: [ inc ],
|
||||||
|
dependencies: [ unity_dependency ],
|
||||||
|
)
|
||||||
|
|
||||||
|
test('test2', test2)
|
||||||
|
|
||||||
|
|
@ -0,0 +1,12 @@
|
||||||
|
Example 1
|
||||||
|
=========
|
||||||
|
|
||||||
|
Close to the simplest possible example of Unity, using only basic features.
|
||||||
|
|
||||||
|
Build and run with Make
|
||||||
|
---
|
||||||
|
Just run `make`.
|
||||||
|
|
||||||
|
Build and run with Meson
|
||||||
|
---
|
||||||
|
Run `meson setup build` to create the build directory, and then `meson test -C build` to build and run the tests.
|
||||||
|
|
@ -0,0 +1,24 @@
|
||||||
|
|
||||||
|
#include "ProductionCode.h"
|
||||||
|
|
||||||
|
int Counter = 0;
|
||||||
|
int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; /* some obnoxious array to search that is 1-based indexing instead of 0. */
|
||||||
|
|
||||||
|
/* This function is supposed to search through NumbersToFind and find a particular number.
|
||||||
|
* If it finds it, the index is returned. Otherwise 0 is returned which sorta makes sense since
|
||||||
|
* NumbersToFind is indexed from 1. Unfortunately it's broken
|
||||||
|
* (and should therefore be caught by our tests) */
|
||||||
|
int FindFunction_WhichIsBroken(int NumberToFind)
|
||||||
|
{
|
||||||
|
int i = 0;
|
||||||
|
while (i < 8) /* Notice I should have been in braces */
|
||||||
|
i++;
|
||||||
|
if (NumbersToFind[i] == NumberToFind) /* Yikes! I'm getting run after the loop finishes instead of during it! */
|
||||||
|
return i;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int FunctionWhichReturnsLocalVariable(void)
|
||||||
|
{
|
||||||
|
return Counter;
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
|
||||||
|
int FindFunction_WhichIsBroken(int NumberToFind);
|
||||||
|
int FunctionWhichReturnsLocalVariable(void);
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
|
||||||
|
#include "ProductionCode2.h"
|
||||||
|
|
||||||
|
char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction)
|
||||||
|
{
|
||||||
|
(void)Poor;
|
||||||
|
(void)LittleFunction;
|
||||||
|
/* Since There Are No Tests Yet, This Function Could Be Empty For All We Know.
|
||||||
|
* Which isn't terribly useful... but at least we put in a TEST_IGNORE so we won't forget */
|
||||||
|
return (char*)0;
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
|
||||||
|
char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction);
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
[wrap-git]
|
||||||
|
url = https://github.com/ThrowTheSwitch/Unity.git
|
||||||
|
revision = head
|
||||||
|
|
@ -0,0 +1,62 @@
|
||||||
|
|
||||||
|
#include "ProductionCode.h"
|
||||||
|
#include "unity.h"
|
||||||
|
|
||||||
|
/* sometimes you may want to get at local data in a module.
|
||||||
|
* for example: If you plan to pass by reference, this could be useful
|
||||||
|
* however, it should often be avoided */
|
||||||
|
extern int Counter;
|
||||||
|
|
||||||
|
void setUp(void)
|
||||||
|
{
|
||||||
|
/* This is run before EACH TEST */
|
||||||
|
Counter = 0x5a5a;
|
||||||
|
}
|
||||||
|
|
||||||
|
void tearDown(void)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void)
|
||||||
|
{
|
||||||
|
/* All of these should pass */
|
||||||
|
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
|
||||||
|
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(2));
|
||||||
|
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
|
||||||
|
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
|
||||||
|
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void)
|
||||||
|
{
|
||||||
|
/* You should see this line fail in your test summary */
|
||||||
|
TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
|
||||||
|
|
||||||
|
/* Notice the rest of these didn't get a chance to run because the line above failed.
|
||||||
|
* Unit tests abort each test function on the first sign of trouble.
|
||||||
|
* Then NEXT test function runs as normal. */
|
||||||
|
TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void)
|
||||||
|
{
|
||||||
|
/* This should be true because setUp set this up for us before this test */
|
||||||
|
TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
|
||||||
|
|
||||||
|
/* This should be true because we can still change our answer */
|
||||||
|
Counter = 0x1234;
|
||||||
|
TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void)
|
||||||
|
{
|
||||||
|
/* This should be true again because setup was rerun before this test (and after we changed it to 0x1234) */
|
||||||
|
TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void)
|
||||||
|
{
|
||||||
|
/* Sometimes you get the test wrong. When that happens, you get a failure too... and a quick look should tell
|
||||||
|
* you what actually happened...which in this case was a failure to setup the initial condition. */
|
||||||
|
TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,31 @@
|
||||||
|
|
||||||
|
#include "ProductionCode2.h"
|
||||||
|
#include "unity.h"
|
||||||
|
|
||||||
|
/* These should be ignored because they are commented out in various ways:
|
||||||
|
#include "whatever.h"
|
||||||
|
#include "somethingelse.h"
|
||||||
|
*/
|
||||||
|
|
||||||
|
void setUp(void)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void tearDown(void)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_IgnoredTest(void)
|
||||||
|
{
|
||||||
|
TEST_IGNORE_MESSAGE("This Test Was Ignored On Purpose");
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_AnotherIgnoredTest(void)
|
||||||
|
{
|
||||||
|
TEST_IGNORE_MESSAGE("These Can Be Useful For Leaving Yourself Notes On What You Need To Do Yet");
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void)
|
||||||
|
{
|
||||||
|
TEST_IGNORE(); /* Like This */
|
||||||
|
}
|
||||||
53
extern/Unity/examples/example_1/test/test_runners/TestProductionCode2_Runner.c
vendored
Normal file
53
extern/Unity/examples/example_1/test/test_runners/TestProductionCode2_Runner.c
vendored
Normal file
|
|
@ -0,0 +1,53 @@
|
||||||
|
/* AUTOGENERATED FILE. DO NOT EDIT. */
|
||||||
|
|
||||||
|
/*=======Test Runner Used To Run Each Test Below=====*/
|
||||||
|
#define RUN_TEST(TestFunc, TestLineNum) \
|
||||||
|
{ \
|
||||||
|
Unity.CurrentTestName = #TestFunc; \
|
||||||
|
Unity.CurrentTestLineNumber = TestLineNum; \
|
||||||
|
Unity.NumberOfTests++; \
|
||||||
|
if (TEST_PROTECT()) \
|
||||||
|
{ \
|
||||||
|
setUp(); \
|
||||||
|
TestFunc(); \
|
||||||
|
} \
|
||||||
|
if (TEST_PROTECT()) \
|
||||||
|
{ \
|
||||||
|
tearDown(); \
|
||||||
|
} \
|
||||||
|
UnityConcludeTest(); \
|
||||||
|
}
|
||||||
|
|
||||||
|
/*=======Automagically Detected Files To Include=====*/
|
||||||
|
#include "unity.h"
|
||||||
|
#include <setjmp.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include "ProductionCode2.h"
|
||||||
|
|
||||||
|
/*=======External Functions This Runner Calls=====*/
|
||||||
|
extern void setUp(void);
|
||||||
|
extern void tearDown(void);
|
||||||
|
extern void test_IgnoredTest(void);
|
||||||
|
extern void test_AnotherIgnoredTest(void);
|
||||||
|
extern void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void);
|
||||||
|
|
||||||
|
|
||||||
|
/*=======Test Reset Option=====*/
|
||||||
|
void resetTest(void);
|
||||||
|
void resetTest(void)
|
||||||
|
{
|
||||||
|
tearDown();
|
||||||
|
setUp();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*=======MAIN=====*/
|
||||||
|
int main(void)
|
||||||
|
{
|
||||||
|
UnityBegin("test/TestProductionCode2.c");
|
||||||
|
RUN_TEST(test_IgnoredTest, 18);
|
||||||
|
RUN_TEST(test_AnotherIgnoredTest, 23);
|
||||||
|
RUN_TEST(test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented, 28);
|
||||||
|
|
||||||
|
return (UnityEnd());
|
||||||
|
}
|
||||||
57
extern/Unity/examples/example_1/test/test_runners/TestProductionCode_Runner.c
vendored
Normal file
57
extern/Unity/examples/example_1/test/test_runners/TestProductionCode_Runner.c
vendored
Normal file
|
|
@ -0,0 +1,57 @@
|
||||||
|
/* AUTOGENERATED FILE. DO NOT EDIT. */
|
||||||
|
|
||||||
|
/*=======Test Runner Used To Run Each Test Below=====*/
|
||||||
|
#define RUN_TEST(TestFunc, TestLineNum) \
|
||||||
|
{ \
|
||||||
|
Unity.CurrentTestName = #TestFunc; \
|
||||||
|
Unity.CurrentTestLineNumber = TestLineNum; \
|
||||||
|
Unity.NumberOfTests++; \
|
||||||
|
if (TEST_PROTECT()) \
|
||||||
|
{ \
|
||||||
|
setUp(); \
|
||||||
|
TestFunc(); \
|
||||||
|
} \
|
||||||
|
if (TEST_PROTECT()) \
|
||||||
|
{ \
|
||||||
|
tearDown(); \
|
||||||
|
} \
|
||||||
|
UnityConcludeTest(); \
|
||||||
|
}
|
||||||
|
|
||||||
|
/*=======Automagically Detected Files To Include=====*/
|
||||||
|
#include "unity.h"
|
||||||
|
#include <setjmp.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include "ProductionCode.h"
|
||||||
|
|
||||||
|
/*=======External Functions This Runner Calls=====*/
|
||||||
|
extern void setUp(void);
|
||||||
|
extern void tearDown(void);
|
||||||
|
extern void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void);
|
||||||
|
extern void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void);
|
||||||
|
extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void);
|
||||||
|
extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void);
|
||||||
|
extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void);
|
||||||
|
|
||||||
|
|
||||||
|
/*=======Test Reset Option=====*/
|
||||||
|
void resetTest(void);
|
||||||
|
void resetTest(void)
|
||||||
|
{
|
||||||
|
tearDown();
|
||||||
|
setUp();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*=======MAIN=====*/
|
||||||
|
int main(void)
|
||||||
|
{
|
||||||
|
UnityBegin("test/TestProductionCode.c");
|
||||||
|
RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode, 20);
|
||||||
|
RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken, 30);
|
||||||
|
RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue, 41);
|
||||||
|
RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain, 51);
|
||||||
|
RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed, 57);
|
||||||
|
|
||||||
|
return (UnityEnd());
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,71 @@
|
||||||
|
# ==========================================
|
||||||
|
# Unity Project - A Test Framework for C
|
||||||
|
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||||
|
# [Released under MIT License. Please refer to license.txt for details]
|
||||||
|
# ==========================================
|
||||||
|
|
||||||
|
#We try to detect the OS we are running on, and adjust commands as needed
|
||||||
|
ifeq ($(OS),Windows_NT)
|
||||||
|
ifeq ($(shell uname -s),) # not in a bash-like shell
|
||||||
|
CLEANUP = del /F /Q
|
||||||
|
MKDIR = mkdir
|
||||||
|
else # in a bash-like shell, like msys
|
||||||
|
CLEANUP = rm -f
|
||||||
|
MKDIR = mkdir -p
|
||||||
|
endif
|
||||||
|
TARGET_EXTENSION=.exe
|
||||||
|
else
|
||||||
|
CLEANUP = rm -f
|
||||||
|
MKDIR = mkdir -p
|
||||||
|
TARGET_EXTENSION=.out
|
||||||
|
endif
|
||||||
|
|
||||||
|
C_COMPILER=gcc
|
||||||
|
ifeq ($(shell uname -s), Darwin)
|
||||||
|
C_COMPILER=clang
|
||||||
|
endif
|
||||||
|
|
||||||
|
UNITY_ROOT=../..
|
||||||
|
|
||||||
|
CFLAGS=-std=c99
|
||||||
|
CFLAGS += -Wall
|
||||||
|
CFLAGS += -Wextra
|
||||||
|
CFLAGS += -Wpointer-arith
|
||||||
|
CFLAGS += -Wcast-align
|
||||||
|
CFLAGS += -Wwrite-strings
|
||||||
|
CFLAGS += -Wswitch-default
|
||||||
|
CFLAGS += -Wunreachable-code
|
||||||
|
CFLAGS += -Winit-self
|
||||||
|
CFLAGS += -Wmissing-field-initializers
|
||||||
|
CFLAGS += -Wno-unknown-pragmas
|
||||||
|
CFLAGS += -Wstrict-prototypes
|
||||||
|
CFLAGS += -Wundef
|
||||||
|
CFLAGS += -Wold-style-definition
|
||||||
|
#CFLAGS += -Wno-misleading-indentation
|
||||||
|
|
||||||
|
TARGET_BASE1=all_tests
|
||||||
|
TARGET1 = $(TARGET_BASE1)$(TARGET_EXTENSION)
|
||||||
|
SRC_FILES1=\
|
||||||
|
$(UNITY_ROOT)/src/unity.c \
|
||||||
|
$(UNITY_ROOT)/extras/fixture/src/unity_fixture.c \
|
||||||
|
src/ProductionCode.c \
|
||||||
|
src/ProductionCode2.c \
|
||||||
|
test/TestProductionCode.c \
|
||||||
|
test/TestProductionCode2.c \
|
||||||
|
test/test_runners/TestProductionCode_Runner.c \
|
||||||
|
test/test_runners/TestProductionCode2_Runner.c \
|
||||||
|
test/test_runners/all_tests.c
|
||||||
|
INC_DIRS=-Isrc -I$(UNITY_ROOT)/src -I$(UNITY_ROOT)/extras/fixture/src
|
||||||
|
SYMBOLS=-DUNITY_FIXTURE_NO_EXTRAS
|
||||||
|
|
||||||
|
all: clean default
|
||||||
|
|
||||||
|
default:
|
||||||
|
$(C_COMPILER) $(CFLAGS) $(INC_DIRS) $(SYMBOLS) $(SRC_FILES1) -o $(TARGET1)
|
||||||
|
- ./$(TARGET1) -v
|
||||||
|
|
||||||
|
clean:
|
||||||
|
$(CLEANUP) $(TARGET1)
|
||||||
|
|
||||||
|
ci: CFLAGS += -Werror
|
||||||
|
ci: default
|
||||||
|
|
@ -0,0 +1,5 @@
|
||||||
|
Example 2
|
||||||
|
=========
|
||||||
|
|
||||||
|
Same as the first example, but now using Unity's test fixture to group tests
|
||||||
|
together. Using the test fixture also makes writing test runners much easier.
|
||||||
|
|
@ -0,0 +1,24 @@
|
||||||
|
|
||||||
|
#include "ProductionCode.h"
|
||||||
|
|
||||||
|
int Counter = 0;
|
||||||
|
int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; //some obnoxious array to search that is 1-based indexing instead of 0.
|
||||||
|
|
||||||
|
// This function is supposed to search through NumbersToFind and find a particular number.
|
||||||
|
// If it finds it, the index is returned. Otherwise 0 is returned which sorta makes sense since
|
||||||
|
// NumbersToFind is indexed from 1. Unfortunately it's broken
|
||||||
|
// (and should therefore be caught by our tests)
|
||||||
|
int FindFunction_WhichIsBroken(int NumberToFind)
|
||||||
|
{
|
||||||
|
int i = 0;
|
||||||
|
while (i < 8) //Notice I should have been in braces
|
||||||
|
i++;
|
||||||
|
if (NumbersToFind[i] == NumberToFind) //Yikes! I'm getting run after the loop finishes instead of during it!
|
||||||
|
return i;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int FunctionWhichReturnsLocalVariable(void)
|
||||||
|
{
|
||||||
|
return Counter;
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
|
||||||
|
int FindFunction_WhichIsBroken(int NumberToFind);
|
||||||
|
int FunctionWhichReturnsLocalVariable(void);
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
|
||||||
|
#include "ProductionCode2.h"
|
||||||
|
|
||||||
|
char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction)
|
||||||
|
{
|
||||||
|
(void)Poor;
|
||||||
|
(void)LittleFunction;
|
||||||
|
//Since There Are No Tests Yet, This Function Could Be Empty For All We Know.
|
||||||
|
// Which isn't terribly useful... but at least we put in a TEST_IGNORE so we won't forget
|
||||||
|
return (char*)0;
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
|
||||||
|
char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction);
|
||||||
|
|
@ -0,0 +1,64 @@
|
||||||
|
#include "ProductionCode.h"
|
||||||
|
#include "unity.h"
|
||||||
|
#include "unity_fixture.h"
|
||||||
|
|
||||||
|
TEST_GROUP(ProductionCode);
|
||||||
|
|
||||||
|
//sometimes you may want to get at local data in a module.
|
||||||
|
//for example: If you plan to pass by reference, this could be useful
|
||||||
|
//however, it should often be avoided
|
||||||
|
extern int Counter;
|
||||||
|
|
||||||
|
TEST_SETUP(ProductionCode)
|
||||||
|
{
|
||||||
|
//This is run before EACH TEST
|
||||||
|
Counter = 0x5a5a;
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_TEAR_DOWN(ProductionCode)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(ProductionCode, FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode)
|
||||||
|
{
|
||||||
|
//All of these should pass
|
||||||
|
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
|
||||||
|
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(2));
|
||||||
|
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
|
||||||
|
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
|
||||||
|
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(ProductionCode, FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken)
|
||||||
|
{
|
||||||
|
// You should see this line fail in your test summary
|
||||||
|
TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
|
||||||
|
|
||||||
|
// Notice the rest of these didn't get a chance to run because the line above failed.
|
||||||
|
// Unit tests abort each test function on the first sign of trouble.
|
||||||
|
// Then NEXT test function runs as normal.
|
||||||
|
TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue)
|
||||||
|
{
|
||||||
|
//This should be true because setUp set this up for us before this test
|
||||||
|
TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
|
||||||
|
|
||||||
|
//This should be true because we can still change our answer
|
||||||
|
Counter = 0x1234;
|
||||||
|
TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain)
|
||||||
|
{
|
||||||
|
//This should be true again because setup was rerun before this test (and after we changed it to 0x1234)
|
||||||
|
TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed)
|
||||||
|
{
|
||||||
|
//Sometimes you get the test wrong. When that happens, you get a failure too... and a quick look should tell
|
||||||
|
// you what actually happened...which in this case was a failure to setup the initial condition.
|
||||||
|
TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,33 @@
|
||||||
|
#include "ProductionCode2.h"
|
||||||
|
#include "unity.h"
|
||||||
|
#include "unity_fixture.h"
|
||||||
|
|
||||||
|
TEST_GROUP(ProductionCode2);
|
||||||
|
|
||||||
|
/* These should be ignored because they are commented out in various ways:
|
||||||
|
#include "whatever.h"
|
||||||
|
*/
|
||||||
|
//#include "somethingelse.h"
|
||||||
|
|
||||||
|
TEST_SETUP(ProductionCode2)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_TEAR_DOWN(ProductionCode2)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(ProductionCode2, IgnoredTest)
|
||||||
|
{
|
||||||
|
TEST_IGNORE_MESSAGE("This Test Was Ignored On Purpose");
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(ProductionCode2, AnotherIgnoredTest)
|
||||||
|
{
|
||||||
|
TEST_IGNORE_MESSAGE("These Can Be Useful For Leaving Yourself Notes On What You Need To Do Yet");
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(ProductionCode2, ThisFunctionHasNotBeenTested_NeedsToBeImplemented)
|
||||||
|
{
|
||||||
|
TEST_IGNORE(); //Like This
|
||||||
|
}
|
||||||
9
extern/Unity/examples/example_2/test/test_runners/TestProductionCode2_Runner.c
vendored
Normal file
9
extern/Unity/examples/example_2/test/test_runners/TestProductionCode2_Runner.c
vendored
Normal file
|
|
@ -0,0 +1,9 @@
|
||||||
|
#include "unity.h"
|
||||||
|
#include "unity_fixture.h"
|
||||||
|
|
||||||
|
TEST_GROUP_RUNNER(ProductionCode2)
|
||||||
|
{
|
||||||
|
RUN_TEST_CASE(ProductionCode2, IgnoredTest);
|
||||||
|
RUN_TEST_CASE(ProductionCode2, AnotherIgnoredTest);
|
||||||
|
RUN_TEST_CASE(ProductionCode2, ThisFunctionHasNotBeenTested_NeedsToBeImplemented);
|
||||||
|
}
|
||||||
11
extern/Unity/examples/example_2/test/test_runners/TestProductionCode_Runner.c
vendored
Normal file
11
extern/Unity/examples/example_2/test/test_runners/TestProductionCode_Runner.c
vendored
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
#include "unity.h"
|
||||||
|
#include "unity_fixture.h"
|
||||||
|
|
||||||
|
TEST_GROUP_RUNNER(ProductionCode)
|
||||||
|
{
|
||||||
|
RUN_TEST_CASE(ProductionCode, FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode);
|
||||||
|
RUN_TEST_CASE(ProductionCode, FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken);
|
||||||
|
RUN_TEST_CASE(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue);
|
||||||
|
RUN_TEST_CASE(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain);
|
||||||
|
RUN_TEST_CASE(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed);
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,12 @@
|
||||||
|
#include "unity_fixture.h"
|
||||||
|
|
||||||
|
static void RunAllTests(void)
|
||||||
|
{
|
||||||
|
RUN_TEST_GROUP(ProductionCode);
|
||||||
|
RUN_TEST_GROUP(ProductionCode2);
|
||||||
|
}
|
||||||
|
|
||||||
|
int main(int argc, const char * argv[])
|
||||||
|
{
|
||||||
|
return UnityMain(argc, argv, RunAllTests);
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,10 @@
|
||||||
|
#include "unity.h"
|
||||||
|
#include "UnityHelper.h"
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <string.h>
|
||||||
|
|
||||||
|
void AssertEqualExampleStruct(const EXAMPLE_STRUCT_T expected, const EXAMPLE_STRUCT_T actual, const unsigned short line)
|
||||||
|
{
|
||||||
|
UNITY_TEST_ASSERT_EQUAL_INT(expected.x, actual.x, line, "Example Struct Failed For Field x");
|
||||||
|
UNITY_TEST_ASSERT_EQUAL_INT(expected.y, actual.y, line, "Example Struct Failed For Field y");
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,12 @@
|
||||||
|
#ifndef _TESTHELPER_H
|
||||||
|
#define _TESTHELPER_H
|
||||||
|
|
||||||
|
#include "Types.h"
|
||||||
|
|
||||||
|
void AssertEqualExampleStruct(const EXAMPLE_STRUCT_T expected, const EXAMPLE_STRUCT_T actual, const unsigned short line);
|
||||||
|
|
||||||
|
#define UNITY_TEST_ASSERT_EQUAL_EXAMPLE_STRUCT_T(expected, actual, line, message) AssertEqualExampleStruct(expected, actual, line);
|
||||||
|
|
||||||
|
#define TEST_ASSERT_EQUAL_EXAMPLE_STRUCT_T(expected, actual) UNITY_TEST_ASSERT_EQUAL_EXAMPLE_STRUCT_T(expected, actual, __LINE__, NULL);
|
||||||
|
|
||||||
|
#endif // _TESTHELPER_H
|
||||||
|
|
@ -0,0 +1,38 @@
|
||||||
|
require 'rake'
|
||||||
|
require 'rake/clean'
|
||||||
|
require_relative 'rakefile_helper'
|
||||||
|
|
||||||
|
TEMP_DIRS = [
|
||||||
|
File.join(__dir__, 'build')
|
||||||
|
].freeze
|
||||||
|
|
||||||
|
TEMP_DIRS.each do |dir|
|
||||||
|
directory(dir)
|
||||||
|
CLOBBER.include(dir)
|
||||||
|
end
|
||||||
|
|
||||||
|
task prepare_for_tests: TEMP_DIRS
|
||||||
|
|
||||||
|
# Load default configuration, for now
|
||||||
|
DEFAULT_CONFIG_FILE = 'target_gcc_32.yml'.freeze
|
||||||
|
configure_toolchain(DEFAULT_CONFIG_FILE)
|
||||||
|
|
||||||
|
task unit: [:prepare_for_tests] do
|
||||||
|
run_tests unit_test_files
|
||||||
|
end
|
||||||
|
|
||||||
|
desc 'Generate test summary'
|
||||||
|
task :summary do
|
||||||
|
report_summary
|
||||||
|
end
|
||||||
|
|
||||||
|
desc 'Build and test Unity'
|
||||||
|
task all: %i[clean unit summary]
|
||||||
|
task default: %i[clobber all]
|
||||||
|
task ci: [:default]
|
||||||
|
task cruise: [:default]
|
||||||
|
|
||||||
|
desc 'Load configuration'
|
||||||
|
task :config, :config_file do |_t, args|
|
||||||
|
configure_toolchain(args[:config_file])
|
||||||
|
end
|
||||||
|
|
@ -0,0 +1,254 @@
|
||||||
|
# ==========================================
|
||||||
|
# Unity Project - A Test Framework for C
|
||||||
|
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||||
|
# [Released under MIT License. Please refer to license.txt for details]
|
||||||
|
# ==========================================
|
||||||
|
|
||||||
|
require 'fileutils'
|
||||||
|
require_relative '../../auto/unity_test_summary'
|
||||||
|
require_relative '../../auto/generate_test_runner'
|
||||||
|
require_relative '../../auto/colour_reporter'
|
||||||
|
require_relative '../../auto/yaml_helper'
|
||||||
|
C_EXTENSION = '.c'.freeze
|
||||||
|
|
||||||
|
def load_configuration(config_file)
|
||||||
|
$cfg_file = config_file
|
||||||
|
$cfg = YamlHelper.load_file($cfg_file)
|
||||||
|
end
|
||||||
|
|
||||||
|
def configure_clean
|
||||||
|
CLEAN.include("#{$cfg['compiler']['build_path']}*.*") unless $cfg['compiler']['build_path'].nil?
|
||||||
|
end
|
||||||
|
|
||||||
|
def configure_toolchain(config_file = DEFAULT_CONFIG_FILE)
|
||||||
|
config_file += '.yml' unless config_file =~ /\.yml$/
|
||||||
|
load_configuration(config_file)
|
||||||
|
configure_clean
|
||||||
|
end
|
||||||
|
|
||||||
|
def unit_test_files
|
||||||
|
path = "#{$cfg['compiler']['unit_tests_path']}Test*#{C_EXTENSION}"
|
||||||
|
path.tr!('\\', '/')
|
||||||
|
FileList.new(path)
|
||||||
|
end
|
||||||
|
|
||||||
|
def local_include_dirs
|
||||||
|
include_dirs = $cfg['compiler']['includes']['items'].dup
|
||||||
|
include_dirs.delete_if { |dir| dir.is_a?(Array) }
|
||||||
|
include_dirs
|
||||||
|
end
|
||||||
|
|
||||||
|
def extract_headers(filename)
|
||||||
|
includes = []
|
||||||
|
lines = File.readlines(filename)
|
||||||
|
lines.each do |line|
|
||||||
|
m = line.match(/^\s*#include\s+"\s*(.+\.[hH])\s*"/)
|
||||||
|
includes << m[1] unless m.nil?
|
||||||
|
end
|
||||||
|
includes
|
||||||
|
end
|
||||||
|
|
||||||
|
def find_source_file(header, paths)
|
||||||
|
paths.each do |dir|
|
||||||
|
src_file = dir + header.ext(C_EXTENSION)
|
||||||
|
return src_file if File.exist?(src_file)
|
||||||
|
end
|
||||||
|
nil
|
||||||
|
end
|
||||||
|
|
||||||
|
def tackit(strings)
|
||||||
|
if strings.is_a?(Array)
|
||||||
|
"\"#{strings.join}\""
|
||||||
|
else
|
||||||
|
strings
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
def squash(prefix, items)
|
||||||
|
result = ''
|
||||||
|
items.each { |item| result += " #{prefix}#{tackit(item)}" }
|
||||||
|
result
|
||||||
|
end
|
||||||
|
|
||||||
|
def build_compiler_fields
|
||||||
|
command = tackit($cfg['compiler']['path'])
|
||||||
|
defines = if $cfg['compiler']['defines']['items'].nil?
|
||||||
|
''
|
||||||
|
else
|
||||||
|
squash($cfg['compiler']['defines']['prefix'], $cfg['compiler']['defines']['items'])
|
||||||
|
end
|
||||||
|
options = squash('', $cfg['compiler']['options'])
|
||||||
|
includes = squash($cfg['compiler']['includes']['prefix'], $cfg['compiler']['includes']['items'])
|
||||||
|
includes = includes.gsub(/\\ /, ' ').gsub(/\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
|
||||||
|
|
||||||
|
{ command: command, defines: defines, options: options, includes: includes }
|
||||||
|
end
|
||||||
|
|
||||||
|
def compile(file, _defines = [])
|
||||||
|
compiler = build_compiler_fields
|
||||||
|
cmd_str = "#{compiler[:command]}#{compiler[:defines]}#{compiler[:options]}#{compiler[:includes]} #{file} " \
|
||||||
|
"#{$cfg['compiler']['object_files']['prefix']}#{$cfg['compiler']['object_files']['destination']}"
|
||||||
|
obj_file = "#{File.basename(file, C_EXTENSION)}#{$cfg['compiler']['object_files']['extension']}"
|
||||||
|
execute(cmd_str + obj_file)
|
||||||
|
obj_file
|
||||||
|
end
|
||||||
|
|
||||||
|
def build_linker_fields
|
||||||
|
command = tackit($cfg['linker']['path'])
|
||||||
|
options = if $cfg['linker']['options'].nil?
|
||||||
|
''
|
||||||
|
else
|
||||||
|
squash('', $cfg['linker']['options'])
|
||||||
|
end
|
||||||
|
includes = if $cfg['linker']['includes'].nil? || $cfg['linker']['includes']['items'].nil?
|
||||||
|
''
|
||||||
|
else
|
||||||
|
squash($cfg['linker']['includes']['prefix'], $cfg['linker']['includes']['items'])
|
||||||
|
end.gsub(/\\ /, ' ').gsub(/\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
|
||||||
|
|
||||||
|
{ command: command, options: options, includes: includes }
|
||||||
|
end
|
||||||
|
|
||||||
|
def link_it(exe_name, obj_list)
|
||||||
|
linker = build_linker_fields
|
||||||
|
cmd_str = "#{linker[:command]}#{linker[:options]}#{linker[:includes]}"
|
||||||
|
cmd_str += " #{(obj_list.map { |obj| "#{$cfg['linker']['object_files']['path']}#{obj}" }).join(' ')}"
|
||||||
|
cmd_str += " #{$cfg['linker']['bin_files']['prefix']} "
|
||||||
|
cmd_str += $cfg['linker']['bin_files']['destination']
|
||||||
|
cmd_str += exe_name + $cfg['linker']['bin_files']['extension']
|
||||||
|
execute(cmd_str)
|
||||||
|
end
|
||||||
|
|
||||||
|
def build_simulator_fields
|
||||||
|
return nil if $cfg['simulator'].nil?
|
||||||
|
|
||||||
|
command = if $cfg['simulator']['path'].nil?
|
||||||
|
''
|
||||||
|
else
|
||||||
|
"#{tackit($cfg['simulator']['path'])} "
|
||||||
|
end
|
||||||
|
pre_support = if $cfg['simulator']['pre_support'].nil?
|
||||||
|
''
|
||||||
|
else
|
||||||
|
squash('', $cfg['simulator']['pre_support'])
|
||||||
|
end
|
||||||
|
post_support = if $cfg['simulator']['post_support'].nil?
|
||||||
|
''
|
||||||
|
else
|
||||||
|
squash('', $cfg['simulator']['post_support'])
|
||||||
|
end
|
||||||
|
|
||||||
|
{ command: command, pre_support: pre_support, post_support: post_support }
|
||||||
|
end
|
||||||
|
|
||||||
|
def execute(command_string, verbose = true, raise_on_fail = true)
|
||||||
|
report command_string
|
||||||
|
output = `#{command_string}`.chomp
|
||||||
|
report(output) if verbose && !output.nil? && !output.empty?
|
||||||
|
|
||||||
|
if !$?.nil? && !$?.exitstatus.zero? && raise_on_fail
|
||||||
|
raise "Command failed. (Returned #{$?.exitstatus})"
|
||||||
|
end
|
||||||
|
|
||||||
|
output
|
||||||
|
end
|
||||||
|
|
||||||
|
def report_summary
|
||||||
|
summary = UnityTestSummary.new
|
||||||
|
summary.root = __dir__
|
||||||
|
results_glob = "#{$cfg['compiler']['build_path']}*.test*"
|
||||||
|
results_glob.tr!('\\', '/')
|
||||||
|
results = Dir[results_glob]
|
||||||
|
summary.targets = results
|
||||||
|
summary.run
|
||||||
|
fail_out 'FAIL: There were failures' if summary.failures > 0
|
||||||
|
end
|
||||||
|
|
||||||
|
def run_tests(test_files)
|
||||||
|
report 'Running system tests...'
|
||||||
|
|
||||||
|
# Tack on TEST define for compiling unit tests
|
||||||
|
load_configuration($cfg_file)
|
||||||
|
test_defines = ['TEST']
|
||||||
|
$cfg['compiler']['defines']['items'] = [] if $cfg['compiler']['defines']['items'].nil?
|
||||||
|
$cfg['compiler']['defines']['items'] << 'TEST'
|
||||||
|
|
||||||
|
include_dirs = local_include_dirs
|
||||||
|
|
||||||
|
# Build and execute each unit test
|
||||||
|
test_files.each do |test|
|
||||||
|
obj_list = []
|
||||||
|
|
||||||
|
# Detect dependencies and build required required modules
|
||||||
|
extract_headers(test).each do |header|
|
||||||
|
# Compile corresponding source file if it exists
|
||||||
|
src_file = find_source_file(header, include_dirs)
|
||||||
|
obj_list << compile(src_file, test_defines) unless src_file.nil?
|
||||||
|
end
|
||||||
|
|
||||||
|
# Build the test runner (generate if configured to do so)
|
||||||
|
test_base = File.basename(test, C_EXTENSION)
|
||||||
|
runner_name = "#{test_base}_Runner.c"
|
||||||
|
if $cfg['compiler']['runner_path'].nil?
|
||||||
|
runner_path = $cfg['compiler']['build_path'] + runner_name
|
||||||
|
test_gen = UnityTestRunnerGenerator.new($cfg_file)
|
||||||
|
test_gen.run(test, runner_path)
|
||||||
|
else
|
||||||
|
runner_path = $cfg['compiler']['runner_path'] + runner_name
|
||||||
|
end
|
||||||
|
|
||||||
|
obj_list << compile(runner_path, test_defines)
|
||||||
|
|
||||||
|
# Build the test module
|
||||||
|
obj_list << compile(test, test_defines)
|
||||||
|
|
||||||
|
# Link the test executable
|
||||||
|
link_it(test_base, obj_list)
|
||||||
|
|
||||||
|
# Execute unit test and generate results file
|
||||||
|
simulator = build_simulator_fields
|
||||||
|
executable = $cfg['linker']['bin_files']['destination'] + test_base + $cfg['linker']['bin_files']['extension']
|
||||||
|
cmd_str = if simulator.nil?
|
||||||
|
executable
|
||||||
|
else
|
||||||
|
"#{simulator[:command]} #{simulator[:pre_support]} #{executable} #{simulator[:post_support]}"
|
||||||
|
end
|
||||||
|
output = execute(cmd_str, true, false)
|
||||||
|
test_results = $cfg['compiler']['build_path'] + test_base
|
||||||
|
test_results += if output.match(/OK$/m).nil?
|
||||||
|
'.testfail'
|
||||||
|
else
|
||||||
|
'.testpass'
|
||||||
|
end
|
||||||
|
File.open(test_results, 'w') { |f| f.print output }
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
def build_application(main)
|
||||||
|
report 'Building application...'
|
||||||
|
|
||||||
|
obj_list = []
|
||||||
|
load_configuration($cfg_file)
|
||||||
|
main_path = $cfg['compiler']['source_path'] + main + C_EXTENSION
|
||||||
|
|
||||||
|
# Detect dependencies and build required required modules
|
||||||
|
include_dirs = get_local_include_dirs
|
||||||
|
extract_headers(main_path).each do |header|
|
||||||
|
src_file = find_source_file(header, include_dirs)
|
||||||
|
obj_list << compile(src_file) unless src_file.nil?
|
||||||
|
end
|
||||||
|
|
||||||
|
# Build the main source file
|
||||||
|
main_base = File.basename(main_path, C_EXTENSION)
|
||||||
|
obj_list << compile(main_path)
|
||||||
|
|
||||||
|
# Create the executable
|
||||||
|
link_it(main_base, obj_list)
|
||||||
|
end
|
||||||
|
|
||||||
|
def fail_out(msg)
|
||||||
|
puts msg
|
||||||
|
puts 'Not returning exit code so continuous integration can pass'
|
||||||
|
# exit(-1) # Only removed to pass example_3, which has failing tests on purpose.
|
||||||
|
# Still fail if the build fails for any other reason.
|
||||||
|
end
|
||||||
|
|
@ -0,0 +1,13 @@
|
||||||
|
Example 3
|
||||||
|
=========
|
||||||
|
|
||||||
|
This example project gives an example of some passing, ignored, and failing tests.
|
||||||
|
It's simple and meant for you to look over and get an idea for what all of this stuff does.
|
||||||
|
|
||||||
|
You can build and test using rake. The rake version will let you test with gcc or a couple
|
||||||
|
versions of IAR. You can tweak the yaml files to get those versions running.
|
||||||
|
|
||||||
|
Ruby is required if you're using the rake version (obviously). This version shows off most of
|
||||||
|
Unity's advanced features (automatically creating test runners, fancy summaries, etc.)
|
||||||
|
Without ruby, you have to maintain your own test runners. Do that for a while and you'll learn
|
||||||
|
why you really want to start using the Ruby tools.
|
||||||
|
|
@ -0,0 +1,24 @@
|
||||||
|
|
||||||
|
#include "ProductionCode.h"
|
||||||
|
|
||||||
|
int Counter = 0;
|
||||||
|
int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; //some obnoxious array to search that is 1-based indexing instead of 0.
|
||||||
|
|
||||||
|
// This function is supposed to search through NumbersToFind and find a particular number.
|
||||||
|
// If it finds it, the index is returned. Otherwise 0 is returned which sorta makes sense since
|
||||||
|
// NumbersToFind is indexed from 1. Unfortunately it's broken
|
||||||
|
// (and should therefore be caught by our tests)
|
||||||
|
int FindFunction_WhichIsBroken(int NumberToFind)
|
||||||
|
{
|
||||||
|
int i = 0;
|
||||||
|
while (i < 8) //Notice I should have been in braces
|
||||||
|
i++;
|
||||||
|
if (NumbersToFind[i] == NumberToFind) //Yikes! I'm getting run after the loop finishes instead of during it!
|
||||||
|
return i;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int FunctionWhichReturnsLocalVariable(void)
|
||||||
|
{
|
||||||
|
return Counter;
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
|
||||||
|
int FindFunction_WhichIsBroken(int NumberToFind);
|
||||||
|
int FunctionWhichReturnsLocalVariable(void);
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
|
||||||
|
#include "ProductionCode2.h"
|
||||||
|
|
||||||
|
char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction)
|
||||||
|
{
|
||||||
|
(void)Poor;
|
||||||
|
(void)LittleFunction;
|
||||||
|
//Since There Are No Tests Yet, This Function Could Be Empty For All We Know.
|
||||||
|
// Which isn't terribly useful... but at least we put in a TEST_IGNORE so we won't forget
|
||||||
|
return (char*)0;
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
|
||||||
|
char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction);
|
||||||
|
|
@ -0,0 +1,47 @@
|
||||||
|
# Copied from ~Unity/targets/gcc_32.yml
|
||||||
|
unity_root: &unity_root '../..'
|
||||||
|
unity_source: &unity_source '../../src/'
|
||||||
|
compiler:
|
||||||
|
path: gcc
|
||||||
|
source_path: &source_path 'src/'
|
||||||
|
unit_tests_path: &unit_tests_path 'test/'
|
||||||
|
build_path: &build_path 'build/'
|
||||||
|
options:
|
||||||
|
- '-c'
|
||||||
|
- '-m32'
|
||||||
|
- '-Wall'
|
||||||
|
- '-Wno-address'
|
||||||
|
- '-std=c99'
|
||||||
|
- '-pedantic'
|
||||||
|
includes:
|
||||||
|
prefix: '-I'
|
||||||
|
items:
|
||||||
|
- *source_path
|
||||||
|
- *unity_source
|
||||||
|
- *unit_tests_path
|
||||||
|
defines:
|
||||||
|
prefix: '-D'
|
||||||
|
items:
|
||||||
|
- UNITY_INCLUDE_DOUBLE
|
||||||
|
- UNITY_SUPPORT_TEST_CASES
|
||||||
|
object_files:
|
||||||
|
prefix: '-o'
|
||||||
|
extension: '.o'
|
||||||
|
destination: *build_path
|
||||||
|
linker:
|
||||||
|
path: gcc
|
||||||
|
options:
|
||||||
|
- -lm
|
||||||
|
- '-m32'
|
||||||
|
includes:
|
||||||
|
prefix: '-I'
|
||||||
|
object_files:
|
||||||
|
path: *build_path
|
||||||
|
extension: '.o'
|
||||||
|
bin_files:
|
||||||
|
prefix: '-o'
|
||||||
|
extension: '.exe'
|
||||||
|
destination: *build_path
|
||||||
|
colour: true
|
||||||
|
:unity:
|
||||||
|
:plugins: []
|
||||||
|
|
@ -0,0 +1,62 @@
|
||||||
|
|
||||||
|
#include "ProductionCode.h"
|
||||||
|
#include "unity.h"
|
||||||
|
|
||||||
|
//sometimes you may want to get at local data in a module.
|
||||||
|
//for example: If you plan to pass by reference, this could be useful
|
||||||
|
//however, it should often be avoided
|
||||||
|
extern int Counter;
|
||||||
|
|
||||||
|
void setUp(void)
|
||||||
|
{
|
||||||
|
//This is run before EACH TEST
|
||||||
|
Counter = 0x5a5a;
|
||||||
|
}
|
||||||
|
|
||||||
|
void tearDown(void)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void)
|
||||||
|
{
|
||||||
|
//All of these should pass
|
||||||
|
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
|
||||||
|
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(1));
|
||||||
|
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
|
||||||
|
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
|
||||||
|
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void)
|
||||||
|
{
|
||||||
|
// You should see this line fail in your test summary
|
||||||
|
TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
|
||||||
|
|
||||||
|
// Notice the rest of these didn't get a chance to run because the line above failed.
|
||||||
|
// Unit tests abort each test function on the first sign of trouble.
|
||||||
|
// Then NEXT test function runs as normal.
|
||||||
|
TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void)
|
||||||
|
{
|
||||||
|
//This should be true because setUp set this up for us before this test
|
||||||
|
TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
|
||||||
|
|
||||||
|
//This should be true because we can still change our answer
|
||||||
|
Counter = 0x1234;
|
||||||
|
TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void)
|
||||||
|
{
|
||||||
|
//This should be true again because setup was rerun before this test (and after we changed it to 0x1234)
|
||||||
|
TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void)
|
||||||
|
{
|
||||||
|
//Sometimes you get the test wrong. When that happens, you get a failure too... and a quick look should tell
|
||||||
|
// you what actually happened...which in this case was a failure to setup the initial condition.
|
||||||
|
TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,31 @@
|
||||||
|
|
||||||
|
#include "ProductionCode2.h"
|
||||||
|
#include "unity.h"
|
||||||
|
|
||||||
|
/* These should be ignored because they are commented out in various ways:
|
||||||
|
#include "whatever.h"
|
||||||
|
*/
|
||||||
|
//#include "somethingelse.h"
|
||||||
|
|
||||||
|
void setUp(void)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void tearDown(void)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_IgnoredTest(void)
|
||||||
|
{
|
||||||
|
TEST_IGNORE_MESSAGE("This Test Was Ignored On Purpose");
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_AnotherIgnoredTest(void)
|
||||||
|
{
|
||||||
|
TEST_IGNORE_MESSAGE("These Can Be Useful For Leaving Yourself Notes On What You Need To Do Yet");
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void)
|
||||||
|
{
|
||||||
|
TEST_IGNORE(); //Like This
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,12 @@
|
||||||
|
#
|
||||||
|
# build script written by : Michael Brockus.
|
||||||
|
# github repo author: Mike Karlesky, Mark VanderVoord, Greg Williams.
|
||||||
|
#
|
||||||
|
# license: MIT
|
||||||
|
#
|
||||||
|
project('example-4', 'c', meson_version: '>= 0.55.0')
|
||||||
|
|
||||||
|
unity_dep = dependency('unity')
|
||||||
|
|
||||||
|
subdir('src')
|
||||||
|
subdir('test')
|
||||||
|
|
@ -0,0 +1,15 @@
|
||||||
|
Example 4
|
||||||
|
=========
|
||||||
|
|
||||||
|
Close to the simplest possible example of Unity, using only basic features.
|
||||||
|
to build this example run "meson setup <build dir name>".
|
||||||
|
|
||||||
|
Meson uses the Ninja build system to actually build the code. To start the
|
||||||
|
build, simply type the following command.
|
||||||
|
|
||||||
|
"ninja -C <build dir name>"
|
||||||
|
|
||||||
|
Meson provides native support for running tests. The command to do that is simple.
|
||||||
|
|
||||||
|
"meson test -C <build dir name>".
|
||||||
|
|
||||||
|
|
@ -0,0 +1,24 @@
|
||||||
|
|
||||||
|
#include "ProductionCode.h"
|
||||||
|
|
||||||
|
int Counter = 0;
|
||||||
|
int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; /* some obnoxious array to search that is 1-based indexing instead of 0. */
|
||||||
|
|
||||||
|
/* This function is supposed to search through NumbersToFind and find a particular number.
|
||||||
|
* If it finds it, the index is returned. Otherwise 0 is returned which sorta makes sense since
|
||||||
|
* NumbersToFind is indexed from 1. Unfortunately it's broken
|
||||||
|
* (and should therefore be caught by our tests) */
|
||||||
|
int FindFunction_WhichIsBroken(int NumberToFind)
|
||||||
|
{
|
||||||
|
int i = 0;
|
||||||
|
while (i < 8) /* Notice I should have been in braces */
|
||||||
|
i++;
|
||||||
|
if (NumbersToFind[i] == NumberToFind) /* Yikes! I'm getting run after the loop finishes instead of during it! */
|
||||||
|
return i;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int FunctionWhichReturnsLocalVariable(void)
|
||||||
|
{
|
||||||
|
return Counter;
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
|
||||||
|
int FindFunction_WhichIsBroken(int NumberToFind);
|
||||||
|
int FunctionWhichReturnsLocalVariable(void);
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
|
||||||
|
#include "ProductionCode2.h"
|
||||||
|
|
||||||
|
char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction)
|
||||||
|
{
|
||||||
|
(void)Poor;
|
||||||
|
(void)LittleFunction;
|
||||||
|
/* Since There Are No Tests Yet, This Function Could Be Empty For All We Know.
|
||||||
|
* Which isn't terribly useful... but at least we put in a TEST_IGNORE so we won't forget */
|
||||||
|
return (char*)0;
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
|
||||||
|
char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction);
|
||||||
|
|
@ -0,0 +1,16 @@
|
||||||
|
#
|
||||||
|
# build script written by : Michael Brockus.
|
||||||
|
# github repo author: Mike Karlesky, Mark VanderVoord, Greg Williams.
|
||||||
|
#
|
||||||
|
# license: MIT
|
||||||
|
#
|
||||||
|
inc_dir = include_directories('.')
|
||||||
|
lib_list = {'a': ['ProductionCode.c' ], 'b': ['ProductionCode2.c']}
|
||||||
|
|
||||||
|
foreach lib, src : lib_list
|
||||||
|
set_variable(lib + '_lib',
|
||||||
|
static_library(lib + '_lib', sources: src, include_directories: inc_dir))
|
||||||
|
endforeach
|
||||||
|
|
||||||
|
a_dep = declare_dependency(link_with: a_lib, include_directories: inc_dir)
|
||||||
|
b_dep = declare_dependency(link_with: b_lib, include_directories: inc_dir)
|
||||||
|
|
@ -0,0 +1,6 @@
|
||||||
|
[wrap-git]
|
||||||
|
url = https://github.com/ThrowTheSwitch/Unity.git
|
||||||
|
revision = head
|
||||||
|
|
||||||
|
[provide]
|
||||||
|
unity = unity_dep
|
||||||
|
|
@ -0,0 +1,63 @@
|
||||||
|
|
||||||
|
#include "ProductionCode.h"
|
||||||
|
#include "unity.h"
|
||||||
|
|
||||||
|
/* sometimes you may want to get at local data in a module.
|
||||||
|
* for example: If you plan to pass by reference, this could be useful
|
||||||
|
* however, it should often be avoided */
|
||||||
|
extern int Counter;
|
||||||
|
|
||||||
|
void setUp(void)
|
||||||
|
{
|
||||||
|
/* This is run before EACH TEST */
|
||||||
|
Counter = 0x5a5a;
|
||||||
|
}
|
||||||
|
|
||||||
|
void tearDown(void)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void)
|
||||||
|
{
|
||||||
|
/* All of these should pass */
|
||||||
|
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
|
||||||
|
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(2));
|
||||||
|
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
|
||||||
|
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
|
||||||
|
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void)
|
||||||
|
{
|
||||||
|
/* You should see this line fail in your test summary */
|
||||||
|
TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
|
||||||
|
|
||||||
|
/* Notice the rest of these didn't get a chance to run because the line above failed.
|
||||||
|
* Unit tests abort each test function on the first sign of trouble.
|
||||||
|
* Then NEXT test function runs as normal. */
|
||||||
|
TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void)
|
||||||
|
{
|
||||||
|
/* This should be true because setUp set this up for us before this test */
|
||||||
|
TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
|
||||||
|
|
||||||
|
/* This should be true because we can still change our answer */
|
||||||
|
Counter = 0x1234;
|
||||||
|
TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void)
|
||||||
|
{
|
||||||
|
/* This should be true again because setup was rerun before this test (and after we changed it to 0x1234) */
|
||||||
|
TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void)
|
||||||
|
{
|
||||||
|
/* Sometimes you get the test wrong. When that happens, you get a failure too... and a quick look should tell
|
||||||
|
* you what actually happened...which in this case was a failure to setup the initial condition. */
|
||||||
|
TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,35 @@
|
||||||
|
|
||||||
|
#include "ProductionCode2.h"
|
||||||
|
#include "unity.h"
|
||||||
|
|
||||||
|
/* These should be ignored because they are commented out in various ways:
|
||||||
|
#include "whatever.h"
|
||||||
|
#include "somethingelse.h"
|
||||||
|
*/
|
||||||
|
|
||||||
|
void setUp(void)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void tearDown(void)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_IgnoredTest(void);
|
||||||
|
void test_AnotherIgnoredTest(void);
|
||||||
|
void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void);
|
||||||
|
|
||||||
|
void test_IgnoredTest(void)
|
||||||
|
{
|
||||||
|
TEST_IGNORE_MESSAGE("This Test Was Ignored On Purpose");
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_AnotherIgnoredTest(void)
|
||||||
|
{
|
||||||
|
TEST_IGNORE_MESSAGE("These Can Be Useful For Leaving Yourself Notes On What You Need To Do Yet");
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void)
|
||||||
|
{
|
||||||
|
TEST_IGNORE(); /* Like This */
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,7 @@
|
||||||
|
#
|
||||||
|
# build script written by : Michael Brockus.
|
||||||
|
# github repo author: Mike Karlesky, Mark VanderVoord, Greg Williams.
|
||||||
|
#
|
||||||
|
# license: MIT
|
||||||
|
#
|
||||||
|
subdir('test_runners')
|
||||||
53
extern/Unity/examples/example_4/test/test_runners/TestProductionCode2_Runner.c
vendored
Normal file
53
extern/Unity/examples/example_4/test/test_runners/TestProductionCode2_Runner.c
vendored
Normal file
|
|
@ -0,0 +1,53 @@
|
||||||
|
/* AUTOGENERATED FILE. DO NOT EDIT. */
|
||||||
|
|
||||||
|
/*=======Test Runner Used To Run Each Test Below=====*/
|
||||||
|
#define RUN_TEST(TestFunc, TestLineNum) \
|
||||||
|
{ \
|
||||||
|
Unity.CurrentTestName = #TestFunc; \
|
||||||
|
Unity.CurrentTestLineNumber = TestLineNum; \
|
||||||
|
Unity.NumberOfTests++; \
|
||||||
|
if (TEST_PROTECT()) \
|
||||||
|
{ \
|
||||||
|
setUp(); \
|
||||||
|
TestFunc(); \
|
||||||
|
} \
|
||||||
|
if (TEST_PROTECT()) \
|
||||||
|
{ \
|
||||||
|
tearDown(); \
|
||||||
|
} \
|
||||||
|
UnityConcludeTest(); \
|
||||||
|
}
|
||||||
|
|
||||||
|
/*=======Automagically Detected Files To Include=====*/
|
||||||
|
#include "unity.h"
|
||||||
|
#include <setjmp.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include "ProductionCode2.h"
|
||||||
|
|
||||||
|
/*=======External Functions This Runner Calls=====*/
|
||||||
|
extern void setUp(void);
|
||||||
|
extern void tearDown(void);
|
||||||
|
extern void test_IgnoredTest(void);
|
||||||
|
extern void test_AnotherIgnoredTest(void);
|
||||||
|
extern void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void);
|
||||||
|
|
||||||
|
|
||||||
|
/*=======Test Reset Option=====*/
|
||||||
|
void resetTest(void);
|
||||||
|
void resetTest(void)
|
||||||
|
{
|
||||||
|
tearDown();
|
||||||
|
setUp();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*=======MAIN=====*/
|
||||||
|
int main(void)
|
||||||
|
{
|
||||||
|
UnityBegin("test/TestProductionCode2.c");
|
||||||
|
RUN_TEST(test_IgnoredTest, 18);
|
||||||
|
RUN_TEST(test_AnotherIgnoredTest, 23);
|
||||||
|
RUN_TEST(test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented, 28);
|
||||||
|
|
||||||
|
return (UnityEnd());
|
||||||
|
}
|
||||||
57
extern/Unity/examples/example_4/test/test_runners/TestProductionCode_Runner.c
vendored
Normal file
57
extern/Unity/examples/example_4/test/test_runners/TestProductionCode_Runner.c
vendored
Normal file
|
|
@ -0,0 +1,57 @@
|
||||||
|
/* AUTOGENERATED FILE. DO NOT EDIT. */
|
||||||
|
|
||||||
|
/*=======Test Runner Used To Run Each Test Below=====*/
|
||||||
|
#define RUN_TEST(TestFunc, TestLineNum) \
|
||||||
|
{ \
|
||||||
|
Unity.CurrentTestName = #TestFunc; \
|
||||||
|
Unity.CurrentTestLineNumber = TestLineNum; \
|
||||||
|
Unity.NumberOfTests++; \
|
||||||
|
if (TEST_PROTECT()) \
|
||||||
|
{ \
|
||||||
|
setUp(); \
|
||||||
|
TestFunc(); \
|
||||||
|
} \
|
||||||
|
if (TEST_PROTECT()) \
|
||||||
|
{ \
|
||||||
|
tearDown(); \
|
||||||
|
} \
|
||||||
|
UnityConcludeTest(); \
|
||||||
|
}
|
||||||
|
|
||||||
|
/*=======Automagically Detected Files To Include=====*/
|
||||||
|
#include "unity.h"
|
||||||
|
#include <setjmp.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include "ProductionCode.h"
|
||||||
|
|
||||||
|
/*=======External Functions This Runner Calls=====*/
|
||||||
|
extern void setUp(void);
|
||||||
|
extern void tearDown(void);
|
||||||
|
extern void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void);
|
||||||
|
extern void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void);
|
||||||
|
extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void);
|
||||||
|
extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void);
|
||||||
|
extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void);
|
||||||
|
|
||||||
|
|
||||||
|
/*=======Test Reset Option=====*/
|
||||||
|
void resetTest(void);
|
||||||
|
void resetTest(void)
|
||||||
|
{
|
||||||
|
tearDown();
|
||||||
|
setUp();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*=======MAIN=====*/
|
||||||
|
int main(void)
|
||||||
|
{
|
||||||
|
UnityBegin("test/TestProductionCode.c");
|
||||||
|
RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode, 20);
|
||||||
|
RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken, 30);
|
||||||
|
RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue, 41);
|
||||||
|
RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain, 51);
|
||||||
|
RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed, 57);
|
||||||
|
|
||||||
|
return (UnityEnd());
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,13 @@
|
||||||
|
#
|
||||||
|
# build script written by : Michael Brockus.
|
||||||
|
# github repo author: Mike Karlesky, Mark VanderVoord, Greg Williams.
|
||||||
|
#
|
||||||
|
# license: MIT
|
||||||
|
#
|
||||||
|
cases = [
|
||||||
|
['TestProductionCode_Runner.c', join_paths('..' ,'TestProductionCode.c' )],
|
||||||
|
['TestProductionCode2_Runner.c', join_paths('..' ,'TestProductionCode2.c')]
|
||||||
|
]
|
||||||
|
|
||||||
|
test('01-test-case', executable('01-test-case', cases[0], dependencies: [ a_dep, unity_dep ]))
|
||||||
|
test('02-test-case', executable('02-test-case', cases[1], dependencies: [ b_dep, unity_dep ]))
|
||||||
|
|
@ -0,0 +1,244 @@
|
||||||
|
/* Unity Configuration
|
||||||
|
* As of May 11th, 2016 at ThrowTheSwitch/Unity commit 837c529
|
||||||
|
* Update: December 29th, 2016
|
||||||
|
* See Also: Unity/docs/UnityConfigurationGuide.pdf
|
||||||
|
*
|
||||||
|
* Unity is designed to run on almost anything that is targeted by a C compiler.
|
||||||
|
* It would be awesome if this could be done with zero configuration. While
|
||||||
|
* there are some targets that come close to this dream, it is sadly not
|
||||||
|
* universal. It is likely that you are going to need at least a couple of the
|
||||||
|
* configuration options described in this document.
|
||||||
|
*
|
||||||
|
* All of Unity's configuration options are `#defines`. Most of these are simple
|
||||||
|
* definitions. A couple are macros with arguments. They live inside the
|
||||||
|
* unity_internals.h header file. We don't necessarily recommend opening that
|
||||||
|
* file unless you really need to. That file is proof that a cross-platform
|
||||||
|
* library is challenging to build. From a more positive perspective, it is also
|
||||||
|
* proof that a great deal of complexity can be centralized primarily to one
|
||||||
|
* place in order to provide a more consistent and simple experience elsewhere.
|
||||||
|
*
|
||||||
|
* Using These Options
|
||||||
|
* It doesn't matter if you're using a target-specific compiler and a simulator
|
||||||
|
* or a native compiler. In either case, you've got a couple choices for
|
||||||
|
* configuring these options:
|
||||||
|
*
|
||||||
|
* 1. Because these options are specified via C defines, you can pass most of
|
||||||
|
* these options to your compiler through command line compiler flags. Even
|
||||||
|
* if you're using an embedded target that forces you to use their
|
||||||
|
* overbearing IDE for all configuration, there will be a place somewhere in
|
||||||
|
* your project to configure defines for your compiler.
|
||||||
|
* 2. You can create a custom `unity_config.h` configuration file (present in
|
||||||
|
* your toolchain's search paths). In this file, you will list definitions
|
||||||
|
* and macros specific to your target. All you must do is define
|
||||||
|
* `UNITY_INCLUDE_CONFIG_H` and Unity will rely on `unity_config.h` for any
|
||||||
|
* further definitions it may need.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef UNITY_CONFIG_H
|
||||||
|
#define UNITY_CONFIG_H
|
||||||
|
|
||||||
|
/* ************************* AUTOMATIC INTEGER TYPES ***************************
|
||||||
|
* C's concept of an integer varies from target to target. The C Standard has
|
||||||
|
* rules about the `int` matching the register size of the target
|
||||||
|
* microprocessor. It has rules about the `int` and how its size relates to
|
||||||
|
* other integer types. An `int` on one target might be 16 bits while on another
|
||||||
|
* target it might be 64. There are more specific types in compilers compliant
|
||||||
|
* with C99 or later, but that's certainly not every compiler you are likely to
|
||||||
|
* encounter. Therefore, Unity has a number of features for helping to adjust
|
||||||
|
* itself to match your required integer sizes. It starts off by trying to do it
|
||||||
|
* automatically.
|
||||||
|
**************************************************************************** */
|
||||||
|
|
||||||
|
/* The first attempt to guess your types is to check `limits.h`. Some compilers
|
||||||
|
* that don't support `stdint.h` could include `limits.h`. If you don't
|
||||||
|
* want Unity to check this file, define this to make it skip the inclusion.
|
||||||
|
* Unity looks at UINT_MAX & ULONG_MAX, which were available since C89.
|
||||||
|
*/
|
||||||
|
/* #define UNITY_EXCLUDE_LIMITS_H */
|
||||||
|
|
||||||
|
/* The second thing that Unity does to guess your types is check `stdint.h`.
|
||||||
|
* This file defines `UINTPTR_MAX`, since C99, that Unity can make use of to
|
||||||
|
* learn about your system. It's possible you don't want it to do this or it's
|
||||||
|
* possible that your system doesn't support `stdint.h`. If that's the case,
|
||||||
|
* you're going to want to define this. That way, Unity will know to skip the
|
||||||
|
* inclusion of this file and you won't be left with a compiler error.
|
||||||
|
*/
|
||||||
|
/* #define UNITY_EXCLUDE_STDINT_H */
|
||||||
|
|
||||||
|
/* ********************** MANUAL INTEGER TYPE DEFINITION ***********************
|
||||||
|
* If you've disabled all of the automatic options above, you're going to have
|
||||||
|
* to do the configuration yourself. There are just a handful of defines that
|
||||||
|
* you are going to specify if you don't like the defaults.
|
||||||
|
**************************************************************************** */
|
||||||
|
|
||||||
|
/* Define this to be the number of bits an `int` takes up on your system. The
|
||||||
|
* default, if not auto-detected, is 32 bits.
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
*/
|
||||||
|
/* #define UNITY_INT_WIDTH 16 */
|
||||||
|
|
||||||
|
/* Define this to be the number of bits a `long` takes up on your system. The
|
||||||
|
* default, if not autodetected, is 32 bits. This is used to figure out what
|
||||||
|
* kind of 64-bit support your system can handle. Does it need to specify a
|
||||||
|
* `long` or a `long long` to get a 64-bit value. On 16-bit systems, this option
|
||||||
|
* is going to be ignored.
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
*/
|
||||||
|
/* #define UNITY_LONG_WIDTH 16 */
|
||||||
|
|
||||||
|
/* Define this to be the number of bits a pointer takes up on your system. The
|
||||||
|
* default, if not autodetected, is 32-bits. If you're getting ugly compiler
|
||||||
|
* warnings about casting from pointers, this is the one to look at.
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
*/
|
||||||
|
/* #define UNITY_POINTER_WIDTH 64 */
|
||||||
|
|
||||||
|
/* Unity will automatically include 64-bit support if it auto-detects it, or if
|
||||||
|
* your `int`, `long`, or pointer widths are greater than 32-bits. Define this
|
||||||
|
* to enable 64-bit support if none of the other options already did it for you.
|
||||||
|
* There can be a significant size and speed impact to enabling 64-bit support
|
||||||
|
* on small targets, so don't define it if you don't need it.
|
||||||
|
*/
|
||||||
|
/* #define UNITY_INCLUDE_64 */
|
||||||
|
|
||||||
|
|
||||||
|
/* *************************** FLOATING POINT TYPES ****************************
|
||||||
|
* In the embedded world, it's not uncommon for targets to have no support for
|
||||||
|
* floating point operations at all or to have support that is limited to only
|
||||||
|
* single precision. We are able to guess integer sizes on the fly because
|
||||||
|
* integers are always available in at least one size. Floating point, on the
|
||||||
|
* other hand, is sometimes not available at all. Trying to include `float.h` on
|
||||||
|
* these platforms would result in an error. This leaves manual configuration as
|
||||||
|
* the only option.
|
||||||
|
**************************************************************************** */
|
||||||
|
|
||||||
|
/* By default, Unity guesses that you will want single precision floating point
|
||||||
|
* support, but not double precision. It's easy to change either of these using
|
||||||
|
* the include and exclude options here. You may include neither, just float,
|
||||||
|
* or both, as suits your needs.
|
||||||
|
*/
|
||||||
|
/* #define UNITY_EXCLUDE_FLOAT */
|
||||||
|
/* #define UNITY_INCLUDE_DOUBLE */
|
||||||
|
/* #define UNITY_EXCLUDE_DOUBLE */
|
||||||
|
|
||||||
|
/* For features that are enabled, the following floating point options also
|
||||||
|
* become available.
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* Unity aims for as small of a footprint as possible and avoids most standard
|
||||||
|
* library calls (some embedded platforms don't have a standard library!).
|
||||||
|
* Because of this, its routines for printing integer values are minimalist and
|
||||||
|
* hand-coded. To keep Unity universal, though, we eventually chose to develop
|
||||||
|
* our own floating point print routines. Still, the display of floating point
|
||||||
|
* values during a failure are optional. By default, Unity will print the
|
||||||
|
* actual results of floating point assertion failures. So a failed assertion
|
||||||
|
* will produce a message like "Expected 4.0 Was 4.25". If you would like less
|
||||||
|
* verbose failure messages for floating point assertions, use this option to
|
||||||
|
* give a failure message `"Values Not Within Delta"` and trim the binary size.
|
||||||
|
*/
|
||||||
|
/* #define UNITY_EXCLUDE_FLOAT_PRINT */
|
||||||
|
|
||||||
|
/* If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C
|
||||||
|
* floats. If your compiler supports a specialty floating point type, you can
|
||||||
|
* always override this behavior by using this definition.
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
*/
|
||||||
|
/* #define UNITY_FLOAT_TYPE float16_t */
|
||||||
|
|
||||||
|
/* If enabled, Unity assumes you want your `DOUBLE` asserts to compare standard
|
||||||
|
* C doubles. If you would like to change this, you can specify something else
|
||||||
|
* by using this option. For example, defining `UNITY_DOUBLE_TYPE` to `long
|
||||||
|
* double` could enable gargantuan floating point types on your 64-bit processor
|
||||||
|
* instead of the standard `double`.
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
*/
|
||||||
|
/* #define UNITY_DOUBLE_TYPE long double */
|
||||||
|
|
||||||
|
/* If you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as
|
||||||
|
* documented in the Unity Assertion Guide, you will learn that they are not
|
||||||
|
* really asserting that two values are equal but rather that two values are
|
||||||
|
* "close enough" to equal. "Close enough" is controlled by these precision
|
||||||
|
* configuration options. If you are working with 32-bit floats and/or 64-bit
|
||||||
|
* doubles (the normal on most processors), you should have no need to change
|
||||||
|
* these options. They are both set to give you approximately 1 significant bit
|
||||||
|
* in either direction. The float precision is 0.00001 while the double is
|
||||||
|
* 10^-12. For further details on how this works, see the appendix of the Unity
|
||||||
|
* Assertion Guide.
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
*/
|
||||||
|
/* #define UNITY_FLOAT_PRECISION 0.001f */
|
||||||
|
/* #define UNITY_DOUBLE_PRECISION 0.001f */
|
||||||
|
|
||||||
|
|
||||||
|
/* *************************** MISCELLANEOUS ***********************************
|
||||||
|
* Miscellaneous configuration options for Unity
|
||||||
|
**************************************************************************** */
|
||||||
|
|
||||||
|
/* Unity uses the stddef.h header included in the C standard library for the
|
||||||
|
* "NULL" macro. Define this in order to disable the include of stddef.h. If you
|
||||||
|
* do this, you have to make sure to provide your own "NULL" definition.
|
||||||
|
*/
|
||||||
|
/* #define UNITY_EXCLUDE_STDDEF_H */
|
||||||
|
|
||||||
|
/* Define this to enable the unity formatted print macro:
|
||||||
|
* "TEST_PRINTF"
|
||||||
|
*/
|
||||||
|
/* #define UNITY_INCLUDE_PRINT_FORMATTED */
|
||||||
|
|
||||||
|
|
||||||
|
/* *************************** TOOLSET CUSTOMIZATION ***************************
|
||||||
|
* In addition to the options listed above, there are a number of other options
|
||||||
|
* which will come in handy to customize Unity's behavior for your specific
|
||||||
|
* toolchain. It is possible that you may not need to touch any of these but
|
||||||
|
* certain platforms, particularly those running in simulators, may need to jump
|
||||||
|
* through extra hoops to operate properly. These macros will help in those
|
||||||
|
* situations.
|
||||||
|
**************************************************************************** */
|
||||||
|
|
||||||
|
/* By default, Unity prints its results to `stdout` as it runs. This works
|
||||||
|
* perfectly fine in most situations where you are using a native compiler for
|
||||||
|
* testing. It works on some simulators as well so long as they have `stdout`
|
||||||
|
* routed back to the command line. There are times, however, where the
|
||||||
|
* simulator will lack support for dumping results or you will want to route
|
||||||
|
* results elsewhere for other reasons. In these cases, you should define the
|
||||||
|
* `UNITY_OUTPUT_CHAR` macro. This macro accepts a single character at a time
|
||||||
|
* (as an `int`, since this is the parameter type of the standard C `putchar`
|
||||||
|
* function most commonly used). You may replace this with whatever function
|
||||||
|
* call you like.
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* Say you are forced to run your test suite on an embedded processor with no
|
||||||
|
* `stdout` option. You decide to route your test result output to a custom
|
||||||
|
* serial `RS232_putc()` function you wrote like thus:
|
||||||
|
*/
|
||||||
|
/* #define UNITY_OUTPUT_CHAR(a) RS232_putc(a) */
|
||||||
|
/* #define UNITY_OUTPUT_CHAR_HEADER_DECLARATION RS232_putc(int) */
|
||||||
|
/* #define UNITY_OUTPUT_FLUSH() RS232_flush() */
|
||||||
|
/* #define UNITY_OUTPUT_FLUSH_HEADER_DECLARATION RS232_flush(void) */
|
||||||
|
/* #define UNITY_OUTPUT_START() RS232_config(115200,1,8,0) */
|
||||||
|
/* #define UNITY_OUTPUT_COMPLETE() RS232_close() */
|
||||||
|
|
||||||
|
/* Some compilers require a custom attribute to be assigned to pointers, like
|
||||||
|
* `near` or `far`. In these cases, you can give Unity a safe default for these
|
||||||
|
* by defining this option with the attribute you would like.
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
*/
|
||||||
|
/* #define UNITY_PTR_ATTRIBUTE __attribute__((far)) */
|
||||||
|
/* #define UNITY_PTR_ATTRIBUTE near */
|
||||||
|
|
||||||
|
/* Print execution time of each test when executed in verbose mode
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
*
|
||||||
|
* TEST - PASS (10 ms)
|
||||||
|
*/
|
||||||
|
/* #define UNITY_INCLUDE_EXEC_TIME */
|
||||||
|
|
||||||
|
#endif /* UNITY_CONFIG_H */
|
||||||
|
|
@ -0,0 +1,40 @@
|
||||||
|
# Unity Project - BDD Feature
|
||||||
|
|
||||||
|
Unity's Behavior-Driven Development (BDD) test feature. It allows developers to structure and describe various phases (Given, When, Then) of a test scenario in a BDD-style format.
|
||||||
|
|
||||||
|
## Introduction
|
||||||
|
|
||||||
|
This project is based on the Unity framework originally created by Mike Karlesky, Mark VanderVoord, and Greg Williams in 2007. The project extends Unity by providing macros to define BDD structures with descriptive elements. Feature added by Michael Gene Brockus (Dreamer).
|
||||||
|
|
||||||
|
## License
|
||||||
|
|
||||||
|
This project is distributed under the MIT License. See the [license.txt](license.txt) file for more information.
|
||||||
|
|
||||||
|
## Usage
|
||||||
|
|
||||||
|
### BDD Macros
|
||||||
|
|
||||||
|
The provided BDD macros allow you to structure your test scenarios in a descriptive manner. These macros are for descriptive purposes only and do not have functional behavior.
|
||||||
|
|
||||||
|
- `GIVEN(description)`: Describes the "Given" phase of a test scenario.
|
||||||
|
- `WHEN(description)`: Describes the "When" phase of a test scenario.
|
||||||
|
- `THEN(description)`: Describes the "Then" phase of a test scenario.
|
||||||
|
|
||||||
|
Example usage:
|
||||||
|
|
||||||
|
```c
|
||||||
|
GIVEN("a valid input") {
|
||||||
|
// Test setup and context
|
||||||
|
// ...
|
||||||
|
|
||||||
|
WHEN("the input is processed") {
|
||||||
|
// Perform the action
|
||||||
|
// ...
|
||||||
|
|
||||||
|
THEN("the expected outcome occurs") {
|
||||||
|
// Assert the outcome
|
||||||
|
// ...
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
@ -0,0 +1,44 @@
|
||||||
|
/* Copyright (c) 2023 Michael Gene Brockus (Dreamer) and Contributed to Unity Project
|
||||||
|
* ==========================================
|
||||||
|
* Unity Project - A Test Framework for C
|
||||||
|
* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||||
|
* [Released under MIT License. Please refer to license.txt for details]
|
||||||
|
* ========================================== */
|
||||||
|
|
||||||
|
#ifndef UNITY_BDD_TEST_H_
|
||||||
|
#define UNITY_BDD_TEST_H_
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C"
|
||||||
|
{
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Macros for defining a Behavior-Driven Development (BDD) structure with descriptions.
|
||||||
|
*
|
||||||
|
* These macros provide a way to structure and describe different phases (Given, When, Then) of a
|
||||||
|
* test scenario in a BDD-style format. However, they don't have functional behavior by themselves
|
||||||
|
* and are used for descriptive purposes.
|
||||||
|
*/
|
||||||
|
#define GIVEN(description) \
|
||||||
|
if (0) { \
|
||||||
|
printf("Given %s\n", description); \
|
||||||
|
} else
|
||||||
|
|
||||||
|
#define WHEN(description) \
|
||||||
|
if (0) { \
|
||||||
|
printf("When %s\n", description); \
|
||||||
|
} else
|
||||||
|
|
||||||
|
#define THEN(description) \
|
||||||
|
if (0) { \
|
||||||
|
printf("Then %s\n", description); \
|
||||||
|
} else
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
@ -0,0 +1,9 @@
|
||||||
|
project('BDD Tester', 'c')
|
||||||
|
|
||||||
|
# Add Unity as a dependency
|
||||||
|
unity_dep = dependency('unity')
|
||||||
|
|
||||||
|
# Define your source files
|
||||||
|
sources = files('test_bdd.c')
|
||||||
|
|
||||||
|
executable('tester', sources, dependencies : unity_dep)
|
||||||
|
|
@ -0,0 +1,128 @@
|
||||||
|
/* ==========================================
|
||||||
|
* Unity Project - A Test Framework for C
|
||||||
|
* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||||
|
* [Released under MIT License. Please refer to license.txt for details]
|
||||||
|
* ========================================== */
|
||||||
|
|
||||||
|
#include "unity.h"
|
||||||
|
#include "unity_bdd.h"
|
||||||
|
|
||||||
|
void test_bdd_logic_test(void) {
|
||||||
|
GIVEN("a valid statement is passed")
|
||||||
|
{
|
||||||
|
// Set up the context
|
||||||
|
bool givenExecuted = true;
|
||||||
|
|
||||||
|
WHEN("a statement is true")
|
||||||
|
{
|
||||||
|
// Perform the login action
|
||||||
|
bool whenExecuted = true;
|
||||||
|
|
||||||
|
THEN("we validate everything was worked")
|
||||||
|
{
|
||||||
|
// Check the expected outcome
|
||||||
|
bool thenExecuted = true;
|
||||||
|
|
||||||
|
TEST_ASSERT_TRUE(givenExecuted);
|
||||||
|
TEST_ASSERT_TRUE(whenExecuted);
|
||||||
|
TEST_ASSERT_TRUE(thenExecuted);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} // end of case
|
||||||
|
|
||||||
|
void test_bdd_user_account(void) {
|
||||||
|
GIVEN("a user's account with sufficient balance")
|
||||||
|
{
|
||||||
|
// Set up the context
|
||||||
|
float accountBalance = 500.0;
|
||||||
|
float withdrawalAmount = 200.0;
|
||||||
|
|
||||||
|
WHEN("the user requests a withdrawal of $200")
|
||||||
|
{
|
||||||
|
// Perform the withdrawal action
|
||||||
|
if (accountBalance >= withdrawalAmount)
|
||||||
|
{
|
||||||
|
accountBalance -= withdrawalAmount;
|
||||||
|
} // end if
|
||||||
|
THEN("the withdrawal amount should be deducted from the account balance")
|
||||||
|
{
|
||||||
|
// Check the expected outcome
|
||||||
|
|
||||||
|
// Simulate the scenario
|
||||||
|
float compareBalance = 500.0;
|
||||||
|
TEST_ASSERT_LESS_THAN_FLOAT(accountBalance, compareBalance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} // end of case
|
||||||
|
|
||||||
|
void test_bdd_empty_cart(void) {
|
||||||
|
GIVEN("a user with an empty shopping cart")
|
||||||
|
{
|
||||||
|
// Set up the context
|
||||||
|
int cartItemCount = 0;
|
||||||
|
|
||||||
|
WHEN("the user adds a product to the cart")
|
||||||
|
{
|
||||||
|
// Perform the action of adding a product
|
||||||
|
|
||||||
|
THEN("the cart item count should increase by 1")
|
||||||
|
{
|
||||||
|
// Check the expected outcome
|
||||||
|
cartItemCount++;
|
||||||
|
|
||||||
|
TEST_ASSERT_EQUAL_INT(cartItemCount, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} // end of case
|
||||||
|
|
||||||
|
void test_bdd_valid_login(void) {
|
||||||
|
GIVEN("a registered user with valid credentials")
|
||||||
|
{
|
||||||
|
// Set up the context
|
||||||
|
const char* validUsername = "user123";
|
||||||
|
const char* validPassword = "pass456";
|
||||||
|
|
||||||
|
WHEN("the user provides correct username and password")
|
||||||
|
{
|
||||||
|
// Perform the action of user login
|
||||||
|
const char* inputUsername = "user123";
|
||||||
|
const char* inputPassword = "pass456";
|
||||||
|
|
||||||
|
THEN("the login should be successful")
|
||||||
|
{
|
||||||
|
// Check the expected outcome
|
||||||
|
// Simulate login validation
|
||||||
|
TEST_ASSERT_EQUAL_STRING(inputUsername, validUsername);
|
||||||
|
TEST_ASSERT_EQUAL_STRING(inputPassword, validPassword);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
WHEN("the user provides incorrect password")
|
||||||
|
{
|
||||||
|
// Perform the action of user login
|
||||||
|
const char* inputUsername = "user123";
|
||||||
|
const char* inputPassword = "wrongpass";
|
||||||
|
|
||||||
|
THEN("the login should fail with an error message")
|
||||||
|
{
|
||||||
|
// Check the expected outcome
|
||||||
|
// Simulate login validation
|
||||||
|
TEST_ASSERT_EQUAL_STRING(inputUsername, validUsername);
|
||||||
|
// TEST_ASSERT_NOT_EQUAL_STRING(inputPassword, validPassword);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} // end of case
|
||||||
|
|
||||||
|
int main(void)
|
||||||
|
{
|
||||||
|
UnityBegin("test_bdd.c");
|
||||||
|
RUN_TEST(test_bdd_logic_test);
|
||||||
|
RUN_TEST(test_bdd_user_account);
|
||||||
|
RUN_TEST(test_bdd_empty_cart);
|
||||||
|
RUN_TEST(test_bdd_valid_login);
|
||||||
|
return UnityEnd();
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,26 @@
|
||||||
|
Eclipse error parsers
|
||||||
|
=====================
|
||||||
|
|
||||||
|
These are a godsend for extracting & quickly navigating to
|
||||||
|
warnings & error messages from console output. Unforunately
|
||||||
|
I don't know how to write an Eclipse plugin so you'll have
|
||||||
|
to add them manually.
|
||||||
|
|
||||||
|
To add a console parser to Eclipse, go to Window --> Preferences
|
||||||
|
--> C/C++ --> Build --> Settings. Click on the 'Error Parsers'
|
||||||
|
tab and then click the 'Add...' button. See the table below for
|
||||||
|
the parser fields to add.
|
||||||
|
|
||||||
|
Eclipse will only parse the console output during a build, so
|
||||||
|
running your unit tests must be part of your build process.
|
||||||
|
Either add this to your make/rakefile, or add it as a post-
|
||||||
|
build step in your Eclipse project settings.
|
||||||
|
|
||||||
|
|
||||||
|
Unity unit test error parsers
|
||||||
|
-----------------------------
|
||||||
|
Severity Pattern File Line Description
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
Error (\.+)(.*?):(\d+):(.*?):FAIL: (.*) $2 $3 $5
|
||||||
|
Warning (\.+)(.*?):(\d+):(.*?):IGNORE: (.*) $2 $3 $5
|
||||||
|
Warning (\.+)(.*?):(\d+):(.*?):IGNORE\s*$ $2 $3 Ignored test
|
||||||
|
|
@ -0,0 +1,26 @@
|
||||||
|
# Unity Fixtures
|
||||||
|
|
||||||
|
This Framework is an optional add-on to Unity.
|
||||||
|
By including unity_fixture.h in place of unity.h, you may now work with Unity in a manner similar to CppUTest.
|
||||||
|
This framework adds the concepts of test groups and gives finer control of your tests over the command line.
|
||||||
|
|
||||||
|
This framework is primarily supplied for those working through James Grenning's book on Embedded Test Driven Development, or those coming to Unity from CppUTest.
|
||||||
|
We should note that using this framework glosses over some of the features of Unity, and makes it more difficult to integrate with other testing tools like Ceedling and CMock.
|
||||||
|
|
||||||
|
## Dependency Notification
|
||||||
|
|
||||||
|
Fixtures, by default, uses the Memory addon as well.
|
||||||
|
This is to make it simple for those trying to follow along with James' book.
|
||||||
|
Using them together is completely optional.
|
||||||
|
You may choose to use Fixtures without Memory handling by defining `UNITY_FIXTURE_NO_EXTRAS`.
|
||||||
|
It will then stop automatically pulling in extras and leave you to do it as desired.
|
||||||
|
|
||||||
|
## Usage information
|
||||||
|
|
||||||
|
By default the test executables produced by Unity Fixtures run all tests once, but the behavior can be configured with command-line flags.
|
||||||
|
Run the test executable with the `--help` flag for more information.
|
||||||
|
|
||||||
|
It's possible to add a custom line at the end of the help message, typically to point to project-specific or company-specific unit test documentation.
|
||||||
|
Define `UNITY_CUSTOM_HELP_MSG` to provide a custom message, e.g.:
|
||||||
|
|
||||||
|
#define UNITY_CUSTOM_HELP_MSG "If any test fails see https://example.com/troubleshooting"
|
||||||
|
|
@ -0,0 +1,10 @@
|
||||||
|
unity_inc += include_directories('.')
|
||||||
|
unity_src += files('unity_fixture.c')
|
||||||
|
|
||||||
|
if not meson.is_subproject()
|
||||||
|
install_headers(
|
||||||
|
'unity_fixture.h',
|
||||||
|
'unity_fixture_internals.h',
|
||||||
|
subdir: meson.project_name()
|
||||||
|
)
|
||||||
|
endif
|
||||||
|
|
@ -0,0 +1,310 @@
|
||||||
|
/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
|
||||||
|
* ==========================================
|
||||||
|
* Unity Project - A Test Framework for C
|
||||||
|
* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||||
|
* [Released under MIT License. Please refer to license.txt for details]
|
||||||
|
* ========================================== */
|
||||||
|
|
||||||
|
#include "unity_fixture.h"
|
||||||
|
#include "unity_internals.h"
|
||||||
|
#include <string.h>
|
||||||
|
|
||||||
|
struct UNITY_FIXTURE_T UnityFixture;
|
||||||
|
|
||||||
|
/* If you decide to use the function pointer approach.
|
||||||
|
* Build with -D UNITY_OUTPUT_CHAR=outputChar and include <stdio.h>
|
||||||
|
* int (*outputChar)(int) = putchar; */
|
||||||
|
|
||||||
|
void setUp(void) { /*does nothing*/ }
|
||||||
|
void tearDown(void) { /*does nothing*/ }
|
||||||
|
|
||||||
|
static void announceTestRun(unsigned int runNumber)
|
||||||
|
{
|
||||||
|
UnityPrint("Unity test run ");
|
||||||
|
UnityPrintNumberUnsigned(runNumber+1);
|
||||||
|
UnityPrint(" of ");
|
||||||
|
UnityPrintNumberUnsigned(UnityFixture.RepeatCount);
|
||||||
|
UNITY_PRINT_EOL();
|
||||||
|
}
|
||||||
|
|
||||||
|
int UnityMain(int argc, const char* argv[], void (*runAllTests)(void))
|
||||||
|
{
|
||||||
|
int result = UnityGetCommandLineOptions(argc, argv);
|
||||||
|
unsigned int r;
|
||||||
|
if (result != 0)
|
||||||
|
return result;
|
||||||
|
|
||||||
|
for (r = 0; r < UnityFixture.RepeatCount; r++)
|
||||||
|
{
|
||||||
|
UnityBegin(argv[0]);
|
||||||
|
announceTestRun(r);
|
||||||
|
runAllTests();
|
||||||
|
if (!UnityFixture.Verbose) UNITY_PRINT_EOL();
|
||||||
|
UnityEnd();
|
||||||
|
}
|
||||||
|
|
||||||
|
return (int)Unity.TestFailures;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int selected(const char* filter, const char* name)
|
||||||
|
{
|
||||||
|
if (filter == 0)
|
||||||
|
return 1;
|
||||||
|
return strstr(name, filter) ? 1 : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int testSelected(const char* test)
|
||||||
|
{
|
||||||
|
return selected(UnityFixture.NameFilter, test);
|
||||||
|
}
|
||||||
|
|
||||||
|
static int groupSelected(const char* group)
|
||||||
|
{
|
||||||
|
return selected(UnityFixture.GroupFilter, group);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UnityTestRunner(unityfunction* setup,
|
||||||
|
unityfunction* testBody,
|
||||||
|
unityfunction* teardown,
|
||||||
|
const char* printableName,
|
||||||
|
const char* group,
|
||||||
|
const char* name,
|
||||||
|
const char* file,
|
||||||
|
unsigned int line)
|
||||||
|
{
|
||||||
|
if (testSelected(name) && groupSelected(group))
|
||||||
|
{
|
||||||
|
Unity.TestFile = file;
|
||||||
|
Unity.CurrentTestName = printableName;
|
||||||
|
Unity.CurrentTestLineNumber = line;
|
||||||
|
if (UnityFixture.Verbose)
|
||||||
|
{
|
||||||
|
UnityPrint(printableName);
|
||||||
|
#ifndef UNITY_REPEAT_TEST_NAME
|
||||||
|
Unity.CurrentTestName = NULL;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
else if (UnityFixture.Silent)
|
||||||
|
{
|
||||||
|
/* Do Nothing */
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
UNITY_OUTPUT_CHAR('.');
|
||||||
|
}
|
||||||
|
|
||||||
|
Unity.NumberOfTests++;
|
||||||
|
UnityPointer_Init();
|
||||||
|
|
||||||
|
UNITY_EXEC_TIME_START();
|
||||||
|
|
||||||
|
if (TEST_PROTECT())
|
||||||
|
{
|
||||||
|
setup();
|
||||||
|
testBody();
|
||||||
|
}
|
||||||
|
if (TEST_PROTECT())
|
||||||
|
{
|
||||||
|
teardown();
|
||||||
|
}
|
||||||
|
if (TEST_PROTECT())
|
||||||
|
{
|
||||||
|
UnityPointer_UndoAllSets();
|
||||||
|
}
|
||||||
|
UnityConcludeFixtureTest();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void UnityIgnoreTest(const char* printableName, const char* group, const char* name)
|
||||||
|
{
|
||||||
|
if (testSelected(name) && groupSelected(group))
|
||||||
|
{
|
||||||
|
Unity.NumberOfTests++;
|
||||||
|
Unity.TestIgnores++;
|
||||||
|
if (UnityFixture.Verbose)
|
||||||
|
{
|
||||||
|
UnityPrint(printableName);
|
||||||
|
UNITY_PRINT_EOL();
|
||||||
|
}
|
||||||
|
else if (UnityFixture.Silent)
|
||||||
|
{
|
||||||
|
/* Do Nothing */
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
UNITY_OUTPUT_CHAR('!');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-------------------------------------------------------- */
|
||||||
|
/*Automatic pointer restoration functions */
|
||||||
|
struct PointerPair
|
||||||
|
{
|
||||||
|
void** pointer;
|
||||||
|
void* old_value;
|
||||||
|
};
|
||||||
|
|
||||||
|
static struct PointerPair pointer_store[UNITY_MAX_POINTERS];
|
||||||
|
static int pointer_index = 0;
|
||||||
|
|
||||||
|
void UnityPointer_Init(void)
|
||||||
|
{
|
||||||
|
pointer_index = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UnityPointer_Set(void** pointer, void* newValue, UNITY_LINE_TYPE line)
|
||||||
|
{
|
||||||
|
if (pointer_index >= UNITY_MAX_POINTERS)
|
||||||
|
{
|
||||||
|
UNITY_TEST_FAIL(line, "Too many pointers set");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
pointer_store[pointer_index].pointer = pointer;
|
||||||
|
pointer_store[pointer_index].old_value = *pointer;
|
||||||
|
*pointer = newValue;
|
||||||
|
pointer_index++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void UnityPointer_UndoAllSets(void)
|
||||||
|
{
|
||||||
|
while (pointer_index > 0)
|
||||||
|
{
|
||||||
|
pointer_index--;
|
||||||
|
*(pointer_store[pointer_index].pointer) =
|
||||||
|
pointer_store[pointer_index].old_value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int UnityGetCommandLineOptions(int argc, const char* argv[])
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
UnityFixture.Verbose = 0;
|
||||||
|
UnityFixture.Silent = 0;
|
||||||
|
UnityFixture.GroupFilter = 0;
|
||||||
|
UnityFixture.NameFilter = 0;
|
||||||
|
UnityFixture.RepeatCount = 1;
|
||||||
|
|
||||||
|
if (argc == 1)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
for (i = 1; i < argc; )
|
||||||
|
{
|
||||||
|
if (strcmp(argv[i], "-h") == 0 || strcmp(argv[i], "--help") == 0)
|
||||||
|
{
|
||||||
|
/* Usage */
|
||||||
|
UnityPrint("Runs a series of unit tests.");
|
||||||
|
UNITY_PRINT_EOL();
|
||||||
|
UNITY_PRINT_EOL();
|
||||||
|
UnityPrint("When no flag is specified, all tests are run.");
|
||||||
|
UNITY_PRINT_EOL();
|
||||||
|
UNITY_PRINT_EOL();
|
||||||
|
UnityPrint("Optional flags:");
|
||||||
|
UNITY_PRINT_EOL();
|
||||||
|
UnityPrint(" -v Verbose output: show all tests executed even if they pass");
|
||||||
|
UNITY_PRINT_EOL();
|
||||||
|
UnityPrint(" -s Silent mode: minimal output showing only test failures");
|
||||||
|
UNITY_PRINT_EOL();
|
||||||
|
UnityPrint(" -g NAME Only run tests in groups that contain the string NAME");
|
||||||
|
UNITY_PRINT_EOL();
|
||||||
|
UnityPrint(" -n NAME Only run tests whose name contains the string NAME");
|
||||||
|
UNITY_PRINT_EOL();
|
||||||
|
UnityPrint(" -r NUMBER Repeatedly run all tests NUMBER times");
|
||||||
|
UNITY_PRINT_EOL();
|
||||||
|
UnityPrint(" -h, --help Display this help message");
|
||||||
|
UNITY_PRINT_EOL();
|
||||||
|
UNITY_PRINT_EOL();
|
||||||
|
#ifdef UNITY_CUSTOM_HELP_MSG
|
||||||
|
/* User-defined help message, e.g. to point to project-specific documentation */
|
||||||
|
UnityPrint(UNITY_CUSTOM_HELP_MSG);
|
||||||
|
UNITY_PRINT_EOL();
|
||||||
|
#else
|
||||||
|
/* Default help suffix if a custom one is not defined */
|
||||||
|
UnityPrint("More information about Unity: https://www.throwtheswitch.org/unity");
|
||||||
|
UNITY_PRINT_EOL();
|
||||||
|
#endif
|
||||||
|
return 1; /* Exit without running the tests */
|
||||||
|
}
|
||||||
|
else if (strcmp(argv[i], "-v") == 0)
|
||||||
|
{
|
||||||
|
UnityFixture.Verbose = 1;
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
else if (strcmp(argv[i], "-s") == 0)
|
||||||
|
{
|
||||||
|
UnityFixture.Silent = 1;
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
else if (strcmp(argv[i], "-g") == 0)
|
||||||
|
{
|
||||||
|
i++;
|
||||||
|
if (i >= argc)
|
||||||
|
return 1;
|
||||||
|
UnityFixture.GroupFilter = argv[i];
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
else if (strcmp(argv[i], "-n") == 0)
|
||||||
|
{
|
||||||
|
i++;
|
||||||
|
if (i >= argc)
|
||||||
|
return 1;
|
||||||
|
UnityFixture.NameFilter = argv[i];
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
else if (strcmp(argv[i], "-r") == 0)
|
||||||
|
{
|
||||||
|
UnityFixture.RepeatCount = 2;
|
||||||
|
i++;
|
||||||
|
if (i < argc)
|
||||||
|
{
|
||||||
|
if (*(argv[i]) >= '0' && *(argv[i]) <= '9')
|
||||||
|
{
|
||||||
|
unsigned int digit = 0;
|
||||||
|
UnityFixture.RepeatCount = 0;
|
||||||
|
while (argv[i][digit] >= '0' && argv[i][digit] <= '9')
|
||||||
|
{
|
||||||
|
UnityFixture.RepeatCount *= 10;
|
||||||
|
UnityFixture.RepeatCount += (unsigned int)argv[i][digit++] - '0';
|
||||||
|
}
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
/* ignore unknown parameter */
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UnityConcludeFixtureTest(void)
|
||||||
|
{
|
||||||
|
if (Unity.CurrentTestIgnored)
|
||||||
|
{
|
||||||
|
Unity.TestIgnores++;
|
||||||
|
UNITY_PRINT_EOL();
|
||||||
|
}
|
||||||
|
else if (!Unity.CurrentTestFailed)
|
||||||
|
{
|
||||||
|
if (UnityFixture.Verbose)
|
||||||
|
{
|
||||||
|
UnityPrint(" ");
|
||||||
|
UnityPrint(UnityStrPass);
|
||||||
|
UNITY_EXEC_TIME_STOP();
|
||||||
|
UNITY_PRINT_EXEC_TIME();
|
||||||
|
UNITY_PRINT_EOL();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else /* Unity.CurrentTestFailed */
|
||||||
|
{
|
||||||
|
Unity.TestFailures++;
|
||||||
|
UNITY_PRINT_EOL();
|
||||||
|
}
|
||||||
|
|
||||||
|
Unity.CurrentTestFailed = 0;
|
||||||
|
Unity.CurrentTestIgnored = 0;
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,94 @@
|
||||||
|
/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
|
||||||
|
* ==========================================
|
||||||
|
* Unity Project - A Test Framework for C
|
||||||
|
* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||||
|
* [Released under MIT License. Please refer to license.txt for details]
|
||||||
|
* ========================================== */
|
||||||
|
|
||||||
|
#ifndef UNITY_FIXTURE_H_
|
||||||
|
#define UNITY_FIXTURE_H_
|
||||||
|
|
||||||
|
#include "unity.h"
|
||||||
|
#include "unity_fixture_internals.h"
|
||||||
|
|
||||||
|
#ifndef UNITY_FIXTURE_NO_EXTRAS
|
||||||
|
#include "unity_memory.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C"
|
||||||
|
{
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "unity_internals.h"
|
||||||
|
|
||||||
|
|
||||||
|
int UnityMain(int argc, const char* argv[], void (*runAllTests)(void));
|
||||||
|
|
||||||
|
|
||||||
|
#define TEST_GROUP(group)\
|
||||||
|
static const char* TEST_GROUP_##group = #group
|
||||||
|
|
||||||
|
#define TEST_SETUP(group) void TEST_##group##_SETUP(void);\
|
||||||
|
void TEST_##group##_SETUP(void)
|
||||||
|
|
||||||
|
#define TEST_TEAR_DOWN(group) void TEST_##group##_TEAR_DOWN(void);\
|
||||||
|
void TEST_##group##_TEAR_DOWN(void)
|
||||||
|
|
||||||
|
|
||||||
|
#define TEST(group, name) \
|
||||||
|
void TEST_##group##_##name##_(void);\
|
||||||
|
void TEST_##group##_##name##_run(void);\
|
||||||
|
void TEST_##group##_##name##_run(void)\
|
||||||
|
{\
|
||||||
|
UnityTestRunner(TEST_##group##_SETUP,\
|
||||||
|
TEST_##group##_##name##_,\
|
||||||
|
TEST_##group##_TEAR_DOWN,\
|
||||||
|
"TEST(" #group ", " #name ")",\
|
||||||
|
TEST_GROUP_##group, #name,\
|
||||||
|
__FILE__, __LINE__);\
|
||||||
|
}\
|
||||||
|
void TEST_##group##_##name##_(void)
|
||||||
|
|
||||||
|
#define IGNORE_TEST(group, name) \
|
||||||
|
void TEST_##group##_##name##_(void);\
|
||||||
|
void TEST_##group##_##name##_run(void);\
|
||||||
|
void TEST_##group##_##name##_run(void)\
|
||||||
|
{\
|
||||||
|
UnityIgnoreTest("IGNORE_TEST(" #group ", " #name ")", TEST_GROUP_##group, #name);\
|
||||||
|
}\
|
||||||
|
void TEST_##group##_##name##_(void)
|
||||||
|
|
||||||
|
/* Call this for each test, insider the group runner */
|
||||||
|
#define RUN_TEST_CASE(group, name) \
|
||||||
|
{ void TEST_##group##_##name##_run(void);\
|
||||||
|
TEST_##group##_##name##_run(); }
|
||||||
|
|
||||||
|
/* This goes at the bottom of each test file or in a separate c file */
|
||||||
|
#define TEST_GROUP_RUNNER(group)\
|
||||||
|
void TEST_##group##_GROUP_RUNNER(void);\
|
||||||
|
void TEST_##group##_GROUP_RUNNER(void)
|
||||||
|
|
||||||
|
/* Call this from main */
|
||||||
|
#define RUN_TEST_GROUP(group)\
|
||||||
|
{ void TEST_##group##_GROUP_RUNNER(void);\
|
||||||
|
TEST_##group##_GROUP_RUNNER(); }
|
||||||
|
|
||||||
|
/* CppUTest Compatibility Macros */
|
||||||
|
#ifndef UNITY_EXCLUDE_CPPUTEST_ASSERTS
|
||||||
|
/* Sets a pointer and automatically restores it to its old value after teardown */
|
||||||
|
#define UT_PTR_SET(ptr, newPointerValue) UnityPointer_Set((void**)&(ptr), (void*)(newPointerValue), __LINE__)
|
||||||
|
#define TEST_ASSERT_POINTERS_EQUAL(expected, actual) TEST_ASSERT_EQUAL_PTR((expected), (actual))
|
||||||
|
#define TEST_ASSERT_BYTES_EQUAL(expected, actual) TEST_ASSERT_EQUAL_HEX8(0xff & (expected), 0xff & (actual))
|
||||||
|
#define FAIL(message) TEST_FAIL_MESSAGE((message))
|
||||||
|
#define CHECK(condition) TEST_ASSERT_TRUE((condition))
|
||||||
|
#define LONGS_EQUAL(expected, actual) TEST_ASSERT_EQUAL_INT((expected), (actual))
|
||||||
|
#define STRCMP_EQUAL(expected, actual) TEST_ASSERT_EQUAL_STRING((expected), (actual))
|
||||||
|
#define DOUBLES_EQUAL(expected, actual, delta) TEST_ASSERT_DOUBLE_WITHIN((delta), (expected), (actual))
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif /* UNITY_FIXTURE_H_ */
|
||||||
|
|
@ -0,0 +1,50 @@
|
||||||
|
/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
|
||||||
|
* ==========================================
|
||||||
|
* Unity Project - A Test Framework for C
|
||||||
|
* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||||
|
* [Released under MIT License. Please refer to license.txt for details]
|
||||||
|
* ========================================== */
|
||||||
|
|
||||||
|
#ifndef UNITY_FIXTURE_INTERNALS_H_
|
||||||
|
#define UNITY_FIXTURE_INTERNALS_H_
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C"
|
||||||
|
{
|
||||||
|
#endif
|
||||||
|
|
||||||
|
struct UNITY_FIXTURE_T
|
||||||
|
{
|
||||||
|
int Verbose;
|
||||||
|
int Silent;
|
||||||
|
unsigned int RepeatCount;
|
||||||
|
const char* NameFilter;
|
||||||
|
const char* GroupFilter;
|
||||||
|
};
|
||||||
|
extern struct UNITY_FIXTURE_T UnityFixture;
|
||||||
|
|
||||||
|
typedef void unityfunction(void);
|
||||||
|
void UnityTestRunner(unityfunction* setup,
|
||||||
|
unityfunction* testBody,
|
||||||
|
unityfunction* teardown,
|
||||||
|
const char* printableName,
|
||||||
|
const char* group,
|
||||||
|
const char* name,
|
||||||
|
const char* file, unsigned int line);
|
||||||
|
|
||||||
|
void UnityIgnoreTest(const char* printableName, const char* group, const char* name);
|
||||||
|
int UnityGetCommandLineOptions(int argc, const char* argv[]);
|
||||||
|
void UnityConcludeFixtureTest(void);
|
||||||
|
|
||||||
|
void UnityPointer_Set(void** pointer, void* newValue, UNITY_LINE_TYPE line);
|
||||||
|
void UnityPointer_UndoAllSets(void);
|
||||||
|
void UnityPointer_Init(void);
|
||||||
|
#ifndef UNITY_MAX_POINTERS
|
||||||
|
#define UNITY_MAX_POINTERS 5
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif /* UNITY_FIXTURE_INTERNALS_H_ */
|
||||||
|
|
@ -0,0 +1,20 @@
|
||||||
|
/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
|
||||||
|
* ==========================================
|
||||||
|
* Unity Project - A Test Framework for C
|
||||||
|
* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||||
|
* [Released under MIT License. Please refer to license.txt for details]
|
||||||
|
* ========================================== */
|
||||||
|
|
||||||
|
#include "unity_fixture.h"
|
||||||
|
|
||||||
|
static void runAllTests(void)
|
||||||
|
{
|
||||||
|
RUN_TEST_GROUP(UnityFixture);
|
||||||
|
RUN_TEST_GROUP(UnityCommandOptions);
|
||||||
|
}
|
||||||
|
|
||||||
|
int main(int argc, const char* argv[])
|
||||||
|
{
|
||||||
|
return UnityMain(argc, argv, runAllTests);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
@ -0,0 +1,39 @@
|
||||||
|
/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
|
||||||
|
* ==========================================
|
||||||
|
* Unity Project - A Test Framework for C
|
||||||
|
* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||||
|
* [Released under MIT License. Please refer to license.txt for details]
|
||||||
|
* ========================================== */
|
||||||
|
|
||||||
|
#include "unity_fixture.h"
|
||||||
|
|
||||||
|
static int data = -1;
|
||||||
|
|
||||||
|
TEST_GROUP(mygroup);
|
||||||
|
|
||||||
|
TEST_SETUP(mygroup)
|
||||||
|
{
|
||||||
|
data = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_TEAR_DOWN(mygroup)
|
||||||
|
{
|
||||||
|
data = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(mygroup, test1)
|
||||||
|
{
|
||||||
|
TEST_ASSERT_EQUAL_INT(0, data);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(mygroup, test2)
|
||||||
|
{
|
||||||
|
TEST_ASSERT_EQUAL_INT(0, data);
|
||||||
|
data = 5;
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(mygroup, test3)
|
||||||
|
{
|
||||||
|
data = 7;
|
||||||
|
TEST_ASSERT_EQUAL_INT(7, data);
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,245 @@
|
||||||
|
/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
|
||||||
|
* ==========================================
|
||||||
|
* Unity Project - A Test Framework for C
|
||||||
|
* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||||
|
* [Released under MIT License. Please refer to license.txt for details]
|
||||||
|
* ========================================== */
|
||||||
|
|
||||||
|
#include "unity_fixture.h"
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <string.h>
|
||||||
|
|
||||||
|
TEST_GROUP(UnityFixture);
|
||||||
|
|
||||||
|
TEST_SETUP(UnityFixture)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_TEAR_DOWN(UnityFixture)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
static int* pointer1 = 0;
|
||||||
|
static int* pointer2 = (int*)2;
|
||||||
|
static int* pointer3 = (int*)3;
|
||||||
|
static int int1;
|
||||||
|
static int int2;
|
||||||
|
static int int3;
|
||||||
|
static int int4;
|
||||||
|
|
||||||
|
TEST(UnityFixture, PointerSetting)
|
||||||
|
{
|
||||||
|
TEST_ASSERT_POINTERS_EQUAL(pointer1, 0);
|
||||||
|
UT_PTR_SET(pointer1, &int1);
|
||||||
|
UT_PTR_SET(pointer2, &int2);
|
||||||
|
UT_PTR_SET(pointer3, &int3);
|
||||||
|
TEST_ASSERT_POINTERS_EQUAL(pointer1, &int1);
|
||||||
|
TEST_ASSERT_POINTERS_EQUAL(pointer2, &int2);
|
||||||
|
TEST_ASSERT_POINTERS_EQUAL(pointer3, &int3);
|
||||||
|
UT_PTR_SET(pointer1, &int4);
|
||||||
|
UnityPointer_UndoAllSets();
|
||||||
|
TEST_ASSERT_POINTERS_EQUAL(pointer1, 0);
|
||||||
|
TEST_ASSERT_POINTERS_EQUAL(pointer2, (int*)2);
|
||||||
|
TEST_ASSERT_POINTERS_EQUAL(pointer3, (int*)3);
|
||||||
|
}
|
||||||
|
|
||||||
|
static char *p1;
|
||||||
|
static char *p2;
|
||||||
|
|
||||||
|
TEST(UnityFixture, PointerSet)
|
||||||
|
{
|
||||||
|
char c1;
|
||||||
|
char c2;
|
||||||
|
char newC1;
|
||||||
|
char newC2;
|
||||||
|
p1 = &c1;
|
||||||
|
p2 = &c2;
|
||||||
|
|
||||||
|
UnityPointer_Init();
|
||||||
|
UT_PTR_SET(p1, &newC1);
|
||||||
|
UT_PTR_SET(p2, &newC2);
|
||||||
|
TEST_ASSERT_POINTERS_EQUAL(&newC1, p1);
|
||||||
|
TEST_ASSERT_POINTERS_EQUAL(&newC2, p2);
|
||||||
|
UnityPointer_UndoAllSets();
|
||||||
|
TEST_ASSERT_POINTERS_EQUAL(&c1, p1);
|
||||||
|
TEST_ASSERT_POINTERS_EQUAL(&c2, p2);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnityFixture, FreeNULLSafety)
|
||||||
|
{
|
||||||
|
free(NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnityFixture, ConcludeTestIncrementsFailCount)
|
||||||
|
{
|
||||||
|
UNITY_UINT savedFails = Unity.TestFailures;
|
||||||
|
UNITY_UINT savedIgnores = Unity.TestIgnores;
|
||||||
|
Unity.CurrentTestFailed = 1;
|
||||||
|
UnityConcludeFixtureTest(); /* Resets TestFailed for this test to pass */
|
||||||
|
Unity.CurrentTestIgnored = 1;
|
||||||
|
UnityConcludeFixtureTest(); /* Resets TestIgnored */
|
||||||
|
TEST_ASSERT_EQUAL(savedFails + 1, Unity.TestFailures);
|
||||||
|
TEST_ASSERT_EQUAL(savedIgnores + 1, Unity.TestIgnores);
|
||||||
|
Unity.TestFailures = savedFails;
|
||||||
|
Unity.TestIgnores = savedIgnores;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*------------------------------------------------------------ */
|
||||||
|
|
||||||
|
TEST_GROUP(UnityCommandOptions);
|
||||||
|
|
||||||
|
static int savedVerbose;
|
||||||
|
static unsigned int savedRepeat;
|
||||||
|
static const char* savedName;
|
||||||
|
static const char* savedGroup;
|
||||||
|
|
||||||
|
TEST_SETUP(UnityCommandOptions)
|
||||||
|
{
|
||||||
|
savedVerbose = UnityFixture.Verbose;
|
||||||
|
savedRepeat = UnityFixture.RepeatCount;
|
||||||
|
savedName = UnityFixture.NameFilter;
|
||||||
|
savedGroup = UnityFixture.GroupFilter;
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_TEAR_DOWN(UnityCommandOptions)
|
||||||
|
{
|
||||||
|
UnityFixture.Verbose = savedVerbose;
|
||||||
|
UnityFixture.RepeatCount= savedRepeat;
|
||||||
|
UnityFixture.NameFilter = savedName;
|
||||||
|
UnityFixture.GroupFilter = savedGroup;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static const char* noOptions[] = {
|
||||||
|
"testrunner.exe"
|
||||||
|
};
|
||||||
|
|
||||||
|
TEST(UnityCommandOptions, DefaultOptions)
|
||||||
|
{
|
||||||
|
UnityGetCommandLineOptions(1, noOptions);
|
||||||
|
TEST_ASSERT_EQUAL(0, UnityFixture.Verbose);
|
||||||
|
TEST_ASSERT_POINTERS_EQUAL(0, UnityFixture.GroupFilter);
|
||||||
|
TEST_ASSERT_POINTERS_EQUAL(0, UnityFixture.NameFilter);
|
||||||
|
TEST_ASSERT_EQUAL(1, UnityFixture.RepeatCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
static const char* verbose[] = {
|
||||||
|
"testrunner.exe",
|
||||||
|
"-v"
|
||||||
|
};
|
||||||
|
|
||||||
|
TEST(UnityCommandOptions, OptionVerbose)
|
||||||
|
{
|
||||||
|
TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(2, verbose));
|
||||||
|
TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
|
||||||
|
}
|
||||||
|
|
||||||
|
static const char* group[] = {
|
||||||
|
"testrunner.exe",
|
||||||
|
"-g", "groupname"
|
||||||
|
};
|
||||||
|
|
||||||
|
TEST(UnityCommandOptions, OptionSelectTestByGroup)
|
||||||
|
{
|
||||||
|
TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, group));
|
||||||
|
STRCMP_EQUAL("groupname", UnityFixture.GroupFilter);
|
||||||
|
}
|
||||||
|
|
||||||
|
static const char* name[] = {
|
||||||
|
"testrunner.exe",
|
||||||
|
"-n", "testname"
|
||||||
|
};
|
||||||
|
|
||||||
|
TEST(UnityCommandOptions, OptionSelectTestByName)
|
||||||
|
{
|
||||||
|
TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, name));
|
||||||
|
STRCMP_EQUAL("testname", UnityFixture.NameFilter);
|
||||||
|
}
|
||||||
|
|
||||||
|
static const char* repeat[] = {
|
||||||
|
"testrunner.exe",
|
||||||
|
"-r", "99"
|
||||||
|
};
|
||||||
|
|
||||||
|
TEST(UnityCommandOptions, OptionSelectRepeatTestsDefaultCount)
|
||||||
|
{
|
||||||
|
TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(2, repeat));
|
||||||
|
TEST_ASSERT_EQUAL(2, UnityFixture.RepeatCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnityCommandOptions, OptionSelectRepeatTestsSpecificCount)
|
||||||
|
{
|
||||||
|
TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, repeat));
|
||||||
|
TEST_ASSERT_EQUAL(99, UnityFixture.RepeatCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
static const char* multiple[] = {
|
||||||
|
"testrunner.exe",
|
||||||
|
"-v",
|
||||||
|
"-g", "groupname",
|
||||||
|
"-n", "testname",
|
||||||
|
"-r", "98"
|
||||||
|
};
|
||||||
|
|
||||||
|
TEST(UnityCommandOptions, MultipleOptions)
|
||||||
|
{
|
||||||
|
TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(8, multiple));
|
||||||
|
TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
|
||||||
|
STRCMP_EQUAL("groupname", UnityFixture.GroupFilter);
|
||||||
|
STRCMP_EQUAL("testname", UnityFixture.NameFilter);
|
||||||
|
TEST_ASSERT_EQUAL(98, UnityFixture.RepeatCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
static const char* dashRNotLast[] = {
|
||||||
|
"testrunner.exe",
|
||||||
|
"-v",
|
||||||
|
"-g", "gggg",
|
||||||
|
"-r",
|
||||||
|
"-n", "tttt",
|
||||||
|
};
|
||||||
|
|
||||||
|
TEST(UnityCommandOptions, MultipleOptionsDashRNotLastAndNoValueSpecified)
|
||||||
|
{
|
||||||
|
TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(7, dashRNotLast));
|
||||||
|
TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
|
||||||
|
STRCMP_EQUAL("gggg", UnityFixture.GroupFilter);
|
||||||
|
STRCMP_EQUAL("tttt", UnityFixture.NameFilter);
|
||||||
|
TEST_ASSERT_EQUAL(2, UnityFixture.RepeatCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
static const char* unknownCommand[] = {
|
||||||
|
"testrunner.exe",
|
||||||
|
"-v",
|
||||||
|
"-g", "groupname",
|
||||||
|
"-n", "testname",
|
||||||
|
"-r", "98",
|
||||||
|
"-z"
|
||||||
|
};
|
||||||
|
TEST(UnityCommandOptions, UnknownCommandIsIgnored)
|
||||||
|
{
|
||||||
|
TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(9, unknownCommand));
|
||||||
|
TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
|
||||||
|
STRCMP_EQUAL("groupname", UnityFixture.GroupFilter);
|
||||||
|
STRCMP_EQUAL("testname", UnityFixture.NameFilter);
|
||||||
|
TEST_ASSERT_EQUAL(98, UnityFixture.RepeatCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnityCommandOptions, GroupOrNameFilterWithoutStringFails)
|
||||||
|
{
|
||||||
|
TEST_ASSERT_EQUAL(1, UnityGetCommandLineOptions(3, unknownCommand));
|
||||||
|
TEST_ASSERT_EQUAL(1, UnityGetCommandLineOptions(5, unknownCommand));
|
||||||
|
TEST_ASSERT_EQUAL(1, UnityMain(3, unknownCommand, NULL));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnityCommandOptions, GroupFilterReallyFilters)
|
||||||
|
{
|
||||||
|
UNITY_UINT saved = Unity.NumberOfTests;
|
||||||
|
TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(4, unknownCommand));
|
||||||
|
UnityIgnoreTest(NULL, "non-matching", NULL);
|
||||||
|
TEST_ASSERT_EQUAL(saved, Unity.NumberOfTests);
|
||||||
|
}
|
||||||
|
|
||||||
|
IGNORE_TEST(UnityCommandOptions, TestShouldBeIgnored)
|
||||||
|
{
|
||||||
|
TEST_FAIL_MESSAGE("This test should not run!");
|
||||||
|
}
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue