.dotfiles/.local/share/gnome-shell/extensions/blur-my-shell@aunetx/components/screenshot.js

174 lines
5.3 KiB
JavaScript

import Shell from 'gi://Shell';
import Meta from 'gi://Meta';
import * as Main from 'resource:///org/gnome/shell/ui/main.js';
export const ScreenshotBlur = class ScreenshotBlur {
constructor(connections, settings, effects_manager) {
this.connections = connections;
this.effects = [];
this.settings = settings;
this.effects_manager = effects_manager;
}
enable() {
this._log("blurring screenshot's window selector");
// connect to every background change (even without changing image)
// FIXME this signal is fired very often, so we should find another one
// fired only when necessary (but that still catches all cases)
this.connections.connect(
Main.layoutManager._backgroundGroup,
'notify',
_ => {
this._log("updated background for screenshot's window selector");
this.update_backgrounds();
}
);
// connect to monitors change
this.connections.connect(
Main.layoutManager,
'monitors-changed',
_ => {
if (Main.screenShield && !Main.screenShield.locked) {
this._log("changed monitors for screenshot's window selector");
this.update_backgrounds();
}
}
);
// update backgrounds when the component is enabled
this.update_backgrounds();
}
update_backgrounds() {
// remove every old background
this.remove();
// add new backgrounds
for (let i = 0; i < Main.screenshotUI._windowSelectors.length; i++) {
const actor = Main.screenshotUI._windowSelectors[i];
const monitor = Main.layoutManager.monitors[i];
if (!monitor)
continue;
const bg_actor = this.create_background_actor(monitor);
actor.insert_child_at_index(bg_actor, 0);
actor._blur_actor = bg_actor;
}
}
create_background_actor(monitor) {
let bg_actor = new Meta.BackgroundActor({
meta_display: global.display,
monitor: monitor.index
});
let background = Main.layoutManager._backgroundGroup.get_child_at_index(
Main.layoutManager.monitors.length - monitor.index - 1
);
if (!background) {
this._warn("could not get background for screenshot's window selector");
return bg_actor;
}
bg_actor.content.set({
background: background.get_content().background
});
let blur_effect = new Shell.BlurEffect({
brightness: this.settings.screenshot.CUSTOMIZE
? this.settings.screenshot.BRIGHTNESS
: this.settings.BRIGHTNESS,
sigma: this.settings.screenshot.CUSTOMIZE
? this.settings.screenshot.SIGMA
: this.settings.SIGMA
* monitor.geometry_scale,
mode: Shell.BlurMode.ACTOR
});
// store the scale in the effect in order to retrieve it in set_sigma
blur_effect.scale = monitor.geometry_scale;
let color_effect = this.effects_manager.new_color_effect({
color: this.settings.screenshot.CUSTOMIZE
? this.settings.screenshot.COLOR
: this.settings.COLOR
}, this.settings);
let noise_effect = this.effects_manager.new_noise_effect({
noise: this.settings.screenshot.CUSTOMIZE
? this.settings.screenshot.NOISE_AMOUNT
: this.settings.NOISE_AMOUNT,
lightness: this.settings.screenshot.CUSTOMIZE
? this.settings.screenshot.NOISE_LIGHTNESS
: this.settings.NOISE_LIGHTNESS
}, this.settings);
bg_actor.add_effect(color_effect);
bg_actor.add_effect(noise_effect);
bg_actor.add_effect(blur_effect);
this.effects.push({ blur_effect, color_effect, noise_effect });
return bg_actor;
}
set_sigma(s) {
this.effects.forEach(effect => {
effect.blur_effect.sigma = s * effect.blur_effect;
});
}
set_brightness(b) {
this.effects.forEach(effect => {
effect.blur_effect.brightness = b;
});
}
set_color(c) {
this.effects.forEach(effect => {
effect.color_effect.color = c;
});
}
set_noise_amount(n) {
this.effects.forEach(effect => {
effect.noise_effect.noise = n;
});
}
set_noise_lightness(l) {
this.effects.forEach(effect => {
effect.noise_effect.lightness = l;
});
}
remove() {
Main.screenshotUI._windowSelectors.forEach(actor => {
if (actor._blur_actor) {
actor.remove_child(actor._blur_actor);
actor._blur_actor.destroy();
}
});
this.effects = [];
}
disable() {
this._log("removing blur from screenshot's window selector");
this.remove();
this.connections.disconnect_all();
}
_log(str) {
if (this.settings.DEBUG)
console.log(`[Blur my Shell > screenshot] ${str}`);
}
_warn(str) {
console.warn(`[Blur my Shell > screenshot] ${str}`);
}
};