310 lines
11 KiB
JavaScript
310 lines
11 KiB
JavaScript
import Shell from 'gi://Shell';
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import Meta from 'gi://Meta';
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import * as Main from 'resource:///org/gnome/shell/ui/main.js';
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import { WorkspaceAnimationController } from 'resource:///org/gnome/shell/ui/workspaceAnimation.js';
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const wac_proto = WorkspaceAnimationController.prototype;
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const OVERVIEW_COMPONENTS_STYLE = [
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"",
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"overview-components-light",
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"overview-components-dark",
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"overview-components-transparent"
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];
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export const OverviewBlur = class OverviewBlur {
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constructor(connections, settings, effects_manager) {
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this.connections = connections;
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this.effects = [];
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this.settings = settings;
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this.effects_manager = effects_manager;
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this._workspace_switch_bg_actors = [];
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this.enabled = false;
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}
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enable() {
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this._log("blurring overview");
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// connect to every background change (even without changing image)
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// FIXME this signal is fired very often, so we should find another one
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// fired only when necessary (but that still catches all cases)
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this.connections.connect(
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Main.layoutManager._backgroundGroup,
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'notify',
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_ => {
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this._log("updated background");
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this.update_backgrounds();
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}
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);
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// connect to monitors change
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this.connections.connect(
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Main.layoutManager,
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'monitors-changed',
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_ => {
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if (Main.screenShield && !Main.screenShield.locked) {
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this._log("changed monitors");
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this.update_backgrounds();
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}
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}
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);
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// add css class name for workspace-switch background
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Main.uiGroup.add_style_class_name("blurred-overview");
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// add css class name to make components semi-transparent if wanted
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this.update_components_classname();
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// update backgrounds when the component is enabled
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this.update_backgrounds();
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// part for the workspace animation switch
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// make sure not to do this part if the extension was enabled prior, as
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// the functions would call themselves and cause infinite recursion
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if (!this.enabled) {
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// store original workspace switching methods for restoring them on
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// disable()
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this._original_PrepareSwitch = wac_proto._prepareWorkspaceSwitch;
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this._original_FinishSwitch = wac_proto._finishWorkspaceSwitch;
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const w_m = global.workspace_manager;
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const outer_this = this;
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// create a blurred background actor for each monitor during a
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// workspace switch
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wac_proto._prepareWorkspaceSwitch = function (...params) {
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outer_this._log("prepare workspace switch");
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outer_this._original_PrepareSwitch.apply(this, params);
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// this permits to show the blur behind windows that are on
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// workspaces on the left and right
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if (
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outer_this.settings.applications.BLUR
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) {
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let ws_index = w_m.get_active_workspace_index();
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[ws_index - 1, ws_index + 1].forEach(
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i => w_m.get_workspace_by_index(i)?.list_windows().forEach(
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window => window.get_compositor_private().show()
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)
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);
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}
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Main.layoutManager.monitors.forEach(monitor => {
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if (
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!(
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Meta.prefs_get_workspaces_only_on_primary() &&
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(monitor !== Main.layoutManager.primaryMonitor)
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)
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) {
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const bg_actor = outer_this.create_background_actor(
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monitor, true
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);
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Main.uiGroup.insert_child_above(
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bg_actor,
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global.window_group
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);
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// store the actors so that we can delete them later
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outer_this._workspace_switch_bg_actors.push(bg_actor);
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}
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});
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};
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// remove the workspace-switch actors when the switch is done
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wac_proto._finishWorkspaceSwitch = function (...params) {
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outer_this._log("finish workspace switch");
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outer_this._original_FinishSwitch.apply(this, params);
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// this hides windows that are not on the current workspace
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if (
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outer_this.settings.applications.BLUR
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)
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for (let i = 0; i < w_m.get_n_workspaces(); i++) {
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if (i != w_m.get_active_workspace_index())
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w_m.get_workspace_by_index(i)?.list_windows().forEach(
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window => window.get_compositor_private().hide()
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);
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}
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outer_this.effects = outer_this.effects.filter(
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effects_group => !effects_group.is_transition
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);
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outer_this._workspace_switch_bg_actors.forEach(actor => {
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actor.destroy();
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});
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outer_this._workspace_switch_bg_actors = [];
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};
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}
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this.enabled = true;
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}
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update_backgrounds() {
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// remove every old background
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this.remove_background_actors();
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// add new backgrounds
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Main.layoutManager.monitors.forEach(monitor => {
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const bg_actor = this.create_background_actor(monitor, false);
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Main.layoutManager.overviewGroup.insert_child_at_index(
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bg_actor,
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monitor.index
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);
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});
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}
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create_background_actor(monitor, is_transition) {
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let bg_actor = new Meta.BackgroundActor({
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meta_display: global.display,
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monitor: monitor.index
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});
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let background_group = Main.layoutManager._backgroundGroup
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.get_children()
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.filter((child) => child instanceof Meta.BackgroundActor);
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let background =
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background_group[
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Main.layoutManager.monitors.length - monitor.index - 1
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];
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if (!background) {
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this._warn("could not get background for overview");
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return bg_actor;
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}
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bg_actor.content.set({
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background: background.get_content().background
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});
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let blur_effect = new Shell.BlurEffect({
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brightness: this.settings.overview.CUSTOMIZE
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? this.settings.overview.BRIGHTNESS
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: this.settings.BRIGHTNESS,
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sigma: this.settings.overview.CUSTOMIZE
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? this.settings.overview.SIGMA
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: this.settings.SIGMA
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* monitor.geometry_scale,
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mode: Shell.BlurMode.ACTOR
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});
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// store the scale in the effect in order to retrieve it in set_sigma
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blur_effect.scale = monitor.geometry_scale;
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let color_effect = this.effects_manager.new_color_effect({
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color: this.settings.overview.CUSTOMIZE
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? this.settings.overview.COLOR
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: this.settings.COLOR
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}, this.settings);
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let noise_effect = this.effects_manager.new_noise_effect({
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noise: this.settings.overview.CUSTOMIZE
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? this.settings.overview.NOISE_AMOUNT
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: this.settings.NOISE_AMOUNT,
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lightness: this.settings.overview.CUSTOMIZE
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? this.settings.overview.NOISE_LIGHTNESS
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: this.settings.NOISE_LIGHTNESS
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}, this.settings);
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bg_actor.add_effect(color_effect);
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bg_actor.add_effect(noise_effect);
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bg_actor.add_effect(blur_effect);
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this.effects.push({ blur_effect, color_effect, noise_effect, is_transition });
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bg_actor.set_x(monitor.x);
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bg_actor.set_y(monitor.y);
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return bg_actor;
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}
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/// Updates the classname to style overview components with semi-transparent
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/// backgrounds.
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update_components_classname() {
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OVERVIEW_COMPONENTS_STYLE.forEach(
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style => Main.uiGroup.remove_style_class_name(style)
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);
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Main.uiGroup.add_style_class_name(
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OVERVIEW_COMPONENTS_STYLE[this.settings.overview.STYLE_COMPONENTS]
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);
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}
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set_sigma(s) {
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this.effects.forEach(effect => {
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effect.blur_effect.sigma = s * effect.blur_effect.scale;
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});
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}
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set_brightness(b) {
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this.effects.forEach(effect => {
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effect.blur_effect.brightness = b;
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});
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}
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set_color(c) {
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this.effects.forEach(effect => {
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effect.color_effect.color = c;
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});
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}
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set_noise_amount(n) {
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this.effects.forEach(effect => {
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effect.noise_effect.noise = n;
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});
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}
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set_noise_lightness(l) {
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this.effects.forEach(effect => {
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effect.noise_effect.lightness = l;
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});
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}
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remove_background_actors() {
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Main.layoutManager.overviewGroup.get_children().forEach(actor => {
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if (actor.constructor.name === 'Meta_BackgroundActor') {
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actor.get_effects().forEach(effect => {
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this.effects_manager.remove(effect);
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});
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Main.layoutManager.overviewGroup.remove_child(actor);
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actor.destroy();
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}
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});
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this.effects = [];
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}
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disable() {
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this._log("removing blur from overview");
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this.remove_background_actors();
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Main.uiGroup.remove_style_class_name("blurred-overview");
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OVERVIEW_COMPONENTS_STYLE.forEach(
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style => Main.uiGroup.remove_style_class_name(style)
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);
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// make sure to absolutely not do this if the component was not enabled
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// prior, as this would cause infinite recursion
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if (this.enabled) {
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// restore original behavior
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if (this._original_PrepareSwitch)
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wac_proto._prepareWorkspaceSwitch = this._original_PrepareSwitch;
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if (this._original_FinishSwitch)
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wac_proto._finishWorkspaceSwitch = this._original_FinishSwitch;
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}
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this.connections.disconnect_all();
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this.enabled = false;
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}
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_log(str) {
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if (this.settings.DEBUG)
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console.log(`[Blur my Shell > overview] ${str}`);
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}
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_warn(str) {
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console.warn(`[Blur my Shell > overview] ${str}`);
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}
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};
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