.dotfiles/.local/share/gnome-shell/extensions/blur-my-shell@aunetx/components/applications.js

548 lines
19 KiB
JavaScript

import Shell from 'gi://Shell';
import Clutter from 'gi://Clutter';
import Meta from 'gi://Meta';
import * as Main from 'resource:///org/gnome/shell/ui/main.js';
import { PaintSignals } from '../effects/paint_signals.js';
import { ApplicationsService } from '../dbus/services.js';
export const ApplicationsBlur = class ApplicationsBlur {
constructor(connections, settings, _) {
this.connections = connections;
this.settings = settings;
this.paint_signals = new PaintSignals(connections);
// stores every blurred window
this.window_map = new Map();
// stores every blur actor
this.blur_actor_map = new Map();
}
enable() {
this._log("blurring applications...");
// export dbus service for preferences
this.service = new ApplicationsService;
this.service.export();
// blur already existing windows
this.update_all_windows();
// blur every new window
this.connections.connect(
global.display,
'window-created',
(_meta_display, meta_window) => {
this._log("window created");
if (meta_window) {
let window_actor = meta_window.get_compositor_private();
this.track_new(window_actor, meta_window);
}
}
);
this.connect_to_overview();
}
/// Connect to the overview being opened/closed to force the blur being
/// shown on every window of the workspaces viewer.
connect_to_overview() {
this.connections.disconnect_all_for(Main.overview);
if (this.settings.applications.BLUR_ON_OVERVIEW) {
// when the overview is opened, show every window actors (which
// allows the blur to be shown too)
this.connections.connect(
Main.overview, 'showing',
_ => this.window_map.forEach((meta_window, _pid) => {
let window_actor = meta_window.get_compositor_private();
window_actor.show();
})
);
// when the overview is closed, hide every actor that is not on the
// current workspace (to mimic the original behaviour)
this.connections.connect(
Main.overview, 'hidden',
_ => {
let active_workspace =
global.workspace_manager.get_active_workspace();
this.window_map.forEach((meta_window, _pid) => {
let window_actor = meta_window.get_compositor_private();
if (
meta_window.get_workspace() !== active_workspace
)
window_actor.hide();
});
}
);
}
}
/// Iterate through all existing windows and add blur as needed.
update_all_windows() {
// remove all previously blurred windows, in the case where the
// whitelist was changed
this.window_map.forEach(((_meta_window, pid) => {
this.remove_blur(pid);
}));
for (
let i = 0;
i < global.workspace_manager.get_n_workspaces();
++i
) {
let workspace = global.workspace_manager.get_workspace_by_index(i);
let windows = workspace.list_windows();
windows.forEach(meta_window => {
let window_actor = meta_window.get_compositor_private();
// disconnect previous signals
this.connections.disconnect_all_for(window_actor);
this.track_new(window_actor, meta_window);
});
}
}
/// Adds the needed signals to every new tracked window, and adds blur if
/// needed.
track_new(window_actor, meta_window) {
let pid = ("" + Math.random()).slice(2, 16);
window_actor['blur_provider_pid'] = pid;
meta_window['blur_provider_pid'] = pid;
// remove the blur when the window is destroyed
this.connections.connect(window_actor, 'destroy', window_actor => {
let pid = window_actor.blur_provider_pid;
if (this.blur_actor_map.has(pid)) {
this.remove_blur(pid);
}
this.window_map.delete(pid);
});
// update the blur when mutter-hint or wm-class is changed
for (const prop of ['mutter-hints', 'wm-class']) {
this.connections.connect(
meta_window,
`notify::${prop}`,
_ => {
let pid = meta_window.blur_provider_pid;
this._log(`${prop} changed for pid ${pid}`);
let window_actor = meta_window.get_compositor_private();
this.check_blur(pid, window_actor, meta_window);
}
);
}
// update the position and size when the window size changes
this.connections.connect(meta_window, 'size-changed', () => {
if (this.blur_actor_map.has(pid)) {
let allocation = this.compute_allocation(meta_window);
let blur_actor = this.blur_actor_map.get(pid);
blur_actor.x = allocation.x;
blur_actor.y = allocation.y;
blur_actor.width = allocation.width;
blur_actor.height = allocation.height;
}
});
this.check_blur(pid, window_actor, meta_window);
}
/// Checks if the given actor needs to be blurred.
///
/// In order to be blurred, a window either:
/// - is whitelisted in the user preferences if not enable-all
/// - is not blacklisted if enable-all
/// - has a correct mutter hint, set to `blur-provider=sigma_value`
check_blur(pid, window_actor, meta_window) {
let mutter_hint = meta_window.get_mutter_hints();
let window_wm_class = meta_window.get_wm_class();
let enable_all = this.settings.applications.ENABLE_ALL;
let whitelist = this.settings.applications.WHITELIST;
let blacklist = this.settings.applications.BLACKLIST;
this._log(`checking blur for ${pid}`);
// either the window is included in whitelist
if (window_wm_class !== ""
&& ((enable_all && !blacklist.includes(window_wm_class))
|| (!enable_all && whitelist.includes(window_wm_class))
)
&& [
Meta.FrameType.NORMAL,
Meta.FrameType.DIALOG,
Meta.FrameType.MODAL_DIALOG
].includes(meta_window.get_frame_type())
) {
this._log(`application ${pid} listed, blurring it`);
// get blur effect parameters
let brightness, sigma;
if (this.settings.applications.CUSTOMIZE) {
brightness = this.settings.applications.BRIGHTNESS;
sigma = this.settings.applications.SIGMA;
} else {
brightness = this.settings.BRIGHTNESS;
sigma = this.settings.SIGMA;
}
this.update_blur(pid, window_actor, meta_window, brightness, sigma);
}
// or blur is asked by window itself
else if (
mutter_hint != null &&
mutter_hint.includes("blur-provider")
) {
this._log(`application ${pid} has hint ${mutter_hint}, parsing`);
// get blur effect parameters
let [brightness, sigma] = this.parse_xprop(mutter_hint);
this.update_blur(pid, window_actor, meta_window, brightness, sigma);
}
// remove blur if the mutter hint is no longer valid, and the window
// is not explicitly whitelisted or un-blacklisted
else if (this.blur_actor_map.has(pid)) {
this.remove_blur(pid);
}
}
/// When given the xprop property, returns the brightness and sigma values
/// matching. If one of the two values is invalid, or missing, then it uses
/// default values.
///
/// An xprop property is valid if it is in one of the following formats:
///
/// blur-provider=sigma:60,brightness:0.9
/// blur-provider=s:10,brightness:0.492
/// blur-provider=b:1.0,s:16
///
/// Brightness is a floating-point between 0.0 and 1.0 included.
/// Sigma is an integer between 0 and 999 included.
///
/// If sigma is set to 0, then the blur is removed.
/// Setting "default" instead of the two values will make the
/// extension use its default value.
///
/// Note that no space can be inserted.
///
parse_xprop(property) {
// set brightness and sigma to default values
let brightness, sigma;
if (this.settings.applications.CUSTOMIZE) {
brightness = this.settings.applications.BRIGHTNESS;
sigma = this.settings.applications.SIGMA;
} else {
brightness = this.settings.BRIGHTNESS;
sigma = this.settings.SIGMA;
}
// get the argument of the property
let arg = property.match("blur-provider=(.*)");
this._log(`argument = ${arg}`);
// if argument is valid, parse it
if (arg != null) {
// verify if there is only one value: in this case, this is sigma
let maybe_sigma = parseInt(arg[1]);
if (
!isNaN(maybe_sigma) &&
maybe_sigma >= 0 &&
maybe_sigma <= 999
) {
sigma = maybe_sigma;
} else {
// perform pattern matching
let res_b = arg[1].match("(brightness|b):(default|0?1?\.[0-9]*)");
let res_s = arg[1].match("(sigma|s):(default|\\d{1,3})");
// if values are valid and not default, change them to the xprop one
if (
res_b != null && res_b[2] !== 'default'
) {
brightness = parseFloat(res_b[2]);
}
if (
res_s != null && res_s[2] !== 'default'
) {
sigma = parseInt(res_s[2]);
}
}
}
this._log(`brightness = ${brightness}, sigma = ${sigma}`);
return [brightness, sigma];
}
/// Updates the blur on a window which needs to be blurred.
update_blur(pid, window_actor, meta_window, brightness, sigma) {
// the window is already blurred, update its blur effect
if (this.blur_actor_map.has(pid)) {
// window is already blurred, but sigma is null: remove the blur
if (sigma === 0) {
this.remove_blur(pid);
}
// window is already blurred and sigma is non-null: update it
else {
this.update_blur_effect(
this.blur_actor_map.get(pid),
brightness,
sigma
);
}
}
// the window is not blurred, and sigma is a non-null value: blur it
else if (sigma !== 0) {
// window is not blurred, blur it
this.create_blur_effect(
pid,
window_actor,
meta_window,
brightness,
sigma
);
}
}
/// Add the blur effect to the window.
create_blur_effect(pid, window_actor, meta_window, brightness, sigma) {
let blur_effect = new Shell.BlurEffect({
sigma: sigma,
brightness: brightness,
mode: Shell.BlurMode.BACKGROUND
});
let blur_actor = this.create_blur_actor(
meta_window,
window_actor,
blur_effect
);
// if hacks are selected, force to repaint the window
if (this.settings.HACKS_LEVEL === 1 || this.settings.HACKS_LEVEL === 2) {
this._log("applications hack level 1 or 2");
this.paint_signals.disconnect_all();
this.paint_signals.connect(blur_actor, blur_effect);
} else {
this.paint_signals.disconnect_all();
}
// insert the blurred widget
window_actor.insert_child_at_index(blur_actor, 0);
// make sure window is blurred in overview
if (this.settings.applications.BLUR_ON_OVERVIEW)
this.enforce_window_visibility_on_overview_for(window_actor);
// set the window actor's opacity
this.set_window_opacity(window_actor, this.settings.applications.OPACITY);
this.connections.connect(
window_actor,
'notify::opacity',
_ => this.set_window_opacity(window_actor, this.settings.applications.OPACITY)
);
// register the blur actor/effect
blur_actor['blur_provider_pid'] = pid;
this.blur_actor_map.set(pid, blur_actor);
this.window_map.set(pid, meta_window);
// hide the blur if window is invisible
if (!window_actor.visible) {
blur_actor.hide();
}
// hide the blur if window becomes invisible
this.connections.connect(
window_actor,
'notify::visible',
window_actor => {
let pid = window_actor.blur_provider_pid;
if (window_actor.visible) {
this.blur_actor_map.get(pid).show();
} else {
this.blur_actor_map.get(pid).hide();
}
}
);
}
/// Makes sure that, when the overview is visible, the window actor will
/// stay visible no matter what.
/// We can instead hide the last child of the window actor, which will
/// improve performances without hiding the blur effect.
enforce_window_visibility_on_overview_for(window_actor) {
this.connections.connect(window_actor, 'notify::visible',
_ => {
if (this.settings.applications.BLUR_ON_OVERVIEW) {
if (
!window_actor.visible
&& Main.overview.visible
) {
window_actor.show();
window_actor.get_last_child().hide();
}
else if (
window_actor.visible
)
window_actor.get_last_child().show();
}
}
);
}
/// Set the opacity of the window actor that sits on top of the blur effect.
set_window_opacity(window_actor, opacity) {
window_actor.get_children().forEach(child => {
if (child.name !== "blur-actor" && child.opacity != opacity)
child.opacity = opacity;
});
}
/// Compute the size and position for a blur actor.
/// On wayland, it seems like we need to divide by the scale to get the
/// correct result.
compute_allocation(meta_window) {
const is_wayland = Meta.is_wayland_compositor();
const monitor_index = meta_window.get_monitor();
// check if the window is using wayland, or xwayland/xorg for rendering
const scale = is_wayland && meta_window.get_client_type() == 0
? Main.layoutManager.monitors[monitor_index].geometry_scale
: 1;
let frame = meta_window.get_frame_rect();
let buffer = meta_window.get_buffer_rect();
return {
x: (frame.x - buffer.x) / scale,
y: (frame.y - buffer.y) / scale,
width: frame.width / scale,
height: frame.height / scale
};
}
/// Returns a new already blurred widget, configured to follow the size and
/// position of its target window.
create_blur_actor(meta_window, window_actor, blur_effect) {
// compute the size and position
let allocation = this.compute_allocation(meta_window);
// create the actor
let blur_actor = new Clutter.Actor({
x: allocation.x,
y: allocation.y,
width: allocation.width,
height: allocation.height
});
// add the effect
blur_actor.add_effect_with_name('blur-effect', blur_effect);
return blur_actor;
}
/// Updates the blur effect by overwriting its sigma and brightness values.
update_blur_effect(blur_actor, brightness, sigma) {
let effect = blur_actor.get_effect('blur-effect');
effect.sigma = sigma;
effect.brightness = brightness;
}
/// Removes the blur actor from the shell and unregister it.
remove_blur(pid) {
this._log(`removing blur for pid ${pid}`);
let meta_window = this.window_map.get(pid);
// disconnect needed signals and untrack window
if (meta_window) {
this.window_map.delete(pid);
let window_actor = meta_window.get_compositor_private();
let blur_actor = this.blur_actor_map.get(pid);
if (blur_actor) {
this.blur_actor_map.delete(pid);
if (window_actor) {
// reset the opacity
this.set_window_opacity(window_actor, 255);
// remove the blurred actor
window_actor.remove_child(blur_actor);
// disconnect the signals about overview animation etc
this.connections.disconnect_all_for(window_actor);
}
}
}
}
disable() {
this._log("removing blur from applications...");
this.service?.unexport();
this.blur_actor_map.forEach(((_blur_actor, pid) => {
this.remove_blur(pid);
}));
this.connections.disconnect_all();
this.paint_signals.disconnect_all();
}
/// Update the opacity of all window actors.
set_opacity() {
let opacity = this.settings.applications.OPACITY;
this.window_map.forEach(((meta_window, _pid) => {
let window_actor = meta_window.get_compositor_private();
this.set_window_opacity(window_actor, opacity);
}));
}
/// Updates each blur effect to use new sigma value
// FIXME set_sigma and set_brightness are called when the extension is
// loaded and when sigma is changed, and do not respect the per-app
// xprop behaviour
set_sigma(s) {
this.blur_actor_map.forEach((actor, _) => {
actor.get_effect('blur-effect').set_sigma(s);
});
}
/// Updates each blur effect to use new brightness value
set_brightness(b) {
this.blur_actor_map.forEach((actor, _) => {
actor.get_effect('blur-effect').set_brightness(b);
});
}
// not implemented for dynamic blur
set_color(c) { }
set_noise_amount(n) { }
set_noise_lightness(l) { }
_log(str) {
if (this.settings.DEBUG)
console.log(`[Blur my Shell > applications] ${str}`);
}
};