import GObject from 'gi://GObject'; import Clutter from 'gi://Clutter'; export const PaintSignals = class PaintSignals { constructor(connections) { this.buffer = []; this.connections = connections; } connect(actor, blur_effect) { let paint_effect = new EmitPaintSignal(); let infos = { actor: actor, paint_effect: paint_effect }; let counter = 0; actor.add_effect(paint_effect); this.connections.connect(paint_effect, 'update-blur', () => { try { // checking if blur_effect.queue_repaint() has been recently called if (counter === 0) { counter = 2; blur_effect.queue_repaint(); } else counter--; } catch (e) { } }); // remove the actor from buffer when it is destroyed if ( actor.connect && ( !(actor instanceof GObject.Object) || GObject.signal_lookup('destroy', actor) ) ) this.connections.connect(actor, 'destroy', () => { this.buffer.forEach(infos => { if (infos.actor === actor) { // remove from buffer let index = this.buffer.indexOf(infos); this.buffer.splice(index, 1); } }); }); this.buffer.push(infos); } disconnect_all_for_actor(actor) { this.buffer.forEach(infos => { if (infos.actor === actor) { this.connections.disconnect_all_for(infos.paint_effect); infos.actor.remove_effect(infos.paint_effect); // remove from buffer let index = this.buffer.indexOf(infos); this.buffer.splice(index, 1); } }); } disconnect_all() { this.buffer.forEach(infos => { this.connections.disconnect_all_for(infos.paint_effect); infos.actor.remove_effect(infos.paint_effect); }); this.buffer = []; } }; export const EmitPaintSignal = GObject.registerClass({ GTypeName: 'EmitPaintSignal', Signals: { 'update-blur': { param_types: [] }, } }, class EmitPaintSignal extends Clutter.Effect { vfunc_paint(node, paint_context, paint_flags) { this.emit("update-blur"); super.vfunc_paint(node, paint_context, paint_flags); } } );